备份CatanBuilding瘦身独立工程

This commit is contained in:
JSD\13999
2026-05-26 16:15:54 +08:00
commit 2d0e6a61b7
12001 changed files with 2431925 additions and 0 deletions

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using asap.core;
using cfg;
using game;
using GameCore;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using UnityEngine;
public class AquariumManager
{
public const string AquariumEventDataKey = "AquariumEventDataKey";
private cfg.Tables _tables;
private ICustomServerMgr customServerMgr;
public AquariumManagerData data { get; private set; }
public int MapId => data.mapId;
public int Slot => data.slot;
public List<string> eggNames;
public List<AquariumSlotData> sellList;
public AquariumManager()
{
_tables = GContext.container.Resolve<Tables>();
customServerMgr = GContext.container.Resolve<ICustomServerMgr>();
}
public async Task Synchrodata()
{
//从服务器拿数据
string dataStr = PlayFabMgr.Instance.GetLocalData(AquariumEventDataKey);
if (string.IsNullOrEmpty(dataStr))
{
//新数据
data = new AquariumManagerData();
data.startTime = ZZTimeHelper.UtcNow().AddDays(-2);
data.refreshCount = 0;
data.adCount = 0;
data.refreshDay = ZZTimeHelper.UtcNow().UtcNowOffset().Date.DayOfYear;
data.slot = GContext.container.Resolve<PlayerData>().benefitsAquariumLimit;
}
else
{
data = Newtonsoft.Json.JsonConvert.DeserializeObject<AquariumManagerData>(dataStr);
if (data.slotDatas == null || data.slotDatas.Count < data.slot)
{
return;
}
GetAquariumDataRequest request = new GetAquariumDataRequest();
request.playFabId = GContext.container.Resolve<IUserService>().UserId;
string result = await customServerMgr.CustomServerPost("aquarium/GetAquariumData", Newtonsoft.Json.JsonConvert.SerializeObject(request));
AquariumServerData serverData = null;
if (result != null)
{
var resp = JsonConvert.DeserializeObject<GetAquariumDataResp>(result);
if (resp.code == 0)
{
serverData = resp.data;
}
else if (resp.code == 1)
{
Debug.LogWarning("GetAquariumDataRequest Null");
}
else
{
Debug.LogError("GetAquariumDataRequest Null");
}
}
if (serverData != null)
{
data.aquariumHurtDatas = serverData.aquariumHurtDatas ?? new List<AquariumHurtData>();
int count = data.slot - data.aquariumHurtDatas.Count;
if (count > 0)
{
for (int i = 0; i < count; i++)
{
AquariumHurtData aquariumHurtData = new AquariumHurtData();
data.aquariumHurtDatas.Add(aquariumHurtData);
}
}
data.aquariumResultDatas = serverData.aquariumResultDatas ?? new List<AquariumResultData>();
count = data.slot - data.aquariumResultDatas.Count;
if (count > 0)
{
for (int i = 0; i < count; i++)
{
AquariumResultData aquariumResultData = new AquariumResultData();
data.aquariumResultDatas.Add(aquariumResultData);
}
}
PlayFabMgr.Instance.UpdateUserDataValue(AquariumEventDataKey, Newtonsoft.Json.JsonConvert.SerializeObject(data));
}
//for (int i = 0; i < data.aquariumResultDatas.Count; i += 2)
//{
// data.aquariumResultDatas[i].playerID = GContext.container.Resolve<IUserService>().UserId;
// data.aquariumResultDatas[i].displayName = GContext.container.Resolve<IUserService>().DisplayName;
//}
SetJury();
//保存 数据
SaveData(serverData == null);
}
}
void SetJury()
{
var dateTime = ZZTimeHelper.UtcNow();
AquariumFish aquariumFish = null;
for (int i = 0; i < data.slot; i++)
{
AquariumSlotData slotData = data.slotDatas[i];
slotData.index = i;
AquariumHurtData aquariumHurtData = data.aquariumHurtDatas[i];
//没有受新伤
if (aquariumHurtData.injuryTime < slotData.allRecoveryTime + 0.0001f)
{
continue;
}
var HatchTime = slotData.FishHatchTime();
//还没孵化
if (HatchTime > dateTime)
{
continue;
}
//检查是否受伤
//正常的成长时间 自然时间+加速成长-总恢复时间
float normalH = (float)(dateTime - HatchTime).TotalHours + slotData.accelerationGrowth - slotData.allRecoveryTime;
//受伤时的成长时间 受伤时的时间+加速成长-受伤时的总恢复时间
float injuryH = slotData.injuryGrowthTime;
aquariumFish = _tables.TbAquariumFish.GetOrDefault(slotData.aquariumFishID);
//受伤时的成长进度大于正常的成长进度=还没恢复
if (injuryH > normalH)
{
var recoveryTime = UnityEngine.Random.Range(aquariumFish.RecoveryTime[0], aquariumFish.RecoveryTime[1]);
slotData.recoveryTime = recoveryTime;
recoveryTime -= injuryH - normalH;
//处于受伤状态刷新时间
if (recoveryTime > 0)
{
slotData.allRecoveryTime += recoveryTime;
}
}
else
{
//不处于受伤状态添加受伤时间
//当前正常的成长进度 自然时间+加速成长 - 全部恢复时间
//受伤时的成长时间 受伤时的时间+加速成长-受伤时的总恢复时间
slotData.injuryGrowthTime = (float)(dateTime - HatchTime).TotalHours + slotData.accelerationGrowth - slotData.allRecoveryTime;
slotData.recoveryTime = UnityEngine.Random.Range(aquariumFish.RecoveryTime[0], aquariumFish.RecoveryTime[1]);
slotData.allRecoveryTime += slotData.recoveryTime;
}
}
}
public void GetRandmMap()
{
PlayerData playerData = GContext.container.Resolve<PlayerData>();
PlayerFishData playerFishData = GContext.container.Resolve<PlayerFishData>();
data.startTime = ZZTimeHelper.UtcNow();
data.slot = playerData.benefitsAquariumLimit;
List<AquariumInit> inits = _tables.TbAquariumInit.DataList;
if (data.startCount < inits.Count)
{
NewSlotInitData(inits[data.startCount]);
}
else
{
NewSlotData();
}
data.refreshCount++;
data.isHome = false;
data.startCount++;
//保存 数据
SaveData(true);
GContext.container.Resolve<TriggerPackData>().RefreshTriggerPackData(4000201, data.mapId);
#if AGG
int fishcard_totallevel = playerFishData.GetFishLevelByMap(data.mapId);
string egg_quality_list = data.slotDatas[0].eggId.ToString();
for (int i = 1; i < data.slotDatas.Count; i++)
{
egg_quality_list = $"{egg_quality_list},{data.slotDatas[i].eggId}";
}
using (var e = GEvent.GameEvent("aquarium_start"))
{
e.AddContent("map_id", data.mapId)
.AddContent("total_eggpots", data.slot)
.AddContent("fishcard_totallevel", fishcard_totallevel)
.AddContent("egg_quality_list", egg_quality_list);
}
#endif
}
void NewSlotInitData(AquariumInit init)
{
data.mapId = init.MapID;
List<AquariumSlotData> slotDatas = new List<AquariumSlotData>();
List<AquariumHurtData> aquariumHurtDatas = new List<AquariumHurtData>();
List<AquariumResultData> aquariumResultDatas = new List<AquariumResultData>();
DateTime dateTime = ZZTimeHelper.UtcNow();
List<AquariumEgg> TankEggList = _tables.TbAquariumEgg.DataList;
eggNames = new List<string>();
for (int i = 0; i < TankEggList.Count; i++)
{
eggNames.Add(TankEggList[i].Icon);
}
List<int> Egglist = init.Egglist;
List<int> FishQualitylist = init.FishQualitylist;
List<int> FishList = init.Fishlist;
List<int> FishQuatitylist = init.FishQuatitylist;
List<int> FishMutantlist = init.FishMutantlist;
for (int i = 0; i < data.slot; i++)
{
AquariumSlotData aquariumSlotData = new AquariumSlotData();
aquariumSlotData.eggId = Egglist[i];
aquariumSlotData.aquariumFishID = FishQualitylist[i];
aquariumSlotData.fishMQ = FishQuatitylist[i];
aquariumSlotData.fishItemID = FishList[i];
var tankEgg = _tables.TbAquariumEgg.GetOrDefault(Egglist[i]);
aquariumSlotData.startTime = dateTime;
aquariumSlotData.hatchTime = UnityEngine.Random.Range(tankEgg.HatchTime[0], tankEgg.HatchTime[1]);
AquariumFish aquariumFish = _tables.TbAquariumFish.GetOrDefault(FishQualitylist[i]);
float allCash = SetRewardCount(aquariumFish.SoldReward);
float soldRewardRand = UnityEngine.Random.Range(0, aquariumFish.SoldRewardRand) - aquariumFish.SoldRewardRand * 0.5f;
aquariumSlotData.allCash = allCash * (1 + soldRewardRand);
aquariumSlotData.growthTime = UnityEngine.Random.Range(aquariumFish.GrowthTime[0], aquariumFish.GrowthTime[1]);
aquariumSlotData.mutants = FishMutantlist[i];
aquariumSlotData.index = i;
slotDatas.Add(aquariumSlotData);
AquariumHurtData aquariumHurtData = new AquariumHurtData();
aquariumHurtDatas.Add(aquariumHurtData);
AquariumResultData aquariumResultData = new AquariumResultData();
aquariumResultDatas.Add(aquariumResultData);
}
data.slotDatas = slotDatas;
data.aquariumHurtDatas = aquariumHurtDatas;
data.aquariumResultDatas = aquariumResultDatas;
}
void SetAquariumFish(MapData mapData, AquariumSlotData aquariumSlotData, AquariumEgg tankEgg)
{
List<FishItemList> fishList = mapData.DropFishList;
//权重取鱼
int allProb = tankEgg.HatchFishQualityProb.Sum();
int prob = UnityEngine.Random.Range(0, allProb);
int curProb = 0;
int fishQuality = tankEgg.HatchFishQuality[^1];
for (int k = 0; k < tankEgg.HatchFishQuality.Count; k++)
{
curProb += tankEgg.HatchFishQualityProb[k];
if (curProb > prob)
{
fishQuality = tankEgg.HatchFishQuality[k];
break;
}
}
//品质大于6
if (6 > fishQuality)
{
List<int> FishIDList = fishList[fishQuality - 1].FishIDList;
aquariumSlotData.fishItemID = FishIDList[UnityEngine.Random.Range(0, FishIDList.Count)];
}
else
{
List<int> FishIDList = _tables.TbAquariumConfig.AquariumSpFishList;
aquariumSlotData.fishItemID = FishIDList[UnityEngine.Random.Range(0, FishIDList.Count)];
}
aquariumSlotData.aquariumFishID = fishQuality;
//取鱼的数量
allProb = tankEgg.HatchFishQuantityProb.Sum();
prob = UnityEngine.Random.Range(0, allProb);
curProb = 0;
int fishCount = tankEgg.HatchFishQuantity[0];
for (int k = 0; k < tankEgg.HatchFishQuantity.Count; k++)
{
curProb += tankEgg.HatchFishQuantityProb[k];
if (curProb > prob)
{
fishCount = tankEgg.HatchFishQuantity[k];
break;
}
}
aquariumSlotData.fishMQ = fishCount;
}
void SetTime(AquariumSlotData aquariumSlotData, AquariumEgg tankEgg)
{
aquariumSlotData.hatchTime = UnityEngine.Random.Range(tankEgg.HatchTime[0], tankEgg.HatchTime[1]);
AquariumFish aquariumFish = _tables.TbAquariumFish.GetOrDefault(aquariumSlotData.aquariumFishID);
float allCash = SetRewardCount(aquariumFish.SoldReward);
float soldRewardRand = UnityEngine.Random.Range(0, aquariumFish.SoldRewardRand) - aquariumFish.SoldRewardRand * 0.5f;
aquariumSlotData.allCash = allCash * (1 + soldRewardRand);
aquariumSlotData.growthTime = UnityEngine.Random.Range(aquariumFish.GrowthTime[0], aquariumFish.GrowthTime[1]);
aquariumSlotData.mutants = 0;
for (int j = 0; j < aquariumSlotData.fishMQ; j++)
{
if (UnityEngine.Random.Range(0, 1f) < aquariumFish.MutantProb)
{
aquariumSlotData.mutants++;
}
}
}
void NewSlotData()
{
int curMapId = MapId;
var mapDatas = _tables.TbMapData.DataList;
var maxMapID = GContext.container.Resolve<PlayerData>().lastMapId;
//非当前地图
var mapIDs = new List<int>();
for (int i = 0; i < mapDatas.Count; i++)
{
if (mapDatas[i].ID <= maxMapID)
{
if (mapDatas[i].ID != curMapId)
{
mapIDs.Add(mapDatas[i].ID);
}
}
else
{
break;
}
}
if (mapIDs.Count == 0)
{
data.mapId = maxMapID;
}
else
{
data.mapId = mapIDs[UnityEngine.Random.Range(0, mapIDs.Count)];
}
List<AquariumSlotData> slotDatas = new List<AquariumSlotData>();
List<AquariumHurtData> aquariumHurtDatas = new List<AquariumHurtData>();
List<AquariumResultData> aquariumResultDatas = new List<AquariumResultData>();
DateTime dateTime = ZZTimeHelper.UtcNow();
MapData mapData = _tables.TbMapData.GetOrDefault(data.mapId);
List<AquariumEgg> TankEggList = _tables.TbAquariumEgg.DataList;
float eggAllWeight = -0.0001f;
eggNames = new List<string>();
for (int i = 0; i < TankEggList.Count; i++)
{
eggNames.Add(TankEggList[i].Icon);
eggAllWeight += TankEggList[i].Weight;
}
for (int i = 0; i < data.slot; i++)
{
AquariumSlotData aquariumSlotData = new AquariumSlotData();
//权重取蛋
float eggWeight = UnityEngine.Random.Range(0, eggAllWeight);
float curEggWeight = 0;
AquariumEgg tankEgg = TankEggList[0];
foreach (var item in TankEggList)
{
curEggWeight += item.Weight;
if (curEggWeight > eggWeight)
{
tankEgg = item;
break;
}
}
aquariumSlotData.eggId = tankEgg.ID;
SetAquariumFish(mapData, aquariumSlotData, tankEgg);
aquariumSlotData.startTime = dateTime;
SetTime(aquariumSlotData, tankEgg);
aquariumSlotData.index = i;
slotDatas.Add(aquariumSlotData);
AquariumHurtData aquariumHurtData = new AquariumHurtData();
aquariumHurtDatas.Add(aquariumHurtData);
AquariumResultData aquariumResultData = new AquariumResultData();
aquariumResultDatas.Add(aquariumResultData);
}
data.slotDatas = slotDatas;
data.aquariumHurtDatas = aquariumHurtDatas;
data.aquariumResultDatas = aquariumResultDatas;
}
public void Speedup(bool isGuide)
{
var dateTime = ZZTimeHelper.UtcNow();
float AdAccelerate = _tables.TbAquariumConfig.AdAccelerate;
if (isGuide)
{
AdAccelerate = _tables.TbAquariumConfig.AdAccelerateFirst;
}
List<AquariumSlotData> slotDataList = data.slotDatas;
List<AquariumResultData> aquariumReportDatas = data.aquariumResultDatas;
for (int i = 0; i < slotDataList.Count; i++)
{
var slotData = slotDataList[i];
//售卖或者丢失
if (slotData.IsResult() || aquariumReportDatas[slotData.index].IsResult())
{ continue; }
var HatchTime = slotData.FishHatchTime();
if (HatchTime <= dateTime)
{
//鱼加速
slotData.accelerationGrowth += AdAccelerate;
}
else
{
float s = (float)(HatchTime - dateTime).TotalHours;
if (s <= 0)
{
slotData.accelerationGrowth += AdAccelerate;
}
else if (AdAccelerate > s)
{
slotData.accelerationHatch += s;
slotData.accelerationGrowth += AdAccelerate - s;
}
else
{
slotData.accelerationHatch += AdAccelerate;
}
}
}
data.adCount++;
SaveData();
}
public void SellFish(List<AquariumSlotData> slotDataList)
{
sellList = new List<AquariumSlotData>();
var dateTime = ZZTimeHelper.UtcNow();
PlayerData playerData = GContext.container.Resolve<PlayerData>();
var weight = GetWeightMag();
AquariumFish aquariumFish;
FishData fishData;
DateTime startTime;
float injuryH;
float weightIncEvent;
List<ItemData> itemDatas = new List<ItemData>();
PlayerFishData playerFishData = GContext.container.Resolve<PlayerFishData>();
float CashMag = (1 + playerData.benefitsCashMag) * (1 + playerData.benefitsAquariumCashMag);
for (int i = 0; i < slotDataList.Count; i++)
{
var slotData = slotDataList[i];
sellList.Add(slotData);
if (slotData.allCash == 0)
{
slotData.allCash = 1;
}
//奖励
aquariumFish = _tables.TbAquariumFish.GetOrDefault(slotData.aquariumFishID);
startTime = slotData.FishHatchTime();
injuryH = slotData.injuryGrowthTime;
weightIncEvent = (1 + weight[slotData.aquariumFishID - 1]) * CashMag;
float normalH = (float)(dateTime - startTime).TotalHours + slotData.accelerationGrowth - slotData.allRecoveryTime;
float rewardProgress = normalH / slotData.growthTime;
if (injuryH > normalH && injuryH > slotData.growthTime)
{
rewardProgress = 1 - ((injuryH - normalH) / slotData.growthTime);
}
if (rewardProgress > 1)
{
rewardProgress = 1;
}
//金币显示
ItemData itemData = new ItemData();
int fishQ = slotData.fishMQ;
bool is_injured = false;
if (injuryH > normalH)
{
fishQ -= data.aquariumHurtDatas[slotData.index].fishLQ;
is_injured = true;
if (fishQ <= 0)
{
fishQ = 1;
}
}
for (int j = 0; j < fishQ; j++)
{
if (j < slotData.mutants)
{
itemData.count += (int)(slotData.allCash * (1 + aquariumFish.MutantGrowthExtraSoldReward * rewardProgress) * (1 + aquariumFish.MutantExtraSoldReward) * weightIncEvent);
}
else
{
itemData.count += (int)(slotData.allCash * (1 + aquariumFish.GrowthExtraSoldReward * rewardProgress) * weightIncEvent);
}
}
itemData.id = 1002;
itemDatas.Add(itemData);
slotData.cash = itemData.count;
//重量
Item item = _tables.TbItem.GetOrDefault(slotData.fishItemID);
fishData = _tables.TbFishData.GetOrDefault(item.RedirectID);
float weightCount = fishData.BaseWeight * (1 + aquariumFish.GrowthExtraSoldReward * rewardProgress) * weightIncEvent;
playerFishData.SetWeight(fishData.ID, weightCount);
#if AGG
int cardLevel = playerFishData.GetDataLevel(fishData.ID);
using (var e = GEvent.GameEvent("aquarium_sell"))
{
e.AddContent("map_id", data.mapId)
.AddContent("total_eggpots", data.slot)
.AddContent("fish_eggs_quality", slotData.eggId)
.AddContent("mature_percent", rewardProgress)
.AddContent("fish_id", fishData.ID)
.AddContent("fishcard_level", cardLevel)
.AddContent("fish_quality", slotData.aquariumFishID)
.AddContent("mutant_count", slotData.mutants)
.AddContent("is_injured", is_injured)
.AddContent("fish_count", slotData.fishMQ)
.AddContent("is_dead", false)
.AddContent("reward_cash", slotData.cash);
}
#endif
}
//GContext.Publish(new ShowData(itemDatas));
GContext.container.Resolve<PlayerItemData>().AddItem(itemDatas);
//GContext.Publish(new ShowData());
CheckInHome();
SaveData();
}
public float SetRewardCount(int dropID)
{
DropPackageList dropPackageList = _tables.TbDrop[dropID].DropList;
return dropPackageList.DropCountList[0];
}
public void CheckInHome()
{
data.isHome = true;
List<AquariumResultData> aquariumResultDatas = data.aquariumResultDatas;
var slotDatas = data.slotDatas;
for (int i = 0; i < data.slot; i++)
{
if (!slotDatas[i].IsResult() && !aquariumResultDatas[i].IsResult())
{
data.isHome = false;
}
}
if (data.isHome)
{
#if AGG
PlayerFishData playerFishData = GContext.container.Resolve<PlayerFishData>();
for (int i = 0; i < data.slot; i++)
{
if (!slotDatas[i].IsResult() && aquariumResultDatas[i].IsResult())
{
var fishItem = _tables.TbItem.GetOrDefault(slotDatas[i].fishItemID);
int cardLevel = playerFishData.GetDataLevel(fishItem.RedirectID);
using (var e = GEvent.GameEvent("aquarium_sell"))
{
e.AddContent("map_id", data.mapId)
.AddContent("total_eggpots", data.slot)
.AddContent("fish_eggs_quality", slotDatas[i].eggId)
.AddContent("mature_percent", 0)
.AddContent("fish_id", fishItem.RedirectID)
.AddContent("fishcard_level", cardLevel)
.AddContent("fish_quality", slotDatas[i].aquariumFishID)
.AddContent("mutant_count", slotDatas[i].mutants)
.AddContent("is_injured", true)
.AddContent("is_dead", true)
.AddContent("fish_count", 0)
.AddContent("reward_cash", 0);
}
}
}
#endif
//_ = UIManager.Instance.ShowUI(UITypes.AquariumReportPopupPanel);
SaveData();
}
}
void SaveData(bool all = false)
{
if (all)
{
UpdateAquariumAllDataRequest request = new UpdateAquariumAllDataRequest();
request.playFabId = GContext.container.Resolve<IUserService>().UserId;
request.data = new AquariumServerData()
{
startTime = data.startTime,
mapId = data.mapId,
slot = data.slot,
slotDatas = data.slotDatas,
aquariumResultDatas = data.aquariumResultDatas,
aquariumHurtDatas = data.aquariumHurtDatas,
};
customServerMgr.CustomServerPost("aquarium/UpdateAquariumData", Newtonsoft.Json.JsonConvert.SerializeObject(request));
}
else
{
UpdateSlotDatasRequest request = new UpdateSlotDatasRequest();
request.playFabId = GContext.container.Resolve<IUserService>().UserId;
request.slotDatas = data.slotDatas;
customServerMgr.CustomServerPost("aquarium/UpdateSlotData", Newtonsoft.Json.JsonConvert.SerializeObject(request));
}
PlayFabMgr.Instance.UpdateUserDataValue(AquariumEventDataKey, Newtonsoft.Json.JsonConvert.SerializeObject(data));
}
public List<float> GetWeightMag()
{
PlayerFishData playerFishData = GContext.container.Resolve<PlayerFishData>();
PlayerData playerData = GContext.container.Resolve<PlayerData>();
List<float> weight = new List<float>() { 0, 0, 0, 0, 0, 0 };
List<int> fishCount = new List<int>() { 0, 0, 0, 0, 0, 0 };
MapData mapData = _tables.TbMapData.GetOrDefault(data.mapId);
var fishList = mapData.FishList;
for (int j = 0; j < fishList.Count; j++)
{
var data = _tables.TbFishData.GetOrDefault(fishList[j]);
fishCount[data.Quality - 1]++;
int level = playerFishData.GetDataLevel(fishList[j]);
if (level > 0)
{
FishCard fishCard = _tables.TbFishCard.GetOrDefault(data.FishCardID);
weight[data.Quality - 1] += fishCard.WeightMagList[level - 1];
}
}
for (int i = 0; i < weight.Count; i++)
{
weight[i] /= fishCount[i];
}
weight[5] = playerData.benefitsEventFishCashMag;
return weight;
}
}

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using System.Collections.Generic;
using System;
public class AquariumSlotData
{
public int index { get; set; }
public int eggId { set; get; }
public int fishItemID { set; get; }
public int aquariumFishID { set; get; }
/// <summary>
/// 是否变异
/// </summary>
public int mutants { set; get; }
/// <summary>
/// maximum quantity 孵化的数量
/// </summary>
public int fishMQ { set; get; }
/// <summary>
/// 鱼卵开始孵化
/// </summary>
public DateTime startTime { set; get; }
/// <summary>
/// 孵化时间
/// </summary>
public float hatchTime { set; get; }
/// <summary>
/// 成长时间
/// </summary>
public float growthTime { set; get; }
/// <summary>
/// 孵化加速时间 每次加量不会超出当前剩余时间
/// </summary>
public float accelerationHatch { set; get; }
/// <summary>
/// 成长加速时间
/// </summary>
public float accelerationGrowth { set; get; }
/// <summary>
/// 多次受伤的恢复时间
/// </summary>
public float allRecoveryTime { set; get; }
public float recoveryTime { set; get; }
/// <summary>
/// 发现受伤时的成长时间 自然时间+加速成长 - 当时全部恢复时间
/// </summary>
public float injuryGrowthTime { set; get; }
/// <summary>
/// 全部结算的钱
/// </summary>
public float allCash { get; set; }
/// <summary>
/// 结算的钱
/// </summary>
public int cash { get; set; }
/// <summary>
/// 鱼从孵化到成熟的时间 孵化间+成长时间-加速孵化-加速成长+恢复时间
/// </summary>
/// <returns></returns>
public DateTime FishGrowthTime()
{
return startTime.AddHours(hatchTime + growthTime - accelerationHatch - accelerationGrowth + allRecoveryTime);
}
public DateTime FishHatchTime()
{
return startTime.AddHours(hatchTime - accelerationHatch);
}
public bool IsResult()
{
return cash > 0;
}
}
public class AquariumHurtData
{
/// <summary>
/// lost quantity 被刺数量服务器修改
/// </summary>
public int fishLQ { set; get; }
/// <summary>
/// 服务器标记受伤 injuryTime > slotData.allRecoveryTime 受新伤
/// </summary>
public float injuryTime { set; get; }
}
public class AquariumResultData
{
/// <summary>
/// 如果鱼被刺走
/// </summary>
public string playerID { set; get; }
public string avatar { get; set; }
public string displayName { get; set; }
public bool IsResult()
{
return !string.IsNullOrEmpty(playerID);
}
}
public class AquariumManagerData
{
/// <summary>
/// 客户端维护数据
/// </summary>
//CCCCCCCCCCCCCC客户端维护数据CCCCCCCCCCCCCC
public DateTime startTime { set; get; }
public int mapId { set; get; } = 101;
public int slot { set; get; }
public List<AquariumSlotData> slotDatas { set; get; }
//CCCCCCCCCCCCCC客户端维护数据CCCCCCCCCCCCCC
//SSSSSSSSSSSSSS结算服务器刺鱼刺走SSSSSSSSSSSSSS
public List<AquariumResultData> aquariumResultDatas { set; get; }
public List<AquariumHurtData> aquariumHurtDatas { set; get; }
//SSSSSSSSSSSSSS被刺鱼受伤SSSSSSSSSSSSSS
public int adCount { set; get; }
public bool isHome { set; get; }
public int startCount { set; get; }
public int refreshCount { set; get; }
public int refreshDay { set; get; }
}
public class AquariumServerData
{
public DateTime startTime { set; get; }
public int mapId { set; get; }
public int slot { set; get; }
public List<AquariumSlotData> slotDatas { set; get; }
public List<AquariumResultData> aquariumResultDatas { set; get; }
public List<AquariumHurtData> aquariumHurtDatas { set; get; }
}
public class UpdateAquariumAllDataRequest
{
public string playFabId { set; get; }
public AquariumServerData data { get; set; }
}
public class GetAquariumDataRequest
{
public string playFabId { set; get; }
}
public class GetAquariumDataResp
{
public int code { set; get; }
public string playFabId { set; get; }
public AquariumServerData data { get; set; }
}
public class UpdateSlotDatasRequest
{
public string playFabId { set; get; }
public List<AquariumSlotData> slotDatas { set; get; }
}
public class RobFishRequest
{
//GContext.container.Resolve<SmallGameData>().AlbumEventID
public int timeEventId { set; get; }
public string playerId { set; get; }
/// <summary>
/// 被抢的人
/// </summary>
public string playFabId { set; get; }
/// <summary>
/// 被抢的槽位
/// </summary>
public int slotIndex { set; get; }
/// <summary>
/// 是否抢走
/// </summary>
public bool isRob { set; get; }
}

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using asap.core;
using cfg;
using game;
using GameCore;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using UnityEngine;
public class AquariumShooterFishManager
{
private cfg.Tables _tables;
private ICustomServerMgr customServerMgr;
public AquariumServerData serverData { get; private set; }
public int MapId => serverData?.mapId ?? 101;
List<int> HuntResult = null;
List<int> DropID = null;
public AquariumShooterFishManager()
{
_tables = GContext.container.Resolve<Tables>();
customServerMgr = GContext.container.Resolve<ICustomServerMgr>();
}
void RobotSetFish(MapData mapData, AquariumSlotData aquariumSlotData, AquariumEgg tankEgg)
{
//权重取鱼
List<int> FishIDList;
List<FishItemList> fishList = mapData.DropFishList;
float allProb = tankEgg.HatchFishQualityProb.Sum();
float prob = UnityEngine.Random.Range(0, allProb);
float curProb = 0;
int fishQuality = tankEgg.HatchFishQuality[^1];
for (int k = 0; k < tankEgg.HatchFishQuality.Count; k++)
{
curProb += tankEgg.HatchFishQualityProb[k];
if (curProb > prob)
{
fishQuality = tankEgg.HatchFishQuality[k];
break;
}
}
//品质大于6
if (6 > fishQuality)
{
FishIDList = fishList[fishQuality - 1].FishIDList;
aquariumSlotData.fishItemID = FishIDList[UnityEngine.Random.Range(0, FishIDList.Count)];
}
else
{
FishIDList = _tables.TbAquariumConfig.AquariumSpFishList;
aquariumSlotData.fishItemID = FishIDList[UnityEngine.Random.Range(0, FishIDList.Count)];
}
aquariumSlotData.aquariumFishID = fishQuality;
}
void RobotSetFishCount(AquariumSlotData aquariumSlotData, AquariumEgg tankEgg)
{
int allProb = tankEgg.HatchFishQuantityProb.Sum();
int prob = UnityEngine.Random.Range(0, allProb);
int curProb = 0;
int fishCount = tankEgg.HatchFishQuantity[0];
for (int k = 0; k < tankEgg.HatchFishQuantity.Count; k++)
{
curProb += tankEgg.HatchFishQuantityProb[k];
if (curProb > prob)
{
fishCount = tankEgg.HatchFishQuantity[k];
break;
}
}
aquariumSlotData.fishMQ = fishCount;
}
void RobotSetTime(AquariumSlotData aquariumSlotData, AquariumEgg tankEgg)
{
AquariumFish tankFish = _tables.TbAquariumFish.GetOrDefault(aquariumSlotData.aquariumFishID);
aquariumSlotData.growthTime = UnityEngine.Random.Range(tankFish.GrowthTime[0], tankFish.GrowthTime[1]);
aquariumSlotData.hatchTime = UnityEngine.Random.Range(tankEgg.HatchTime[0], tankEgg.HatchTime[1]);
aquariumSlotData.mutants = 0;
for (int j = 0; j < aquariumSlotData.fishMQ; j++)
{
if (UnityEngine.Random.Range(0, 1f) < tankFish.MutantProb)
{
aquariumSlotData.mutants++;
}
}
}
AquariumServerData SetRobot(string playFabId)
{
int b = Convert.ToInt32(playFabId, 16);
Robot robot = _tables.TbRobot.GetOrDefault(b);
string AquariumServerDataStr = PlayerPrefs.GetString("AquariumServerData" + playFabId[^1]);
DateTime dateTime = ZZTimeHelper.UtcNow();
AquariumServerData localServerData = new AquariumServerData();
if (!string.IsNullOrEmpty(AquariumServerDataStr))
{
try
{
localServerData = JsonConvert.DeserializeObject<AquariumServerData>(AquariumServerDataStr);
//防止改时间导致的机器人数据错误(蛋未孵化)
if (localServerData.startTime < ZZTimeHelper.UtcNow())
{
Debug.Log($"nextOpponent InitFish SetRobotMapId {localServerData.mapId}");
return localServerData;
}
}
catch (Exception)
{
Debug.LogError("AquariumServerDataStr Error");
}
}
localServerData.mapId = GContext.container.Resolve<SmallGameData>().RobotMapId;
localServerData.startTime = ZZTimeHelper.UtcNow();
localServerData.slot = robot.HatchEggPots;
List<AquariumSlotData> slotData = new List<AquariumSlotData>();
List<AquariumResultData> aquariumResultDatas = new List<AquariumResultData>();
List<AquariumHurtData> aquariumHurtDatas = new List<AquariumHurtData>();
List<AquariumEgg> TankEggList = _tables.TbAquariumEgg.DataList;
float eggAllWeight = -0.0001f;
for (int i = 0; i < TankEggList.Count; i++)
{
eggAllWeight += TankEggList[i].Weight;
}
bool isGrowth = false;
MapData mapData = _tables.TbMapData.GetOrDefault(localServerData.mapId);
for (int i = 0; i < localServerData.slot; i++)
{
AquariumSlotData aquariumSlotData = new AquariumSlotData();
//权重取蛋
float eggWeight = UnityEngine.Random.Range(0, eggAllWeight);
float curEggWeight = 0;
AquariumEgg tankEgg = TankEggList[0];
foreach (var item in TankEggList)
{
curEggWeight += item.Weight;
if (curEggWeight > eggWeight)
{
tankEgg = item;
break;
}
}
aquariumSlotData.eggId = tankEgg.ID;
RobotSetFish(mapData, aquariumSlotData, tankEgg);
//取鱼的数量
RobotSetFishCount(aquariumSlotData, tankEgg);
RobotSetTime(aquariumSlotData, tankEgg);
aquariumSlotData.startTime = dateTime;
if (robot != null)
{
if (robot.HatchProb > UnityEngine.Random.Range(0, 1f))
{
isGrowth = true;
aquariumSlotData.accelerationHatch = aquariumSlotData.hatchTime + 1;
aquariumSlotData.accelerationGrowth = aquariumSlotData.growthTime *
UnityEngine.Random.Range(robot.MatureProgress[0], robot.MatureProgress[1]);
}
}
aquariumSlotData.index = i;
slotData.Add(aquariumSlotData);
aquariumResultDatas.Add(new AquariumResultData());
aquariumHurtDatas.Add(new AquariumHurtData());
}
if (!isGrowth)
{
slotData[0].accelerationHatch = slotData[0].hatchTime + 1;
slotData[0].accelerationGrowth = slotData[0].growthTime *
UnityEngine.Random.Range(robot.MatureProgress[0], robot.MatureProgress[1]);
}
localServerData.slotDatas = slotData;
localServerData.aquariumResultDatas = aquariumResultDatas;
localServerData.aquariumHurtDatas = aquariumHurtDatas;
PlayerPrefs.SetString("AquariumServerData" + playFabId[^1], JsonConvert.SerializeObject(localServerData));
//保存 数据
return localServerData;
}
public AquariumServerData GetDataFishHuntInit(string playFabId, FishHuntInit inti)
{
int b = Convert.ToInt32(playFabId, 16);
Robot robot = _tables.TbRobot.GetOrDefault(b);
HuntResult = inti.HuntResult;
DropID = inti.DropID;
DateTime dateTime = ZZTimeHelper.UtcNow();
AquariumServerData localServerData = new AquariumServerData();
localServerData.mapId = inti.MapID;
localServerData.startTime = ZZTimeHelper.UtcNow();
List<int> Fishlist = inti.Fishlist;
List<int> FishQuatitylist = inti.FishQuatitylist;
List<int> FishQualitylist = inti.FishQualitylist;
List<int> FishMutantlist = inti.FishMutantlist;
List<float> FishGrowthlist = inti.FishGrowthlist;
localServerData.slot = Fishlist.Count;
List<AquariumSlotData> slotData = new List<AquariumSlotData>();
List<AquariumResultData> aquariumResultDatas = new List<AquariumResultData>();
List<AquariumHurtData> aquariumHurtDatas = new List<AquariumHurtData>();
for (int i = 0; i < localServerData.slot; i++)
{
AquariumSlotData aquariumSlotData = new AquariumSlotData();
aquariumSlotData.eggId = 1;
aquariumSlotData.fishItemID = Fishlist[i];
aquariumSlotData.aquariumFishID = FishQualitylist[i];
aquariumSlotData.fishMQ = FishQuatitylist[i];
aquariumSlotData.startTime = dateTime;
aquariumSlotData.hatchTime = 1;
aquariumSlotData.growthTime = 1;
aquariumSlotData.accelerationHatch = 1.1f;
aquariumSlotData.accelerationGrowth = aquariumSlotData.growthTime * FishGrowthlist[i];
aquariumSlotData.mutants = FishMutantlist[i];
aquariumSlotData.index = i;
slotData.Add(aquariumSlotData);
aquariumResultDatas.Add(new AquariumResultData());
aquariumHurtDatas.Add(new AquariumHurtData());
}
localServerData.slotDatas = slotData;
localServerData.aquariumResultDatas = aquariumResultDatas;
localServerData.aquariumHurtDatas = aquariumHurtDatas;
serverData = localServerData;
//保存 数据
return serverData;
}
public async Task<AquariumServerData> GetData(string playFabId, bool isRobot, bool canEmpty)
{
HuntResult = null;
DropID = null;
if (isRobot)
{
serverData = SetRobot(playFabId);
return serverData;
}
GetAquariumDataRequest request = new GetAquariumDataRequest();
request.playFabId = playFabId;
string result = await customServerMgr.CustomServerPost("aquarium/GetAquariumData", Newtonsoft.Json.JsonConvert.SerializeObject(request));
if (result != null)
{
var resp = JsonConvert.DeserializeObject<GetAquariumDataResp>(result);
if (resp.code == 0)
{
var data = resp.data;
List<AquariumSlotData> slotDatas = data.slotDatas;
if (slotDatas == null)
{
return null;
}
if (canEmpty)
{
serverData = resp.data;
return serverData;
}
var time = ZZTimeHelper.UtcNow();
List<AquariumResultData> aquariumResultDatas = data.aquariumResultDatas;
for (int i = 0; i < slotDatas.Count; i++)
{
AquariumSlotData slotData = slotDatas[i];
slotData.index = i;
var HatchTime = slotData.FishHatchTime();
if (HatchTime < time)
{
if (!slotData.IsResult() && aquariumResultDatas.Count > i && !aquariumResultDatas[i].IsResult())
{
serverData = resp.data;
return serverData;
}
}
}
}
else
{
Debug.LogWarning("GetAquariumDataRequest Null");
if (canEmpty)
{
PlayerData playerData = GContext.container.Resolve<PlayerData>();
AquariumServerData data = new AquariumServerData();
data.startTime = ZZTimeHelper.UtcNow();
data.slot = playerData.benefitsAquariumLimit;
List<AquariumInit> inits = _tables.TbAquariumInit.DataList;
NewSlotInitData(inits[0], data);
serverData = data;
return serverData;
}
}
}
return null;
}
void NewSlotInitData(AquariumInit init, AquariumServerData data)
{
data.mapId = init.MapID;
List<AquariumSlotData> slotDatas = new List<AquariumSlotData>();
List<AquariumHurtData> aquariumHurtDatas = new List<AquariumHurtData>();
List<AquariumResultData> aquariumResultDatas = new List<AquariumResultData>();
DateTime dateTime = ZZTimeHelper.UtcNow();
List<int> Egglist = init.Egglist;
List<int> FishQualitylist = init.FishQualitylist;
List<int> FishList = init.Fishlist;
List<int> FishQuatitylist = init.FishQuatitylist;
List<int> FishMutantlist = init.FishMutantlist;
for (int i = 0; i < data.slot; i++)
{
AquariumSlotData aquariumSlotData = new AquariumSlotData();
aquariumSlotData.eggId = Egglist[i];
aquariumSlotData.aquariumFishID = FishQualitylist[i];
aquariumSlotData.fishMQ = FishQuatitylist[i];
aquariumSlotData.fishItemID = FishList[i];
var tankEgg = _tables.TbAquariumEgg.GetOrDefault(Egglist[i]);
aquariumSlotData.startTime = dateTime;
aquariumSlotData.hatchTime = UnityEngine.Random.Range(tankEgg.HatchTime[0], tankEgg.HatchTime[1]);
AquariumFish aquariumFish = _tables.TbAquariumFish.GetOrDefault(FishQualitylist[i]);
aquariumSlotData.growthTime = UnityEngine.Random.Range(aquariumFish.GrowthTime[0], aquariumFish.GrowthTime[1]);
aquariumSlotData.mutants = FishMutantlist[i];
aquariumSlotData.index = i;
slotDatas.Add(aquariumSlotData);
AquariumHurtData aquariumHurtData = new AquariumHurtData();
aquariumHurtDatas.Add(aquariumHurtData);
AquariumResultData aquariumResultData = new AquariumResultData();
aquariumResultDatas.Add(aquariumResultData);
}
data.slotDatas = slotDatas;
data.aquariumHurtDatas = aquariumHurtDatas;
data.aquariumResultDatas = aquariumResultDatas;
}
public float RobFishRequest(int changeTargetCount, int multiple, string playFabId, int index, int groupId, OpponentItemData opponentItemData, out bool isRob, out int addRankCount)
{
GContext.container.Resolve<SmallGameData>().SaveFishHuntGameCount();
AquariumSlotData slotData = serverData.slotDatas[groupId];
AquariumFish aquariumFish = _tables.TbAquariumFish.GetOrDefault(slotData.aquariumFishID);
//刺鱼奖励
float extra = 0;
if (index < slotData.mutants)
{
extra += aquariumFish.AttackMutantExtraReward;
}
isRob = false;
ItemData itemDatas = GContext.container.Resolve<PlayerItemData>().GetItemDataOne(aquariumFish.AttackReward);
float ExtraReward = 0;
if (HuntResult != null)
{
itemDatas = GContext.container.Resolve<PlayerItemData>().GetItemDataOne(DropID[groupId]);
if (HuntResult[groupId] == 1)
{
if (index < slotData.mutants)
{
ExtraReward = aquariumFish.StealMutantExtraReward;
}
else
{
ExtraReward = aquariumFish.StealExtraReward;
}
isRob = true;
}
}
else
{
float random = UnityEngine.Random.Range(0, 1f);
if (index < slotData.mutants)
{
if (random <= aquariumFish.StealMutantProb)
{
ExtraReward = aquariumFish.StealMutantExtraReward;
isRob = true;
}
}
else
{
if (random <= aquariumFish.StealProb)
{
ExtraReward = aquariumFish.StealExtraReward;
isRob = true;
}
}
}
extra += UnityEngine.Random.Range(0, aquariumFish.StealRewardRand) - aquariumFish.StealRewardRand * 0.5f;
itemDatas.count = (int)(itemDatas.count * (1 + extra) * multiple * (1 + ExtraReward));
SuperHunt superHunt = GContext.container.Resolve<BuffDataCenter>().GetWeelyBuffTimeData<SuperHunt>();
float superCashBonus = 0;
if (superHunt != null)
{
superCashBonus = superHunt.CashBonus;
}
//itemDatas.count *= (1 + superCashBonus);
//获取奖励
GContext.container.Resolve<PlayerItemData>().AddItem(itemDatas);
var _fishingEventData = GContext.container.Resolve<FishingEventData>();
if (_fishingEventData.rankInit != null)
{
int point = _fishingEventData.rankInit.PointRobbery[1];
if (isRob)
{
point = _fishingEventData.rankInit.PointRobbery[2];
}
if (index < slotData.mutants)
{
point += _fishingEventData.rankInit.PointRobbery[3];
}
addRankCount = point * multiple;
_fishingEventData.AddRankTarget(addRankCount);
}
else
{
addRankCount = 0;
}
if (opponentItemData.isRobot)
{
int i = groupId;
List<AquariumHurtData> aquariumHurtDatas = serverData.aquariumHurtDatas;
//鱼被刺走
if (isRob)
{
//aquariumHurtDatas[i].fishLQ++;
////鱼全部被刺走,重置
//if (aquariumHurtDatas[i].fishLQ >= slotData.fishMQ)
//{
// aquariumHurtDatas[i].fishLQ = 0;
//}
PlayerPrefs.DeleteKey("AquariumServerData" + playFabId[^1]);
//PlayerPrefs.SetString("AquariumServerData" + playFabId[^1], JsonConvert.SerializeObject(serverData));
}
}
else
{
//通知服务器刺伤谁的鱼
RobFishRequest request = new RobFishRequest();
request.timeEventId = GContext.container.Resolve<SmallGameData>().AlbumEventID;
request.playFabId = playFabId;
request.slotIndex = groupId;
if (UnityEngine.Random.Range(0, 1f) <= aquariumFish.RealStealProb)
{
request.isRob = isRob;
}
request.playerId = GContext.container.Resolve<IUserService>().UserId;
customServerMgr.CustomServerPost("aquarium/RobFish", Newtonsoft.Json.JsonConvert.SerializeObject(request));
}
Debug.Log($"target_source isRobot: {opponentItemData.isRobot} target_group: {opponentItemData.target_group} target_source {opponentItemData.target_source}");
#if AGG
using (var e = GEvent.GameEvent("fish_raid"))
{
Item item = _tables.TbItem.GetOrDefault(slotData.fishItemID);
e.AddContent("fish_id", item.RedirectID)
.AddContent("fish_quality", slotData.aquariumFishID)
.AddContent("is_mutant", slotData.mutants > index)
.AddContent("result", isRob ? 1 : 0)
.AddContent("target_accountid", opponentItemData.isRobot ? "-1" : playFabId)
.AddContent("target_group", opponentItemData.target_group)
.AddContent("target_source", opponentItemData.target_source)
.AddContent("fish_multiple",multiple)
.AddContent("target_change_count", changeTargetCount)
.AddContent("reward_cash", itemDatas.count);
}
#endif
return itemDatas.count;
}
}

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