Compare commits
10 Commits
7a16cd1c5a
...
65506b44aa
| Author | SHA1 | Date | |
|---|---|---|---|
| 65506b44aa | |||
| 7aef099b44 | |||
| d764abfd7d | |||
| 130cc22348 | |||
| d2d11c52e3 | |||
| cb050e34d2 | |||
| a1b10ded5c | |||
| 2ebc7db115 | |||
| 6752d8b4f8 | |||
| e1775823a8 |
13
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13
.idea/.idea.zzwater/.idea/.gitignore
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vendored
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6
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6
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4
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8
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6
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6
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136
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136
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1098
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Normal file
File diff suppressed because it is too large
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Normal file
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70
Assets/Test/UnderWater/testshader.shader
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70
Assets/Test/UnderWater/testshader.shader
Normal file
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Shader "zzwater/testshader"
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{
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ENDHLSL
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9
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899
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899
Assets/Test/UnderWater/underwater.unity
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135
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"m_SerializedDescriptor": "SurfaceDescription.BaseColor"
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.ScreenPositionMaterialSlot",
|
||||
"m_ObjectId": "e02e445989c2407d9c765ef29b91a743",
|
||||
"m_Id": 0,
|
||||
"m_DisplayName": "UV",
|
||||
"m_SlotType": 0,
|
||||
"m_Hidden": false,
|
||||
"m_ShaderOutputName": "UV",
|
||||
"m_StageCapability": 3,
|
||||
"m_Value": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0,
|
||||
"w": 0.0
|
||||
},
|
||||
"m_DefaultValue": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0,
|
||||
"w": 0.0
|
||||
},
|
||||
"m_Labels": [],
|
||||
"m_ScreenSpaceType": 0
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.ColorRGBMaterialSlot",
|
||||
"m_ObjectId": "e8b57279c0424bbea4332f3396bf8da8",
|
||||
"m_Id": 0,
|
||||
"m_DisplayName": "Base Color",
|
||||
"m_SlotType": 0,
|
||||
"m_Hidden": false,
|
||||
"m_ShaderOutputName": "BaseColor",
|
||||
"m_StageCapability": 2,
|
||||
"m_Value": {
|
||||
"x": 0.5,
|
||||
"y": 0.5,
|
||||
"z": 0.5
|
||||
},
|
||||
"m_DefaultValue": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0
|
||||
},
|
||||
"m_Labels": [],
|
||||
"m_ColorMode": 0,
|
||||
"m_DefaultColor": {
|
||||
"r": 0.5,
|
||||
"g": 0.5,
|
||||
"b": 0.5,
|
||||
"a": 1.0
|
||||
}
|
||||
}
|
||||
|
||||
10
Assets/Test/fstest.shadergraph.meta
Normal file
10
Assets/Test/fstest.shadergraph.meta
Normal file
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 427374d7de305424bbe241d698028a64
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
|
||||
8
Assets/Test/stencil.meta
Normal file
8
Assets/Test/stencil.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ce8b0bf179f9a48ae92c6e0a8bc32eee
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
483
Assets/Test/stencil/stencilLit.shader
Normal file
483
Assets/Test/stencil/stencilLit.shader
Normal file
@@ -0,0 +1,483 @@
|
||||
Shader "custom/stencilLit"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
// Specular vs Metallic workflow
|
||||
_WorkflowMode("WorkflowMode", Float) = 1.0
|
||||
|
||||
[MainTexture] _BaseMap("Albedo", 2D) = "white" {}
|
||||
[MainColor] _BaseColor("Color", Color) = (1,1,1,1)
|
||||
|
||||
_Cutoff("Alpha Cutoff", Range(0.0, 1.0)) = 0.5
|
||||
|
||||
_Smoothness("Smoothness", Range(0.0, 1.0)) = 0.5
|
||||
_SmoothnessTextureChannel("Smoothness texture channel", Float) = 0
|
||||
|
||||
_Metallic("Metallic", Range(0.0, 1.0)) = 0.0
|
||||
_MetallicGlossMap("Metallic", 2D) = "white" {}
|
||||
|
||||
_SpecColor("Specular", Color) = (0.2, 0.2, 0.2)
|
||||
_SpecGlossMap("Specular", 2D) = "white" {}
|
||||
|
||||
[ToggleOff] _SpecularHighlights("Specular Highlights", Float) = 1.0
|
||||
[ToggleOff] _EnvironmentReflections("Environment Reflections", Float) = 1.0
|
||||
|
||||
_BumpScale("Scale", Float) = 1.0
|
||||
_BumpMap("Normal Map", 2D) = "bump" {}
|
||||
|
||||
_Parallax("Scale", Range(0.005, 0.08)) = 0.005
|
||||
_ParallaxMap("Height Map", 2D) = "black" {}
|
||||
|
||||
_OcclusionStrength("Strength", Range(0.0, 1.0)) = 1.0
|
||||
_OcclusionMap("Occlusion", 2D) = "white" {}
|
||||
|
||||
[HDR] _EmissionColor("Color", Color) = (0,0,0)
|
||||
_EmissionMap("Emission", 2D) = "white" {}
|
||||
|
||||
_DetailMask("Detail Mask", 2D) = "white" {}
|
||||
_DetailAlbedoMapScale("Scale", Range(0.0, 2.0)) = 1.0
|
||||
_DetailAlbedoMap("Detail Albedo x2", 2D) = "linearGrey" {}
|
||||
_DetailNormalMapScale("Scale", Range(0.0, 2.0)) = 1.0
|
||||
[Normal] _DetailNormalMap("Normal Map", 2D) = "bump" {}
|
||||
|
||||
// SRP batching compatibility for Clear Coat (Not used in Lit)
|
||||
[HideInInspector] _ClearCoatMask("_ClearCoatMask", Float) = 0.0
|
||||
[HideInInspector] _ClearCoatSmoothness("_ClearCoatSmoothness", Float) = 0.0
|
||||
|
||||
// Blending state
|
||||
_Surface("__surface", Float) = 0.0
|
||||
_Blend("__blend", Float) = 0.0
|
||||
_Cull("__cull", Float) = 2.0
|
||||
[ToggleUI] _AlphaClip("__clip", Float) = 0.0
|
||||
[HideInInspector] _SrcBlend("__src", Float) = 1.0
|
||||
[HideInInspector] _DstBlend("__dst", Float) = 0.0
|
||||
[HideInInspector] _SrcBlendAlpha("__srcA", Float) = 1.0
|
||||
[HideInInspector] _DstBlendAlpha("__dstA", Float) = 0.0
|
||||
[HideInInspector] _ZWrite("__zw", Float) = 1.0
|
||||
[HideInInspector] _BlendModePreserveSpecular("_BlendModePreserveSpecular", Float) = 1.0
|
||||
[HideInInspector] _AlphaToMask("__alphaToMask", Float) = 0.0
|
||||
|
||||
[ToggleUI] _ReceiveShadows("Receive Shadows", Float) = 1.0
|
||||
// Editmode props
|
||||
_QueueOffset("Queue offset", Float) = 0.0
|
||||
|
||||
// ObsoleteProperties
|
||||
[HideInInspector] _MainTex("BaseMap", 2D) = "white" {}
|
||||
[HideInInspector] _Color("Base Color", Color) = (1, 1, 1, 1)
|
||||
[HideInInspector] _GlossMapScale("Smoothness", Float) = 0.0
|
||||
[HideInInspector] _Glossiness("Smoothness", Float) = 0.0
|
||||
[HideInInspector] _GlossyReflections("EnvironmentReflections", Float) = 0.0
|
||||
|
||||
[HideInInspector][NoScaleOffset]unity_Lightmaps("unity_Lightmaps", 2DArray) = "" {}
|
||||
[HideInInspector][NoScaleOffset]unity_LightmapsInd("unity_LightmapsInd", 2DArray) = "" {}
|
||||
[HideInInspector][NoScaleOffset]unity_ShadowMasks("unity_ShadowMasks", 2DArray) = "" {}
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
// Universal Pipeline tag is required. If Universal render pipeline is not set in the graphics settings
|
||||
// this Subshader will fail. One can add a subshader below or fallback to Standard built-in to make this
|
||||
// material work with both Universal Render Pipeline and Builtin Unity Pipeline
|
||||
Tags
|
||||
{
|
||||
"RenderType" = "Opaque"
|
||||
"RenderPipeline" = "UniversalPipeline"
|
||||
"UniversalMaterialType" = "Lit"
|
||||
"IgnoreProjector" = "True"
|
||||
}
|
||||
LOD 300
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// Forward pass. Shades all light in a single pass. GI + emission + Fog
|
||||
Pass
|
||||
{
|
||||
// Lightmode matches the ShaderPassName set in UniversalRenderPipeline.cs. SRPDefaultUnlit and passes with
|
||||
// no LightMode tag are also rendered by Universal Render Pipeline
|
||||
Name "ForwardLit"
|
||||
Tags
|
||||
{
|
||||
"LightMode" = "UniversalForward"
|
||||
}
|
||||
|
||||
Stencil
|
||||
{
|
||||
Ref 2
|
||||
Comp Always
|
||||
Pass Replace
|
||||
}
|
||||
|
||||
// -------------------------------------
|
||||
// Render State Commands
|
||||
Blend[_SrcBlend][_DstBlend], [_SrcBlendAlpha][_DstBlendAlpha]
|
||||
ZWrite[_ZWrite]
|
||||
Cull[_Cull]
|
||||
AlphaToMask[_AlphaToMask]
|
||||
|
||||
HLSLPROGRAM
|
||||
#pragma target 2.0
|
||||
|
||||
// -------------------------------------
|
||||
// Shader Stages
|
||||
#pragma vertex LitPassVertex
|
||||
#pragma fragment LitPassFragment
|
||||
|
||||
// -------------------------------------
|
||||
// Material Keywords
|
||||
#pragma shader_feature_local _NORMALMAP
|
||||
#pragma shader_feature_local _PARALLAXMAP
|
||||
#pragma shader_feature_local _RECEIVE_SHADOWS_OFF
|
||||
#pragma shader_feature_local _ _DETAIL_MULX2 _DETAIL_SCALED
|
||||
#pragma shader_feature_local_fragment _SURFACE_TYPE_TRANSPARENT
|
||||
#pragma shader_feature_local_fragment _ALPHATEST_ON
|
||||
#pragma shader_feature_local_fragment _ _ALPHAPREMULTIPLY_ON _ALPHAMODULATE_ON
|
||||
#pragma shader_feature_local_fragment _EMISSION
|
||||
#pragma shader_feature_local_fragment _METALLICSPECGLOSSMAP
|
||||
#pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
|
||||
#pragma shader_feature_local_fragment _OCCLUSIONMAP
|
||||
#pragma shader_feature_local_fragment _SPECULARHIGHLIGHTS_OFF
|
||||
#pragma shader_feature_local_fragment _ENVIRONMENTREFLECTIONS_OFF
|
||||
#pragma shader_feature_local_fragment _SPECULAR_SETUP
|
||||
|
||||
// -------------------------------------
|
||||
// Universal Pipeline keywords
|
||||
#pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
|
||||
#pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS
|
||||
#pragma multi_compile _ EVALUATE_SH_MIXED EVALUATE_SH_VERTEX
|
||||
#pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS
|
||||
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING
|
||||
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION
|
||||
#pragma multi_compile_fragment _ _SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH
|
||||
#pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION
|
||||
#pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3
|
||||
#pragma multi_compile_fragment _ _LIGHT_COOKIES
|
||||
#pragma multi_compile _ _LIGHT_LAYERS
|
||||
#pragma multi_compile _ _FORWARD_PLUS
|
||||
#include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl"
|
||||
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl"
|
||||
|
||||
|
||||
// -------------------------------------
|
||||
// Unity defined keywords
|
||||
#pragma multi_compile _ LIGHTMAP_SHADOW_MIXING
|
||||
#pragma multi_compile _ SHADOWS_SHADOWMASK
|
||||
#pragma multi_compile _ DIRLIGHTMAP_COMBINED
|
||||
#pragma multi_compile _ LIGHTMAP_ON
|
||||
#pragma multi_compile _ DYNAMICLIGHTMAP_ON
|
||||
#pragma multi_compile_fragment _ LOD_FADE_CROSSFADE
|
||||
#pragma multi_compile_fog
|
||||
#pragma multi_compile_fragment _ DEBUG_DISPLAY
|
||||
|
||||
//--------------------------------------
|
||||
// GPU Instancing
|
||||
#pragma multi_compile_instancing
|
||||
#pragma instancing_options renderinglayer
|
||||
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl"
|
||||
|
||||
#include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.universal/Shaders/LitForwardPass.hlsl"
|
||||
ENDHLSL
|
||||
}
|
||||
|
||||
Pass
|
||||
{
|
||||
Name "ShadowCaster"
|
||||
Tags
|
||||
{
|
||||
"LightMode" = "ShadowCaster"
|
||||
}
|
||||
|
||||
// -------------------------------------
|
||||
// Render State Commands
|
||||
ZWrite On
|
||||
ZTest LEqual
|
||||
ColorMask 0
|
||||
Cull[_Cull]
|
||||
|
||||
HLSLPROGRAM
|
||||
#pragma target 2.0
|
||||
|
||||
// -------------------------------------
|
||||
// Shader Stages
|
||||
#pragma vertex ShadowPassVertex
|
||||
#pragma fragment ShadowPassFragment
|
||||
|
||||
// -------------------------------------
|
||||
// Material Keywords
|
||||
#pragma shader_feature_local _ALPHATEST_ON
|
||||
#pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
|
||||
|
||||
//--------------------------------------
|
||||
// GPU Instancing
|
||||
#pragma multi_compile_instancing
|
||||
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl"
|
||||
|
||||
// -------------------------------------
|
||||
// Universal Pipeline keywords
|
||||
|
||||
// -------------------------------------
|
||||
// Unity defined keywords
|
||||
#pragma multi_compile_fragment _ LOD_FADE_CROSSFADE
|
||||
|
||||
// This is used during shadow map generation to differentiate between directional and punctual light shadows, as they use different formulas to apply Normal Bias
|
||||
#pragma multi_compile_vertex _ _CASTING_PUNCTUAL_LIGHT_SHADOW
|
||||
|
||||
// -------------------------------------
|
||||
// Includes
|
||||
#include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.universal/Shaders/ShadowCasterPass.hlsl"
|
||||
ENDHLSL
|
||||
}
|
||||
|
||||
Pass
|
||||
{
|
||||
// Lightmode matches the ShaderPassName set in UniversalRenderPipeline.cs. SRPDefaultUnlit and passes with
|
||||
// no LightMode tag are also rendered by Universal Render Pipeline
|
||||
Name "GBuffer"
|
||||
Tags
|
||||
{
|
||||
"LightMode" = "UniversalGBuffer"
|
||||
}
|
||||
|
||||
// -------------------------------------
|
||||
// Render State Commands
|
||||
ZWrite[_ZWrite]
|
||||
ZTest LEqual
|
||||
Cull[_Cull]
|
||||
|
||||
HLSLPROGRAM
|
||||
#pragma target 4.5
|
||||
|
||||
// Deferred Rendering Path does not support the OpenGL-based graphics API:
|
||||
// Desktop OpenGL, OpenGL ES 3.0, WebGL 2.0.
|
||||
#pragma exclude_renderers gles3 glcore
|
||||
|
||||
// -------------------------------------
|
||||
// Shader Stages
|
||||
#pragma vertex LitGBufferPassVertex
|
||||
#pragma fragment LitGBufferPassFragment
|
||||
|
||||
// -------------------------------------
|
||||
// Material Keywords
|
||||
#pragma shader_feature_local _NORMALMAP
|
||||
#pragma shader_feature_local_fragment _ALPHATEST_ON
|
||||
//#pragma shader_feature_local_fragment _ALPHAPREMULTIPLY_ON
|
||||
#pragma shader_feature_local_fragment _EMISSION
|
||||
#pragma shader_feature_local_fragment _METALLICSPECGLOSSMAP
|
||||
#pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
|
||||
#pragma shader_feature_local_fragment _OCCLUSIONMAP
|
||||
#pragma shader_feature_local _PARALLAXMAP
|
||||
#pragma shader_feature_local _ _DETAIL_MULX2 _DETAIL_SCALED
|
||||
|
||||
#pragma shader_feature_local_fragment _SPECULARHIGHLIGHTS_OFF
|
||||
#pragma shader_feature_local_fragment _ENVIRONMENTREFLECTIONS_OFF
|
||||
#pragma shader_feature_local_fragment _SPECULAR_SETUP
|
||||
#pragma shader_feature_local _RECEIVE_SHADOWS_OFF
|
||||
|
||||
// -------------------------------------
|
||||
// Universal Pipeline keywords
|
||||
#pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
|
||||
//#pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS
|
||||
//#pragma multi_compile _ _ADDITIONAL_LIGHT_SHADOWS
|
||||
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING
|
||||
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION
|
||||
#pragma multi_compile_fragment _ _SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH
|
||||
#pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3
|
||||
#pragma multi_compile_fragment _ _RENDER_PASS_ENABLED
|
||||
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl"
|
||||
|
||||
// -------------------------------------
|
||||
// Unity defined keywords
|
||||
#pragma multi_compile _ LIGHTMAP_SHADOW_MIXING
|
||||
#pragma multi_compile _ SHADOWS_SHADOWMASK
|
||||
#pragma multi_compile _ DIRLIGHTMAP_COMBINED
|
||||
#pragma multi_compile _ LIGHTMAP_ON
|
||||
#pragma multi_compile _ DYNAMICLIGHTMAP_ON
|
||||
#pragma multi_compile_fragment _ LOD_FADE_CROSSFADE
|
||||
#pragma multi_compile_fragment _ _GBUFFER_NORMALS_OCT
|
||||
|
||||
//--------------------------------------
|
||||
// GPU Instancing
|
||||
#pragma multi_compile_instancing
|
||||
#pragma instancing_options renderinglayer
|
||||
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl"
|
||||
|
||||
// -------------------------------------
|
||||
// Includes
|
||||
#include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.universal/Shaders/LitGBufferPass.hlsl"
|
||||
ENDHLSL
|
||||
}
|
||||
|
||||
Pass
|
||||
{
|
||||
Name "DepthOnly"
|
||||
Tags
|
||||
{
|
||||
"LightMode" = "DepthOnly"
|
||||
}
|
||||
|
||||
// -------------------------------------
|
||||
// Render State Commands
|
||||
ZWrite On
|
||||
ColorMask R
|
||||
Cull[_Cull]
|
||||
|
||||
HLSLPROGRAM
|
||||
#pragma target 2.0
|
||||
|
||||
// -------------------------------------
|
||||
// Shader Stages
|
||||
#pragma vertex DepthOnlyVertex
|
||||
#pragma fragment DepthOnlyFragment
|
||||
|
||||
// -------------------------------------
|
||||
// Material Keywords
|
||||
#pragma shader_feature_local _ALPHATEST_ON
|
||||
#pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
|
||||
|
||||
// -------------------------------------
|
||||
// Unity defined keywords
|
||||
#pragma multi_compile_fragment _ LOD_FADE_CROSSFADE
|
||||
|
||||
//--------------------------------------
|
||||
// GPU Instancing
|
||||
#pragma multi_compile_instancing
|
||||
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl"
|
||||
|
||||
// -------------------------------------
|
||||
// Includes
|
||||
#include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.universal/Shaders/DepthOnlyPass.hlsl"
|
||||
ENDHLSL
|
||||
}
|
||||
|
||||
// This pass is used when drawing to a _CameraNormalsTexture texture
|
||||
Pass
|
||||
{
|
||||
Name "DepthNormals"
|
||||
Tags
|
||||
{
|
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// -------------------------------------
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// Render State Commands
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ZWrite On
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Cull[_Cull]
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HLSLPROGRAM
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#pragma target 2.0
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// -------------------------------------
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// Shader Stages
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// -------------------------------------
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// Material Keywords
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#pragma shader_feature_local _PARALLAXMAP
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#pragma shader_feature_local _ _DETAIL_MULX2 _DETAIL_SCALED
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#pragma shader_feature_local _ALPHATEST_ON
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// -------------------------------------
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// Unity defined keywords
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#pragma multi_compile_fragment _ LOD_FADE_CROSSFADE
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// -------------------------------------
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// Universal Pipeline keywords
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#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl"
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//--------------------------------------
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// GPU Instancing
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#pragma multi_compile_instancing
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#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl"
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// -------------------------------------
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// Includes
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#include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/Shaders/LitDepthNormalsPass.hlsl"
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ENDHLSL
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}
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// This pass it not used during regular rendering, only for lightmap baking.
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Pass
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{
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Name "Meta"
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Tags
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{
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"LightMode" = "Meta"
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}
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// -------------------------------------
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// Render State Commands
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Cull Off
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HLSLPROGRAM
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#pragma target 2.0
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// -------------------------------------
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// Shader Stages
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#pragma vertex UniversalVertexMeta
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#pragma fragment UniversalFragmentMetaLit
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// -------------------------------------
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// Material Keywords
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#pragma shader_feature_local_fragment _SPECULAR_SETUP
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#pragma shader_feature_local_fragment _EMISSION
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#pragma shader_feature_local_fragment _METALLICSPECGLOSSMAP
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#pragma shader_feature_local_fragment _ALPHATEST_ON
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#pragma shader_feature_local_fragment _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
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#pragma shader_feature_local _ _DETAIL_MULX2 _DETAIL_SCALED
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#pragma shader_feature_local_fragment _SPECGLOSSMAP
|
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#pragma shader_feature EDITOR_VISUALIZATION
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// -------------------------------------
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// Includes
|
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#include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.universal/Shaders/LitMetaPass.hlsl"
|
||||
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ENDHLSL
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}
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Pass
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{
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Name "Universal2D"
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Tags
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{
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"LightMode" = "Universal2D"
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}
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// -------------------------------------
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// Render State Commands
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Blend[_SrcBlend][_DstBlend]
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ZWrite[_ZWrite]
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Cull[_Cull]
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HLSLPROGRAM
|
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#pragma target 2.0
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// -------------------------------------
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// Shader Stages
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#pragma vertex vert
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#pragma fragment frag
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// -------------------------------------
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// Material Keywords
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#pragma shader_feature_local_fragment _ALPHATEST_ON
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#pragma shader_feature_local_fragment _ALPHAPREMULTIPLY_ON
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#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl"
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|
||||
// -------------------------------------
|
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// Includes
|
||||
#include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.universal/Shaders/Utils/Universal2D.hlsl"
|
||||
ENDHLSL
|
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}
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}
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FallBack "Hidden/Universal Render Pipeline/FallbackError"
|
||||
CustomEditor "UnityEditor.Rendering.Universal.ShaderGUI.LitShader"
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||||
}
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9
Assets/Test/stencil/stencilLit.shader.meta
Normal file
9
Assets/Test/stencil/stencilLit.shader.meta
Normal file
@@ -0,0 +1,9 @@
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nonModifiableTextures: []
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userData:
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assetBundleName:
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assetBundleVariant:
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14
Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Outline.mat
Executable file → Normal file
14
Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Outline.mat
Executable file → Normal file
@@ -2,20 +2,25 @@
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--- !u!21 &2100000
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m_PrefabAsset: {fileID: 0}
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m_Name: LiberationSans SDF - Outline
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m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3}
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m_ShaderKeywords: OUTLINE_ON
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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- OUTLINE_ON
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m_DoubleSidedGI: 0
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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@@ -40,6 +45,7 @@ Material:
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _Ambient: 0.5
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||||
- _Bevel: 0.5
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@@ -50,6 +56,7 @@ Material:
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- _FaceUVSpeedX: 0
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@@ -94,7 +101,7 @@ Material:
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- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
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- _FaceColor: {r: 0.8113208, g: 0.15690637, b: 0.5063302, a: 1}
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- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
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- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
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- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
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@@ -102,3 +109,4 @@ Material:
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- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
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- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
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m_BuildTextureStacks: []
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@@ -1,15 +1,16 @@
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{
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"com.unity.collab-proxy": "2.2.0",
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"com.unity.ide.rider": "3.0.26",
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"com.github.skistua.unity-vimeditor": "https://gitee.com/b166er/unity-vimeditor.git",
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||||
"com.unity.collab-proxy": "2.5.2",
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||||
"com.unity.ide.rider": "3.0.36",
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"com.unity.ide.visualstudio": "2.0.22",
|
||||
"com.unity.ide.vscode": "1.2.5",
|
||||
"com.unity.render-pipelines.universal": "14.0.9",
|
||||
"com.unity.render-pipelines.universal": "14.0.11",
|
||||
"com.unity.test-framework": "1.1.33",
|
||||
"com.unity.textmeshpro": "3.0.6",
|
||||
"com.unity.textmeshpro": "3.0.7",
|
||||
"com.unity.timeline": "1.7.6",
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.visualscripting": "1.9.1",
|
||||
"com.unity.visualscripting": "1.9.4",
|
||||
"com.unity.modules.ai": "1.0.0",
|
||||
"com.unity.modules.androidjni": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
@@ -40,7 +41,6 @@
|
||||
"com.unity.modules.video": "1.0.0",
|
||||
"com.unity.modules.vr": "1.0.0",
|
||||
"com.unity.modules.wind": "1.0.0",
|
||||
"com.unity.modules.xr": "1.0.0",
|
||||
"com.github.skistua.unity-vimeditor": "https://gitee.com/b166er/unity-vimeditor.git"
|
||||
"com.unity.modules.xr": "1.0.0"
|
||||
}
|
||||
}
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@@ -8,16 +8,17 @@
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"hash": "3c423b8df140f6b9ae80a492177a1c4c83331811"
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},
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||||
"com.unity.burst": {
|
||||
"version": "1.8.9",
|
||||
"version": "1.8.18",
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||||
"depth": 1,
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"source": "registry",
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||||
"dependencies": {
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||||
"com.unity.mathematics": "1.2.1"
|
||||
"com.unity.mathematics": "1.2.1",
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||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.cn"
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||||
},
|
||||
"com.unity.collab-proxy": {
|
||||
"version": "2.2.0",
|
||||
"version": "2.5.2",
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"depth": 0,
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"source": "registry",
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"dependencies": {},
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@@ -31,7 +32,7 @@
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"url": "https://packages.unity.cn"
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},
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"com.unity.ide.rider": {
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"version": "3.0.26",
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"version": "3.0.36",
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"depth": 0,
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"source": "registry",
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"dependencies": {
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@@ -63,7 +64,7 @@
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"url": "https://packages.unity.cn"
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},
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"com.unity.render-pipelines.core": {
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||||
"version": "14.0.9",
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"version": "14.0.11",
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"depth": 1,
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"source": "builtin",
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"dependencies": {
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@@ -74,14 +75,23 @@
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}
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},
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"com.unity.render-pipelines.universal": {
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"version": "14.0.9",
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||||
"version": "14.0.11",
|
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"depth": 0,
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"source": "builtin",
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"dependencies": {
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||||
"com.unity.mathematics": "1.2.1",
|
||||
"com.unity.burst": "1.8.9",
|
||||
"com.unity.render-pipelines.core": "14.0.9",
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||||
"com.unity.shadergraph": "14.0.9"
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||||
"com.unity.render-pipelines.core": "14.0.11",
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"com.unity.shadergraph": "14.0.11",
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"com.unity.render-pipelines.universal-config": "14.0.9"
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}
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},
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"com.unity.render-pipelines.universal-config": {
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"version": "14.0.10",
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"depth": 1,
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"source": "builtin",
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"dependencies": {
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"com.unity.render-pipelines.core": "14.0.10"
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}
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},
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"com.unity.searcher": {
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@@ -92,11 +102,11 @@
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"url": "https://packages.unity.cn"
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},
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"com.unity.shadergraph": {
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"version": "14.0.9",
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"version": "14.0.11",
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"depth": 1,
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"source": "builtin",
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"dependencies": {
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"com.unity.render-pipelines.core": "14.0.9",
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"com.unity.render-pipelines.core": "14.0.11",
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"com.unity.searcher": "4.9.2"
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}
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},
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@@ -112,7 +122,7 @@
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"url": "https://packages.unity.cn"
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},
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"com.unity.textmeshpro": {
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"version": "3.0.6",
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"version": "3.0.7",
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"depth": 0,
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"source": "registry",
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@@ -142,7 +152,7 @@
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},
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"com.unity.visualscripting": {
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"version": "1.9.1",
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"version": "1.9.4",
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"depth": 0,
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"source": "registry",
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m_Shader: {fileID: 4800000, guid: 5e1bb555fbe9641c1b49b207771e3641, type: 3}
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m_Name: FSBlur
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m_Shader: {fileID: 4800000, guid: 4cb3a33af23f76541a3829b6fe8b4bed, type: 3}
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8
Packages/zzwater/Mats/FSBlur.mat.meta
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Reference in New Issue
Block a user