备份CatanBuilding瘦身独立工程
This commit is contained in:
50
Assets/Scripts/EventWashing/Tools/ToolVacuumCleaner.cs
Normal file
50
Assets/Scripts/EventWashing/Tools/ToolVacuumCleaner.cs
Normal file
@@ -0,0 +1,50 @@
|
||||
using cfg;
|
||||
using DG.Tweening;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace game
|
||||
{
|
||||
public class ToolVacuumCleaner : ToolForFollowerAndNormalPosition
|
||||
{
|
||||
[Tooltip("循环特效")]
|
||||
[SerializeField]
|
||||
private ParticleSystem[] m_LoopEffects = null;
|
||||
|
||||
#region 行为相关
|
||||
private bool m_IsPlayingEffect = false;
|
||||
public override void StartExecuting()
|
||||
{
|
||||
if (m_LoopEffects == null || m_IsPlayingEffect == true) return;
|
||||
m_IsPlayingEffect = true;
|
||||
int count = m_LoopEffects.Length;
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
m_LoopEffects[i].gameObject.SetActive(true);
|
||||
m_LoopEffects[i].Play();
|
||||
}
|
||||
}
|
||||
public override void StopExecuting()
|
||||
{
|
||||
if (m_LoopEffects == null) return;
|
||||
m_IsPlayingEffect = false;
|
||||
int count = m_LoopEffects.Length;
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
m_LoopEffects[i].Stop();
|
||||
m_LoopEffects[i].gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 生命周期
|
||||
public override void InitTool()
|
||||
{
|
||||
base.InitTool();
|
||||
m_Type = EventWashingTool.Cleaner;
|
||||
m_IsPlayingEffect = false;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user