Files
zzwater/Assets/Editor/SRPTest.cs
2025-03-06 22:26:48 +08:00

18 lines
395 B
C#

using UnityEditor;
using zzwater;
public class SRPTest
{
[MenuItem("SRPTest/Active wave")]
static void AciveWave()
{
URPHelper.RendererFeatureSetActive (true, "FullScreenPassRendererFeature");
}
[MenuItem("SRPTest/Deactivate wave")]
static void DeactivateWave()
{
URPHelper.RendererFeatureSetActive (false, "FullScreenPassRendererFeature");
}
}