Files
back_cantanBuilding/Assets/Scripts/EventWashing/Tools/ToolVacuumCleaner.cs
2026-05-26 16:15:54 +08:00

51 lines
1.4 KiB
C#

using cfg;
using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace game
{
public class ToolVacuumCleaner : ToolForFollowerAndNormalPosition
{
[Tooltip("循环特效")]
[SerializeField]
private ParticleSystem[] m_LoopEffects = null;
#region
private bool m_IsPlayingEffect = false;
public override void StartExecuting()
{
if (m_LoopEffects == null || m_IsPlayingEffect == true) return;
m_IsPlayingEffect = true;
int count = m_LoopEffects.Length;
for (int i = 0; i < count; i++)
{
m_LoopEffects[i].gameObject.SetActive(true);
m_LoopEffects[i].Play();
}
}
public override void StopExecuting()
{
if (m_LoopEffects == null) return;
m_IsPlayingEffect = false;
int count = m_LoopEffects.Length;
for (int i = 0; i < count; i++)
{
m_LoopEffects[i].Stop();
m_LoopEffects[i].gameObject.SetActive(false);
}
}
#endregion
#region
public override void InitTool()
{
base.InitTool();
m_Type = EventWashingTool.Cleaner;
m_IsPlayingEffect = false;
}
#endregion
}
}