Files
back_cantanBuilding/Assets/Scripts/Duel/UI/DuelRankRewardItem.cs
2026-05-26 16:15:54 +08:00

34 lines
1.2 KiB
C#

using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class DuelRankRewardItem : MonoBehaviour
{
public GameObject bar_root;
public Image bar;
public GameObject bg_normal;
public GameObject bg_gray;
public GameObject bg_next;
public List<RewardItemNew> rewardItems;
public TMP_Text text_rank;
public Image icon_rank;
public TMP_Text text_point;
private void Reset()
{
bar_root = transform.Find("bg_bar").gameObject;
bar = transform.Find("bg_bar/bar").GetComponent<Image>();
bg_normal = transform.Find("bg_normal").gameObject;
bg_gray = transform.Find("bg_gray").gameObject;
bg_next = transform.Find("bg_next").gameObject;
text_rank = transform.Find("rank/text_rank").GetComponent<TMP_Text>();
icon_rank = transform.Find("rank/icon_rank").GetComponent<Image>();
text_point = transform.Find("rank/text_point").GetComponent<TMP_Text>();
rewardItems = new List<RewardItemNew>();
for (int i = 1; i < 5; i++)
{
rewardItems.Add(transform.Find($"reward/reward{i}").GetComponent<RewardItemNew>());
}
}
}