feat(lucky-dice): 添加可运行演示场景

This commit is contained in:
JSD\13999
2026-06-23 14:16:08 +08:00
parent 855659bf78
commit c8b0687b0a
23 changed files with 899 additions and 0 deletions

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d89dd98ef2bb4e969dd1893901bdfd32
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,16 @@
{
"name": "FishDice.Demo",
"rootNamespace": "FishDice.Demo",
"references": [
"FishDice.Runtime"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 7ff9a6f514f84e348b98d13800b3dc71
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,142 @@
using System.Collections.Generic;
using UnityEngine;
namespace FishDice.Demo
{
public sealed class LuckyDiceDemoController : MonoBehaviour
{
private static readonly LuckyDiceDemoScenario[] Scenarios =
{
new LuckyDiceDemoScenario("Normal Reward", "Numbers pay the base reward.", 0, 1),
new LuckyDiceDemoScenario("Clover Bonus", "A number plus Clover grants reward and bonus.", 0, 5),
new LuckyDiceDemoScenario("Lucky Dice: Rocket", "Two Clovers enter Lucky Dice and resolve Slap Down.", 5, 5, 0),
new LuckyDiceDemoScenario("Lucky Dice: Thief", "Two Clovers enter Lucky Dice and resolve Treasure Heist.", 5, 5, 1)
};
private readonly List<LuckyDiceDemoSnapshot> _history = new List<LuckyDiceDemoSnapshot>();
private Vector2 _scroll;
private LuckyDiceDemoSnapshot _current;
private GUIStyle _titleStyle;
private GUIStyle _labelStyle;
private GUIStyle _summaryStyle;
private void Awake()
{
RunScenario(Scenarios[0]);
}
private void OnGUI()
{
EnsureStyles();
var margin = 24f;
var width = Mathf.Min(780f, Screen.width - margin * 2f);
var height = Mathf.Min(620f, Screen.height - margin * 2f);
GUILayout.BeginArea(new Rect(margin, margin, width, height), GUI.skin.box);
GUILayout.Label("FishDice Lucky Dice Demo", _titleStyle);
GUILayout.Label("Runtime path: normal roll -> combo facts -> rule actions -> optional Lucky Dice target mode.", _labelStyle);
GUILayout.Space(10f);
GUILayout.BeginHorizontal();
if (GUILayout.Button("Random Roll", GUILayout.Height(34f)))
{
RunRandom();
}
foreach (var scenario in Scenarios)
{
if (GUILayout.Button(scenario.Title, GUILayout.Height(34f)))
{
RunScenario(scenario);
}
}
GUILayout.EndHorizontal();
GUILayout.Space(12f);
DrawSnapshot(_current);
GUILayout.Space(12f);
DrawHistory();
GUILayout.EndArea();
}
private void RunScenario(LuckyDiceDemoScenario scenario)
{
SetCurrent(LuckyDiceDemoRunner.RunScenario(scenario));
}
private void RunRandom()
{
SetCurrent(LuckyDiceDemoRunner.RunRandom());
}
private void SetCurrent(LuckyDiceDemoSnapshot snapshot)
{
_current = snapshot;
_history.Insert(0, snapshot);
if (_history.Count > 8)
{
_history.RemoveAt(_history.Count - 1);
}
}
private void DrawSnapshot(LuckyDiceDemoSnapshot snapshot)
{
if (snapshot == null)
{
return;
}
GUILayout.Label(snapshot.Title, _summaryStyle);
GUILayout.Label(snapshot.Description, _labelStyle);
GUILayout.Space(6f);
GUILayout.Label(snapshot.FaceLine, _labelStyle);
GUILayout.Label(snapshot.ComboLine, _labelStyle);
GUILayout.Label(snapshot.RuleLine, _labelStyle);
GUILayout.Label(snapshot.EffectLine, _labelStyle);
GUILayout.Label(snapshot.LuckyDiceLine, _labelStyle);
GUILayout.Label(snapshot.TargetModeLine, _labelStyle);
GUILayout.Space(6f);
GUILayout.Label(snapshot.Summary, _summaryStyle);
}
private void DrawHistory()
{
GUILayout.Label("Recent Rolls", _summaryStyle);
_scroll = GUILayout.BeginScrollView(_scroll, GUILayout.Height(180f));
foreach (var snapshot in _history)
{
GUILayout.Label($"{snapshot.Title} | {snapshot.FaceLine} | {snapshot.Summary}", _labelStyle);
}
GUILayout.EndScrollView();
}
private void EnsureStyles()
{
if (_titleStyle != null)
{
return;
}
_titleStyle = new GUIStyle(GUI.skin.label)
{
fontSize = 26,
fontStyle = FontStyle.Bold,
normal = { textColor = Color.white },
wordWrap = true
};
_labelStyle = new GUIStyle(GUI.skin.label)
{
fontSize = 15,
normal = { textColor = new Color(0.86f, 0.9f, 0.95f) },
wordWrap = true
};
_summaryStyle = new GUIStyle(GUI.skin.label)
{
fontSize = 18,
fontStyle = FontStyle.Bold,
normal = { textColor = new Color(1f, 0.86f, 0.35f) },
wordWrap = true
};
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 09f4d9942ff946b48ad7604ded5452cf
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,95 @@
using System;
using System.Collections.Generic;
using System.Linq;
using FishDice.LuckyDice;
namespace FishDice.Demo
{
public static class LuckyDiceDemoRunner
{
public static LuckyDiceDemoSnapshot RunScenario(LuckyDiceDemoScenario scenario)
{
if (scenario == null)
{
throw new ArgumentNullException(nameof(scenario));
}
return Run(scenario, new ScriptedRandomSource(scenario.RandomValues));
}
public static LuckyDiceDemoSnapshot RunRandom()
{
var scenario = new LuckyDiceDemoScenario(
"Random Roll",
"Uses the default FishDice runtime config and System.Random.");
return Run(scenario, new SystemRandomSource());
}
private static LuckyDiceDemoSnapshot Run(LuckyDiceDemoScenario scenario, IRandomSource random)
{
var flow = LuckyDiceRuntimeFactory.CreateDefault(random).CreateDefaultFlow();
var result = flow.Execute(new RollFlowRequest(
$"demo-{DateTime.UtcNow:yyyyMMddHHmmssfff}",
LuckyDiceKeys.NormalDiceSetId,
LuckyDiceKeys.NormalRollTriggerSource,
playerLevel: 0,
isTutorial: false));
var faceLine = "Faces: " + string.Join(" + ", result.RollResult.Faces.Select(face => face.Key));
var comboLine = "Combo: " + result.ComboFacts.NormalizedKey;
var ruleLine = "Rules: " + JoinOrDash(result.MatchedRules.Select(rule => rule.RuleId));
var effectLine = "Effects: " + JoinOrDash(result.Effects.Select(effect => effect.EffectType));
var luckyDiceLine = FormatLuckyDice(result.LuckyDiceResult);
var targetModeLine = "Target Mode: " + (result.TargetMode == null ? "-" : result.TargetMode.ModeKey);
var summary = FormatSummary(result);
return new LuckyDiceDemoSnapshot(
scenario.Title,
scenario.Description,
faceLine,
comboLine,
ruleLine,
effectLine,
luckyDiceLine,
targetModeLine,
summary);
}
private static string FormatLuckyDice(LuckyDiceSelectionResult result)
{
if (result == null || result.Selected == null)
{
return "Lucky Dice: -";
}
return $"Lucky Dice: {result.Selected.ResultKey} x{result.SlotCount}";
}
private static string FormatSummary(RollFlowResult result)
{
if (result.TargetMode != null)
{
return $"Entered {result.TargetMode.TargetKey} via {result.TargetMode.ModeKey}.";
}
if (result.Effects.OfType<MultiplierEffect>().Any())
{
return "Granted reward with Clover bonus multiplier.";
}
if (result.Effects.OfType<RewardEffect>().Any())
{
return "Granted normal reward.";
}
return "No configured outcome.";
}
private static string JoinOrDash(IEnumerable<string> values)
{
var materialized = values.Where(value => !string.IsNullOrEmpty(value)).ToArray();
return materialized.Length == 0 ? "-" : string.Join(", ", materialized);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 64a5be15da414c25b59030d655e96f3f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,21 @@
using System;
using System.Linq;
namespace FishDice.Demo
{
public sealed class LuckyDiceDemoScenario
{
public LuckyDiceDemoScenario(string title, string description, params int[] randomValues)
{
Title = string.IsNullOrWhiteSpace(title) ? "Untitled Scenario" : title;
Description = description ?? string.Empty;
RandomValues = randomValues == null ? Array.Empty<int>() : randomValues.ToArray();
}
public string Title { get; }
public string Description { get; }
public int[] RandomValues { get; }
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 465ffdfae4414c3a83b4d4af21ec22f0
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,45 @@
namespace FishDice.Demo
{
public sealed class LuckyDiceDemoSnapshot
{
public LuckyDiceDemoSnapshot(
string title,
string description,
string faceLine,
string comboLine,
string ruleLine,
string effectLine,
string luckyDiceLine,
string targetModeLine,
string summary)
{
Title = title;
Description = description;
FaceLine = faceLine;
ComboLine = comboLine;
RuleLine = ruleLine;
EffectLine = effectLine;
LuckyDiceLine = luckyDiceLine;
TargetModeLine = targetModeLine;
Summary = summary;
}
public string Title { get; }
public string Description { get; }
public string FaceLine { get; }
public string ComboLine { get; }
public string RuleLine { get; }
public string EffectLine { get; }
public string LuckyDiceLine { get; }
public string TargetModeLine { get; }
public string Summary { get; }
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 8dcfb7ac4fa54a4d98d3f2bfb0164821
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,40 @@
using System;
using System.Collections.Generic;
using FishDice.LuckyDice;
namespace FishDice.Demo
{
public sealed class ScriptedRandomSource : IRandomSource
{
private readonly Queue<int> _values;
public ScriptedRandomSource(IEnumerable<int> values)
{
if (values == null)
{
throw new ArgumentNullException(nameof(values));
}
_values = new Queue<int>(values);
}
public int Next(int minInclusive, int maxExclusive)
{
if (_values.Count == 0)
{
throw new InvalidOperationException("Scripted demo random values were exhausted.");
}
var value = _values.Dequeue();
if (value < minInclusive || value >= maxExclusive)
{
throw new ArgumentOutOfRangeException(
nameof(value),
value,
$"Expected scripted random value in [{minInclusive}, {maxExclusive}).");
}
return value;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 69b2b28319df4fd5ad423f70af3544fe
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 5261611b82ad472a98db8ba5871b1185
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,18 @@
{
"name": "FishDice.Demo.Editor",
"rootNamespace": "FishDice.Demo.Editor",
"references": [
"FishDice.Demo"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": false,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 9fd0d92ac67e4db1abfb5d96ebbf72c7
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,58 @@
using System.Linq;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace FishDice.Demo.Editor
{
public static class LuckyDiceDemoSceneBuilder
{
private const string ScenePath = "Assets/Scenes/LuckyDiceDemo.unity";
[MenuItem("FishDice/Build Lucky Dice Demo Scene")]
public static void BuildScene()
{
var scene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Single);
scene.name = "LuckyDiceDemo";
CreateCamera();
CreateDemoRoot();
EditorSceneManager.SaveScene(scene, ScenePath);
AddSceneToBuildSettings();
AssetDatabase.Refresh();
Debug.Log($"Lucky Dice demo scene saved to {ScenePath}");
}
private static void CreateCamera()
{
var cameraObject = new GameObject("Main Camera");
var camera = cameraObject.AddComponent<Camera>();
camera.clearFlags = CameraClearFlags.SolidColor;
camera.backgroundColor = new Color(0.08f, 0.11f, 0.16f);
camera.orthographic = true;
camera.orthographicSize = 5f;
cameraObject.AddComponent<AudioListener>();
cameraObject.transform.position = new Vector3(0f, 0f, -10f);
}
private static void CreateDemoRoot()
{
var root = new GameObject("Lucky Dice Demo");
root.AddComponent<LuckyDiceDemoController>();
}
private static void AddSceneToBuildSettings()
{
var scenes = EditorBuildSettings.scenes.ToList();
if (scenes.Any(scene => scene.path == ScenePath))
{
return;
}
scenes.Add(new EditorBuildSettingsScene(ScenePath, true));
EditorBuildSettings.scenes = scenes.ToArray();
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 5c1a151a15db424fa8bbd4514d411448
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,36 @@
using FishDice.Demo;
using NUnit.Framework;
namespace FishDice.Tests.LuckyDice
{
public sealed class LuckyDiceDemoTests
{
[Test]
public void DemoRunner_formats_normal_reward_flow()
{
var snapshot = LuckyDiceDemoRunner.RunScenario(
new LuckyDiceDemoScenario("Normal Reward", "Numbers pay the base reward.", 0, 1));
Assert.That(snapshot.Title, Is.EqualTo("Normal Reward"));
Assert.That(snapshot.FaceLine, Is.EqualTo("Faces: 2 + 3"));
Assert.That(snapshot.ComboLine, Is.EqualTo("Combo: 2_3"));
Assert.That(snapshot.RuleLine, Is.EqualTo("Rules: normal_all_numbers_reward"));
Assert.That(snapshot.EffectLine, Is.EqualTo("Effects: Reward"));
Assert.That(snapshot.TargetModeLine, Is.EqualTo("Target Mode: -"));
}
[Test]
public void DemoRunner_formats_lucky_dice_target_mode_flow()
{
var snapshot = LuckyDiceDemoRunner.RunScenario(
new LuckyDiceDemoScenario("Lucky Dice", "Clover pair enters the special dice flow.", 5, 5, 0));
Assert.That(snapshot.FaceLine, Is.EqualTo("Faces: clover + clover"));
Assert.That(snapshot.ComboLine, Is.EqualTo("Combo: clover_clover"));
Assert.That(snapshot.RuleLine, Is.EqualTo("Rules: normal_clover_clover_lucky_dice"));
Assert.That(snapshot.EffectLine, Is.EqualTo("Effects: LuckyDiceRequested, EnterTargetMode"));
Assert.That(snapshot.LuckyDiceLine, Is.EqualTo("Lucky Dice: rocket x3"));
Assert.That(snapshot.TargetModeLine, Is.EqualTo("Target Mode: slap_down_normal"));
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4dd4c86fc35d4a9db7e3e8fbfcbf08fb
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 8c6e956b12f60a34383edf957924923e
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,306 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!29 &1
OcclusionCullingSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_OcclusionBakeSettings:
smallestOccluder: 5
smallestHole: 0.25
backfaceThreshold: 100
m_SceneGUID: 00000000000000000000000000000000
m_OcclusionCullingData: {fileID: 0}
--- !u!104 &2
RenderSettings:
m_ObjectHideFlags: 0
serializedVersion: 9
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
m_FogDensity: 0.01
m_LinearFogStart: 0
m_LinearFogEnd: 300
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
m_AmbientIntensity: 1
m_AmbientMode: 0
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
m_HaloStrength: 0.5
m_FlareStrength: 1
m_FlareFadeSpeed: 3
m_HaloTexture: {fileID: 0}
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
m_DefaultReflectionMode: 0
m_DefaultReflectionResolution: 128
m_ReflectionBounces: 1
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 705507994}
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
serializedVersion: 12
m_GIWorkflowMode: 1
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
m_IndirectOutputScale: 1
m_AlbedoBoost: 1
m_EnvironmentLightingMode: 0
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 0
m_LightmapEditorSettings:
serializedVersion: 12
m_Resolution: 2
m_BakeResolution: 40
m_AtlasSize: 1024
m_AO: 0
m_AOMaxDistance: 1
m_CompAOExponent: 1
m_CompAOExponentDirect: 0
m_ExtractAmbientOcclusion: 0
m_Padding: 2
m_LightmapParameters: {fileID: 0}
m_LightmapsBakeMode: 1
m_TextureCompression: 1
m_FinalGather: 0
m_FinalGatherFiltering: 1
m_FinalGatherRayCount: 256
m_ReflectionCompression: 2
m_MixedBakeMode: 2
m_BakeBackend: 1
m_PVRSampling: 1
m_PVRDirectSampleCount: 32
m_PVRSampleCount: 500
m_PVRBounces: 2
m_PVREnvironmentSampleCount: 500
m_PVREnvironmentReferencePointCount: 2048
m_PVRFilteringMode: 2
m_PVRDenoiserTypeDirect: 0
m_PVRDenoiserTypeIndirect: 0
m_PVRDenoiserTypeAO: 0
m_PVRFilterTypeDirect: 0
m_PVRFilterTypeIndirect: 0
m_PVRFilterTypeAO: 0
m_PVREnvironmentMIS: 0
m_PVRCulling: 1
m_PVRFilteringGaussRadiusDirect: 1
m_PVRFilteringGaussRadiusIndirect: 5
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1
m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 0}
m_LightingSettings: {fileID: 0}
--- !u!196 &4
NavMeshSettings:
serializedVersion: 2
m_ObjectHideFlags: 0
m_BuildSettings:
serializedVersion: 2
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
agentSlope: 45
agentClimb: 0.4
ledgeDropHeight: 0
maxJumpAcrossDistance: 0
minRegionArea: 2
manualCellSize: 0
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
accuratePlacement: 0
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
--- !u!1 &705507993
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 705507995}
- component: {fileID: 705507994}
m_Layer: 0
m_Name: Directional Light
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!108 &705507994
Light:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 705507993}
m_Enabled: 1
serializedVersion: 8
m_Type: 1
m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
m_Intensity: 1
m_Range: 10
m_SpotAngle: 30
m_CookieSize: 10
m_Shadows:
m_Type: 2
m_Resolution: -1
m_CustomResolution: -1
m_Strength: 1
m_Bias: 0.05
m_NormalBias: 0.4
m_NearPlane: 0.2
m_Cookie: {fileID: 0}
m_DrawHalo: 0
m_Flare: {fileID: 0}
m_RenderMode: 0
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_Lightmapping: 1
m_LightShadowCasterMode: 0
m_AreaSize: {x: 1, y: 1}
m_BounceIntensity: 1
m_ColorTemperature: 6570
m_UseColorTemperature: 0
m_ShadowRadius: 0
m_ShadowAngle: 0
--- !u!4 &705507995
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 705507993}
m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
m_LocalPosition: {x: 0, y: 3, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
--- !u!1 &963194225
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 963194228}
- component: {fileID: 963194227}
- component: {fileID: 963194226}
m_Layer: 0
m_Name: Main Camera
m_TagString: MainCamera
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!81 &963194226
AudioListener:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 963194225}
m_Enabled: 1
--- !u!20 &963194227
Camera:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 963194225}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 2
m_BackGroundColor: {r: 0.08, g: 0.11, b: 0.16, a: 0}
m_projectionMatrixMode: 1
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_GateFitMode: 2
m_FocalLength: 50
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
near clip plane: 0.3
far clip plane: 1000
field of view: 60
orthographic: 1
orthographic size: 5
m_Depth: -1
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingPath: -1
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0
m_TargetEye: 3
m_HDR: 1
m_AllowMSAA: 1
m_AllowDynamicResolution: 0
m_ForceIntoRT: 0
m_OcclusionCulling: 1
m_StereoConvergence: 10
m_StereoSeparation: 0.022
--- !u!4 &963194228
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 963194225}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &180000001
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 180000002}
- component: {fileID: 180000003}
m_Layer: 0
m_Name: Lucky Dice Demo
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &180000002
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 180000001}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &180000003
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 180000001}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 09f4d9942ff946b48ad7604ded5452cf, type: 3}
m_Name:
m_EditorClassIdentifier:

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: b98f810db9dc423aa31423fa5d89d155
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant: