[M] add fswave FSBlur Test scripts
This commit is contained in:
@@ -1,17 +0,0 @@
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using UnityEditor;
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using zzwater;
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public class SRPTest
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{
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[MenuItem("SRPTest/Active wave")]
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static void AciveWave()
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{
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URPHelper.RendererFeatureSetActive (true, "FullScreenPassRendererFeature");
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}
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[MenuItem("SRPTest/Deactivate wave")]
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static void DeactivateWave()
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{
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URPHelper.RendererFeatureSetActive (false, "FullScreenPassRendererFeature");
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,5 +1,25 @@
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%YAML 1.1
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m_GameObject: {fileID: 0}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 6d613f08f173d4dd895bb07b3230baa9, type: 3}
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m_Name: FSBlur
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m_EditorClassIdentifier:
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@@ -16,8 +36,10 @@ MonoBehaviour:
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type: 3}
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hdrDebugViewPS: {fileID: 4800000, guid: 573620ae32aec764abd4d728906d2587, type: 3}
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m_RendererFeatures: []
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m_RendererFeatureMap:
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m_RendererFeatures:
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- {fileID: 6810086802740779712}
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m_RendererFeatureMap: c09af09edd49825e10ba80b2d964b787
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@@ -60,3 +82,24 @@ MonoBehaviour:
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m_CopyDepthMode: 0
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 6d613f08f173d4dd895bb07b3230baa9, type: 3}
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m_Name: FSWave
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m_EditorClassIdentifier:
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injectionPoint: 600
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m_Version: 1
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30
Assets/Test/Scripts/RendererFeatureToggle.cs
Normal file
30
Assets/Test/Scripts/RendererFeatureToggle.cs
Normal file
@@ -0,0 +1,30 @@
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using UnityEngine;
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using zzwater;
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public class RendererFeatureToggle : MonoBehaviour
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{
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void OnGUI()
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{
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GUILayout.Label("W Toggle FSWave");
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GUILayout.Label("B Toggle FSBlur");
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}
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void Update()
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{
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if (Input.GetKeyUp(KeyCode.W))
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{
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ToggleRendererFeature("FSWave");
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}
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if(Input.GetKeyUp(KeyCode.B))
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{
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ToggleRendererFeature("FSBlur");
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}
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}
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private void ToggleRendererFeature(string featureName)
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{
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var feature = URPHelper.FindAndCacheRendererFeature(featureName);
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feature?.SetActive(!feature.isActive);
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}
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}
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: d44a821c64507624e88e7f1240c5cefe
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guid: ebe6847dadb94f545ba84ecdc50f5b2e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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@@ -1,18 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TestOnRenderImage : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@@ -147,7 +147,7 @@ Transform:
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m_GameObject: {fileID: 796612278}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: -0.725, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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@@ -171,6 +171,7 @@ GameObject:
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- component: {fileID: 850493788}
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- component: {fileID: 850493787}
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- component: {fileID: 850493790}
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- component: {fileID: 850493791}
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m_Layer: 0
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m_Name: Main Camera
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m_TagString: MainCamera
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@@ -218,7 +219,7 @@ Camera:
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width: 1
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height: 1
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near clip plane: 0.3
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far clip plane: 1000
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far clip plane: 100
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field of view: 60
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orthographic size: 5
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@@ -245,13 +246,13 @@ Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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--- !u!114 &850493790
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@@ -296,6 +297,18 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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--- !u!1 &999887970
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GameObject:
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m_GameObject: {fileID: 999887970}
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m_LocalPosition: {x: -0.041160904, y: 0.48424995, z: -1.147}
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--- !u!1 &1031976958
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GameObject:
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@@ -417,7 +430,7 @@ MeshRenderer:
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--- !u!1 &1264153883
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GameObject:
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@@ -500,7 +513,7 @@ MeshRenderer:
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m_LocalPosition: {x: -0.01, y: 0.332, z: 6.63}
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m_LocalScale: {x: 2.5733, y: 2.5733, z: 2.5733}
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m_Father: {fileID: 796612279}
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--- !u!1 &1508057664
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GameObject:
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@@ -583,7 +596,7 @@ MeshRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalPosition: {x: 0.72, y: 0.117, z: 6.24}
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m_LocalScale: {x: 2.5733, y: 2.5733, z: 2.5733}
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--- !u!1 &1621975248
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@@ -666,7 +679,7 @@ MeshRenderer:
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@@ -704,13 +717,13 @@ Transform:
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--- !u!1 &1625038973
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@@ -749,7 +762,7 @@ MeshRenderer:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 2.5733, y: 2.5733, z: 2.5733}
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--- !u!33 &1190685432395387274
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@@ -810,13 +823,13 @@ Transform:
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serializedVersion: 2
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m_LocalPosition: {x: 0.47, y: 0.019, z: -0.038}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalRotation: {x: 0, y: 1, z: 0, w: 0}
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m_LocalPosition: {x: 0.484, y: -0.025, z: 2}
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m_LocalScale: {x: 2.5733, y: 2.5733, z: 2.5733}
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m_Father: {fileID: 796612279}
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m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0}
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--- !u!1 &3198155167939134613
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GameObject:
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@@ -855,7 +868,7 @@ MeshRenderer:
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m_RendererPriority: 0
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m_Materials:
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134
Packages/zzwater/Mats/FSBlur.mat
Normal file
134
Packages/zzwater/Mats/FSBlur.mat
Normal file
@@ -0,0 +1,134 @@
|
||||
%YAML 1.1
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Reference in New Issue
Block a user