492 lines
19 KiB
C#
492 lines
19 KiB
C#
using asap.core;
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using cfg;
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using game;
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using GameCore;
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using UnityEngine;
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public class AquariumShooterFishManager
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{
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private cfg.Tables _tables;
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private ICustomServerMgr customServerMgr;
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public AquariumServerData serverData { get; private set; }
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public int MapId => serverData?.mapId ?? 101;
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List<int> HuntResult = null;
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List<int> DropID = null;
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public AquariumShooterFishManager()
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{
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_tables = GContext.container.Resolve<Tables>();
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customServerMgr = GContext.container.Resolve<ICustomServerMgr>();
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}
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void RobotSetFish(MapData mapData, AquariumSlotData aquariumSlotData, AquariumEgg tankEgg)
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{
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//权重取鱼
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List<int> FishIDList;
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List<FishItemList> fishList = mapData.DropFishList;
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float allProb = tankEgg.HatchFishQualityProb.Sum();
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float prob = UnityEngine.Random.Range(0, allProb);
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float curProb = 0;
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int fishQuality = tankEgg.HatchFishQuality[^1];
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for (int k = 0; k < tankEgg.HatchFishQuality.Count; k++)
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{
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curProb += tankEgg.HatchFishQualityProb[k];
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if (curProb > prob)
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{
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fishQuality = tankEgg.HatchFishQuality[k];
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break;
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}
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}
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//品质大于6???
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if (6 > fishQuality)
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{
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FishIDList = fishList[fishQuality - 1].FishIDList;
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aquariumSlotData.fishItemID = FishIDList[UnityEngine.Random.Range(0, FishIDList.Count)];
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}
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else
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{
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FishIDList = _tables.TbAquariumConfig.AquariumSpFishList;
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aquariumSlotData.fishItemID = FishIDList[UnityEngine.Random.Range(0, FishIDList.Count)];
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}
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aquariumSlotData.aquariumFishID = fishQuality;
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}
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void RobotSetFishCount(AquariumSlotData aquariumSlotData, AquariumEgg tankEgg)
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{
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int allProb = tankEgg.HatchFishQuantityProb.Sum();
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int prob = UnityEngine.Random.Range(0, allProb);
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int curProb = 0;
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int fishCount = tankEgg.HatchFishQuantity[0];
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for (int k = 0; k < tankEgg.HatchFishQuantity.Count; k++)
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{
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curProb += tankEgg.HatchFishQuantityProb[k];
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if (curProb > prob)
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{
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fishCount = tankEgg.HatchFishQuantity[k];
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break;
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}
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}
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aquariumSlotData.fishMQ = fishCount;
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}
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void RobotSetTime(AquariumSlotData aquariumSlotData, AquariumEgg tankEgg)
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{
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AquariumFish tankFish = _tables.TbAquariumFish.GetOrDefault(aquariumSlotData.aquariumFishID);
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aquariumSlotData.growthTime = UnityEngine.Random.Range(tankFish.GrowthTime[0], tankFish.GrowthTime[1]);
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aquariumSlotData.hatchTime = UnityEngine.Random.Range(tankEgg.HatchTime[0], tankEgg.HatchTime[1]);
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aquariumSlotData.mutants = 0;
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for (int j = 0; j < aquariumSlotData.fishMQ; j++)
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{
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if (UnityEngine.Random.Range(0, 1f) < tankFish.MutantProb)
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{
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aquariumSlotData.mutants++;
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}
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}
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}
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AquariumServerData SetRobot(string playFabId)
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{
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int b = Convert.ToInt32(playFabId, 16);
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Robot robot = _tables.TbRobot.GetOrDefault(b);
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string AquariumServerDataStr = PlayerPrefs.GetString("AquariumServerData" + playFabId[^1]);
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DateTime dateTime = ZZTimeHelper.UtcNow();
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AquariumServerData localServerData = new AquariumServerData();
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if (!string.IsNullOrEmpty(AquariumServerDataStr))
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{
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try
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{
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localServerData = JsonConvert.DeserializeObject<AquariumServerData>(AquariumServerDataStr);
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//防止改时间导致的机器人数据错误(蛋未孵化)
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if (localServerData.startTime < ZZTimeHelper.UtcNow())
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{
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Debug.Log($"nextOpponent InitFish SetRobotMapId {localServerData.mapId}");
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return localServerData;
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}
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}
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catch (Exception)
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{
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Debug.LogError("AquariumServerDataStr Error");
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}
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}
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localServerData.mapId = GContext.container.Resolve<SmallGameData>().RobotMapId;
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localServerData.startTime = ZZTimeHelper.UtcNow();
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localServerData.slot = robot.HatchEggPots;
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List<AquariumSlotData> slotData = new List<AquariumSlotData>();
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List<AquariumResultData> aquariumResultDatas = new List<AquariumResultData>();
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List<AquariumHurtData> aquariumHurtDatas = new List<AquariumHurtData>();
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List<AquariumEgg> TankEggList = _tables.TbAquariumEgg.DataList;
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float eggAllWeight = -0.0001f;
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for (int i = 0; i < TankEggList.Count; i++)
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{
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eggAllWeight += TankEggList[i].Weight;
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}
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bool isGrowth = false;
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MapData mapData = _tables.TbMapData.GetOrDefault(localServerData.mapId);
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for (int i = 0; i < localServerData.slot; i++)
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{
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AquariumSlotData aquariumSlotData = new AquariumSlotData();
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//权重取蛋
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float eggWeight = UnityEngine.Random.Range(0, eggAllWeight);
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float curEggWeight = 0;
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AquariumEgg tankEgg = TankEggList[0];
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foreach (var item in TankEggList)
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{
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curEggWeight += item.Weight;
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if (curEggWeight > eggWeight)
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{
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tankEgg = item;
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break;
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}
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}
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aquariumSlotData.eggId = tankEgg.ID;
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RobotSetFish(mapData, aquariumSlotData, tankEgg);
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//取鱼的数量
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RobotSetFishCount(aquariumSlotData, tankEgg);
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RobotSetTime(aquariumSlotData, tankEgg);
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aquariumSlotData.startTime = dateTime;
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if (robot != null)
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{
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if (robot.HatchProb > UnityEngine.Random.Range(0, 1f))
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{
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isGrowth = true;
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aquariumSlotData.accelerationHatch = aquariumSlotData.hatchTime + 1;
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aquariumSlotData.accelerationGrowth = aquariumSlotData.growthTime *
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UnityEngine.Random.Range(robot.MatureProgress[0], robot.MatureProgress[1]);
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}
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}
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aquariumSlotData.index = i;
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slotData.Add(aquariumSlotData);
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aquariumResultDatas.Add(new AquariumResultData());
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aquariumHurtDatas.Add(new AquariumHurtData());
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}
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if (!isGrowth)
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{
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slotData[0].accelerationHatch = slotData[0].hatchTime + 1;
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slotData[0].accelerationGrowth = slotData[0].growthTime *
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UnityEngine.Random.Range(robot.MatureProgress[0], robot.MatureProgress[1]);
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}
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localServerData.slotDatas = slotData;
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localServerData.aquariumResultDatas = aquariumResultDatas;
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localServerData.aquariumHurtDatas = aquariumHurtDatas;
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PlayerPrefs.SetString("AquariumServerData" + playFabId[^1], JsonConvert.SerializeObject(localServerData));
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//保存 数据
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return localServerData;
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}
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public AquariumServerData GetDataFishHuntInit(string playFabId, FishHuntInit inti)
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{
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int b = Convert.ToInt32(playFabId, 16);
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Robot robot = _tables.TbRobot.GetOrDefault(b);
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HuntResult = inti.HuntResult;
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DropID = inti.DropID;
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DateTime dateTime = ZZTimeHelper.UtcNow();
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AquariumServerData localServerData = new AquariumServerData();
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localServerData.mapId = inti.MapID;
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localServerData.startTime = ZZTimeHelper.UtcNow();
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List<int> Fishlist = inti.Fishlist;
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List<int> FishQuatitylist = inti.FishQuatitylist;
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List<int> FishQualitylist = inti.FishQualitylist;
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List<int> FishMutantlist = inti.FishMutantlist;
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List<float> FishGrowthlist = inti.FishGrowthlist;
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localServerData.slot = Fishlist.Count;
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List<AquariumSlotData> slotData = new List<AquariumSlotData>();
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List<AquariumResultData> aquariumResultDatas = new List<AquariumResultData>();
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List<AquariumHurtData> aquariumHurtDatas = new List<AquariumHurtData>();
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for (int i = 0; i < localServerData.slot; i++)
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{
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AquariumSlotData aquariumSlotData = new AquariumSlotData();
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aquariumSlotData.eggId = 1;
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aquariumSlotData.fishItemID = Fishlist[i];
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aquariumSlotData.aquariumFishID = FishQualitylist[i];
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aquariumSlotData.fishMQ = FishQuatitylist[i];
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aquariumSlotData.startTime = dateTime;
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aquariumSlotData.hatchTime = 1;
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aquariumSlotData.growthTime = 1;
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aquariumSlotData.accelerationHatch = 1.1f;
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aquariumSlotData.accelerationGrowth = aquariumSlotData.growthTime * FishGrowthlist[i];
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aquariumSlotData.mutants = FishMutantlist[i];
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aquariumSlotData.index = i;
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slotData.Add(aquariumSlotData);
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aquariumResultDatas.Add(new AquariumResultData());
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aquariumHurtDatas.Add(new AquariumHurtData());
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}
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localServerData.slotDatas = slotData;
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localServerData.aquariumResultDatas = aquariumResultDatas;
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localServerData.aquariumHurtDatas = aquariumHurtDatas;
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serverData = localServerData;
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//保存 数据
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return serverData;
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}
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public async Task<AquariumServerData> GetData(string playFabId, bool isRobot, bool canEmpty)
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{
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HuntResult = null;
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DropID = null;
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if (isRobot)
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{
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serverData = SetRobot(playFabId);
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return serverData;
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}
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GetAquariumDataRequest request = new GetAquariumDataRequest();
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request.playFabId = playFabId;
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string result = await customServerMgr.CustomServerPost("aquarium/GetAquariumData", Newtonsoft.Json.JsonConvert.SerializeObject(request));
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if (result != null)
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{
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var resp = JsonConvert.DeserializeObject<GetAquariumDataResp>(result);
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if (resp.code == 0)
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{
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var data = resp.data;
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List<AquariumSlotData> slotDatas = data.slotDatas;
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if (slotDatas == null)
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{
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return null;
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}
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if (canEmpty)
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{
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serverData = resp.data;
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return serverData;
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}
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var time = ZZTimeHelper.UtcNow();
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List<AquariumResultData> aquariumResultDatas = data.aquariumResultDatas;
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for (int i = 0; i < slotDatas.Count; i++)
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{
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AquariumSlotData slotData = slotDatas[i];
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slotData.index = i;
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var HatchTime = slotData.FishHatchTime();
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if (HatchTime < time)
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{
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if (!slotData.IsResult() && aquariumResultDatas.Count > i && !aquariumResultDatas[i].IsResult())
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{
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serverData = resp.data;
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return serverData;
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}
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}
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}
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}
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else
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{
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Debug.LogWarning("GetAquariumDataRequest Null");
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if (canEmpty)
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{
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PlayerData playerData = GContext.container.Resolve<PlayerData>();
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AquariumServerData data = new AquariumServerData();
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data.startTime = ZZTimeHelper.UtcNow();
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data.slot = playerData.benefitsAquariumLimit;
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List<AquariumInit> inits = _tables.TbAquariumInit.DataList;
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NewSlotInitData(inits[0], data);
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serverData = data;
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return serverData;
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}
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}
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}
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return null;
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}
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void NewSlotInitData(AquariumInit init, AquariumServerData data)
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{
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data.mapId = init.MapID;
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List<AquariumSlotData> slotDatas = new List<AquariumSlotData>();
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List<AquariumHurtData> aquariumHurtDatas = new List<AquariumHurtData>();
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List<AquariumResultData> aquariumResultDatas = new List<AquariumResultData>();
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DateTime dateTime = ZZTimeHelper.UtcNow();
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List<int> Egglist = init.Egglist;
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List<int> FishQualitylist = init.FishQualitylist;
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List<int> FishList = init.Fishlist;
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List<int> FishQuatitylist = init.FishQuatitylist;
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List<int> FishMutantlist = init.FishMutantlist;
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for (int i = 0; i < data.slot; i++)
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{
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AquariumSlotData aquariumSlotData = new AquariumSlotData();
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aquariumSlotData.eggId = Egglist[i];
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aquariumSlotData.aquariumFishID = FishQualitylist[i];
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aquariumSlotData.fishMQ = FishQuatitylist[i];
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aquariumSlotData.fishItemID = FishList[i];
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var tankEgg = _tables.TbAquariumEgg.GetOrDefault(Egglist[i]);
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aquariumSlotData.startTime = dateTime;
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aquariumSlotData.hatchTime = UnityEngine.Random.Range(tankEgg.HatchTime[0], tankEgg.HatchTime[1]);
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AquariumFish aquariumFish = _tables.TbAquariumFish.GetOrDefault(FishQualitylist[i]);
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aquariumSlotData.growthTime = UnityEngine.Random.Range(aquariumFish.GrowthTime[0], aquariumFish.GrowthTime[1]);
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aquariumSlotData.mutants = FishMutantlist[i];
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aquariumSlotData.index = i;
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slotDatas.Add(aquariumSlotData);
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AquariumHurtData aquariumHurtData = new AquariumHurtData();
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aquariumHurtDatas.Add(aquariumHurtData);
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AquariumResultData aquariumResultData = new AquariumResultData();
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aquariumResultDatas.Add(aquariumResultData);
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}
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data.slotDatas = slotDatas;
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data.aquariumHurtDatas = aquariumHurtDatas;
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data.aquariumResultDatas = aquariumResultDatas;
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}
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public float RobFishRequest(int changeTargetCount, int multiple, string playFabId, int index, int groupId, OpponentItemData opponentItemData, out bool isRob, out int addRankCount)
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{
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GContext.container.Resolve<SmallGameData>().SaveFishHuntGameCount();
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AquariumSlotData slotData = serverData.slotDatas[groupId];
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AquariumFish aquariumFish = _tables.TbAquariumFish.GetOrDefault(slotData.aquariumFishID);
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//刺鱼奖励
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float extra = 0;
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if (index < slotData.mutants)
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{
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extra += aquariumFish.AttackMutantExtraReward;
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}
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isRob = false;
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ItemData itemDatas = GContext.container.Resolve<PlayerItemData>().GetItemDataOne(aquariumFish.AttackReward);
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float ExtraReward = 0;
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if (HuntResult != null)
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{
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itemDatas = GContext.container.Resolve<PlayerItemData>().GetItemDataOne(DropID[groupId]);
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if (HuntResult[groupId] == 1)
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{
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if (index < slotData.mutants)
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{
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ExtraReward = aquariumFish.StealMutantExtraReward;
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}
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else
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{
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ExtraReward = aquariumFish.StealExtraReward;
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}
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isRob = true;
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}
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}
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else
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{
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float random = UnityEngine.Random.Range(0, 1f);
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if (index < slotData.mutants)
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{
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if (random <= aquariumFish.StealMutantProb)
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{
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ExtraReward = aquariumFish.StealMutantExtraReward;
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isRob = true;
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}
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}
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else
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{
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if (random <= aquariumFish.StealProb)
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{
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ExtraReward = aquariumFish.StealExtraReward;
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isRob = true;
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}
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}
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}
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extra += UnityEngine.Random.Range(0, aquariumFish.StealRewardRand) - aquariumFish.StealRewardRand * 0.5f;
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itemDatas.count = (int)(itemDatas.count * (1 + extra) * multiple * (1 + ExtraReward));
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SuperHunt superHunt = GContext.container.Resolve<BuffDataCenter>().GetWeelyBuffTimeData<SuperHunt>();
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float superCashBonus = 0;
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if (superHunt != null)
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{
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superCashBonus = superHunt.CashBonus;
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}
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//itemDatas.count *= (1 + superCashBonus);
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//获取奖励
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GContext.container.Resolve<PlayerItemData>().AddItem(itemDatas);
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var _fishingEventData = GContext.container.Resolve<FishingEventData>();
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if (_fishingEventData.rankInit != null)
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{
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int point = _fishingEventData.rankInit.PointRobbery[1];
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if (isRob)
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{
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point = _fishingEventData.rankInit.PointRobbery[2];
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}
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if (index < slotData.mutants)
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{
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point += _fishingEventData.rankInit.PointRobbery[3];
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}
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addRankCount = point * multiple;
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_fishingEventData.AddRankTarget(addRankCount);
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}
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else
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{
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addRankCount = 0;
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}
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if (opponentItemData.isRobot)
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{
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int i = groupId;
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List<AquariumHurtData> aquariumHurtDatas = serverData.aquariumHurtDatas;
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//鱼被刺走
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if (isRob)
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{
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//aquariumHurtDatas[i].fishLQ++;
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////鱼全部被刺走,重置
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//if (aquariumHurtDatas[i].fishLQ >= slotData.fishMQ)
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//{
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// aquariumHurtDatas[i].fishLQ = 0;
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//}
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PlayerPrefs.DeleteKey("AquariumServerData" + playFabId[^1]);
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//PlayerPrefs.SetString("AquariumServerData" + playFabId[^1], JsonConvert.SerializeObject(serverData));
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}
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}
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else
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{
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//通知服务器刺伤谁的鱼
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RobFishRequest request = new RobFishRequest();
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request.timeEventId = GContext.container.Resolve<SmallGameData>().AlbumEventID;
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request.playFabId = playFabId;
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request.slotIndex = groupId;
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if (UnityEngine.Random.Range(0, 1f) <= aquariumFish.RealStealProb)
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{
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request.isRob = isRob;
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}
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request.playerId = GContext.container.Resolve<IUserService>().UserId;
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customServerMgr.CustomServerPost("aquarium/RobFish", Newtonsoft.Json.JsonConvert.SerializeObject(request));
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}
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Debug.Log($"target_source isRobot: {opponentItemData.isRobot} target_group: {opponentItemData.target_group} target_source {opponentItemData.target_source}");
|
||
|
||
|
||
#if AGG
|
||
using (var e = GEvent.GameEvent("fish_raid"))
|
||
{
|
||
Item item = _tables.TbItem.GetOrDefault(slotData.fishItemID);
|
||
e.AddContent("fish_id", item.RedirectID)
|
||
.AddContent("fish_quality", slotData.aquariumFishID)
|
||
.AddContent("is_mutant", slotData.mutants > index)
|
||
.AddContent("result", isRob ? 1 : 0)
|
||
.AddContent("target_accountid", opponentItemData.isRobot ? "-1" : playFabId)
|
||
.AddContent("target_group", opponentItemData.target_group)
|
||
.AddContent("target_source", opponentItemData.target_source)
|
||
.AddContent("fish_multiple",multiple)
|
||
.AddContent("target_change_count", changeTargetCount)
|
||
.AddContent("reward_cash", itemDatas.count);
|
||
}
|
||
#endif
|
||
return itemDatas.count;
|
||
}
|
||
}
|