Compare commits
10 Commits
7a16cd1c5a
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65506b44aa
| Author | SHA1 | Date | |
|---|---|---|---|
| 65506b44aa | |||
| 7aef099b44 | |||
| d764abfd7d | |||
| 130cc22348 | |||
| d2d11c52e3 | |||
| cb050e34d2 | |||
| a1b10ded5c | |||
| 2ebc7db115 | |||
| 6752d8b4f8 | |||
| e1775823a8 |
13
.idea/.idea.zzwater/.idea/.gitignore
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vendored
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13
.idea/.idea.zzwater/.idea/.gitignore
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vendored
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# Default ignored files
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/shelf/
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/workspace.xml
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6
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4
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4
.idea/.idea.zzwater/.idea/encodings.xml
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8
.idea/.idea.zzwater/.idea/indexLayout.xml
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6
.idea/.idea.zzwater/.idea/vcs.xml
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Normal file
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8
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136
Assets/ABPackage/fish/F_bigbaikaloilfish.mat
Normal file
136
Assets/ABPackage/fish/F_bigbaikaloilfish.mat
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@@ -0,0 +1,136 @@
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Assets/ABPackage/fish/F_bigbaikaloilfish.mat.meta
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Assets/ABPackage/fish/F_bigbaikaloilfish.meta
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Assets/ABPackage/fish/F_bigbaikaloilfish.png
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140
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80
Assets/ABPackage/fish/F_bigbaikaloilfish.prefab
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80
Assets/ABPackage/fish/F_bigbaikaloilfish.prefab
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1098
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File diff suppressed because it is too large
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8
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Normal file
8
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30
Assets/Test/Scripts/RendererFeatureToggle.cs
Normal file
30
Assets/Test/Scripts/RendererFeatureToggle.cs
Normal file
@@ -0,0 +1,30 @@
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|
using UnityEngine;
|
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|
using zzwater;
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{
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{
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11
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Normal file
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Normal file
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42
Assets/Test/Shader Graphs_fstest.mat
Normal file
42
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Normal file
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135
Assets/Test/UnderWater/bg.mat
Normal file
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Assets/Test/UnderWater/bg.mat.meta
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70
Assets/Test/UnderWater/testshader.shader
Normal file
70
Assets/Test/UnderWater/testshader.shader
Normal file
@@ -0,0 +1,70 @@
|
|||||||
|
|
||||||
|
Shader "zzwater/testshader"
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|
{
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|
Properties
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|
{
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|
_MainTex ("Albedo (RGB)", 2D) = "white" {}
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}
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SubShader
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{
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Tags
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{
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|
"RenderType" = "Opaque"
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|
"RenderPipeline" = "UniversalPipeline"
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|
"UniversalMaterialType" = "Lit"
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|
"IgnoreProjector" = "True"
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|
}
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|
LOD 300
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|
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|
Pass
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|
{
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|
Name "ForwardLit"
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Tags { "LightMode" = "UniversalForward" }
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ZCLIP On
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|
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HLSLPROGRAM
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#pragma vertex vert
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|
#pragma fragment frag
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|
#pragma multi_compile _ _MAIN_LIGHT_SHADOWS
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|
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|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
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|
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|
sampler2D _MainTex;
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|
float4 _MainTex_ST;
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|
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|
struct Attributes {
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|
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|
float4 positionOS : POSITION;
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|
float2 uv : TEXCOORD0;
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|
};
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|
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|
struct Varyings
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|
{
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|
float4 positionHCS : SV_POSITION;
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|
float2 uv : TEXCOORD0;
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|
float3 phase: TEXTCOORD1;
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|
};
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|
|
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|
Varyings vert (Attributes v)
|
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|
{
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|
Varyings o;
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|
float4x4 mx = GetObjectToWorldMatrix();
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|
o.positionHCS = TransformObjectToHClip(v.positionOS);
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|
float factor = dot(float3(mx[0].w, mx[1].w, mx[2].w), 1);
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|
o.phase = sin(_Time.y * 1.5 + factor);
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|
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
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|
return o;
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|
}
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|
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|
half4 frag (Varyings i) : SV_Target
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|
{
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|
half4 albedo = tex2D(_MainTex, i.uv);
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|
clip(albedo.a - 0.5);
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|
return float4(i.phase.xxx, 1);
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|
}
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|
ENDHLSL
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|
}
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|
}
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|
}
|
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9
Assets/Test/UnderWater/testshader.shader.meta
Normal file
9
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Normal file
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899
Assets/Test/UnderWater/underwater.unity
Normal file
899
Assets/Test/UnderWater/underwater.unity
Normal file
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#ifndef WIND_ANIM
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#ifndef WIND_ANIM
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#define WIND_ANIM
|
#define WIND_ANIM
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// SmoothTriangleWave function
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inline float4 SmoothCurve( float4 x ) {
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inline float SmoothTriangleWave(float x)
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return x * x *( 3.0 - 2.0 * x );
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{
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// 将输入值限制在 [0, 1] 范围内,使用 frac 函数保证值是周期性的
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x = frac(x);
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return 1.0 - abs(2.0 * x - 1.0); // 生成平滑的三角波
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inline float4 SmoothTriangleWave(float4 x)
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{
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return float4(SmoothTriangleWave(x.x), SmoothTriangleWave(x.y), SmoothTriangleWave(x.z), SmoothTriangleWave(x.w));
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inline void WindVert_float(float4 pos, float3 normal, float3 vertColor, float4 wind, float speed, float amplitude, out float4 aniPos)
|
inline void WindVert_float(float4 pos, float3 normal, float3 vertColor, float4 wind, float speed, float amplitude, out float4 aniPos)
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135
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135
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"m_FunctionSource": "",
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"m_FunctionBody": "//waveSize = 5\r\n// _Amplitude = 0.005\r\r\nfloat X = uv.x * 5 + _Time.y;\r\nfloat Y = uv.y * 5 + _Time.y;\r\nfloat Xoffset = cos(X-Y)* 0.005 *cos(Y);\r\nfloat Yoffset = sin(X+Y)* 0.005 * sin(Y);\r\nOut = uv + float2(Xoffset, Yoffset);\r\n"
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"normal",
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"motion vector",
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"blit"
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"a": 1.0
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10
Assets/Test/fstest.shadergraph.meta
Normal file
10
Assets/Test/fstest.shadergraph.meta
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|
fileFormatVersion: 2
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guid: 427374d7de305424bbe241d698028a64
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ScriptedImporter:
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internalIDToNameTable: []
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assetBundleName:
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assetBundleVariant:
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script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
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8
Assets/Test/stencil.meta
Normal file
8
Assets/Test/stencil.meta
Normal file
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|
fileFormatVersion: 2
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guid: ce8b0bf179f9a48ae92c6e0a8bc32eee
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externalObjects: {}
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483
Assets/Test/stencil/stencilLit.shader
Normal file
483
Assets/Test/stencil/stencilLit.shader
Normal file
@@ -0,0 +1,483 @@
|
|||||||
|
Shader "custom/stencilLit"
|
||||||
|
{
|
||||||
|
Properties
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||||||
|
{
|
||||||
|
// Specular vs Metallic workflow
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|
_WorkflowMode("WorkflowMode", Float) = 1.0
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|
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|
[MainTexture] _BaseMap("Albedo", 2D) = "white" {}
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||||||
|
[MainColor] _BaseColor("Color", Color) = (1,1,1,1)
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||||||
|
|
||||||
|
_Cutoff("Alpha Cutoff", Range(0.0, 1.0)) = 0.5
|
||||||
|
|
||||||
|
_Smoothness("Smoothness", Range(0.0, 1.0)) = 0.5
|
||||||
|
_SmoothnessTextureChannel("Smoothness texture channel", Float) = 0
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||||||
|
|
||||||
|
_Metallic("Metallic", Range(0.0, 1.0)) = 0.0
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||||||
|
_MetallicGlossMap("Metallic", 2D) = "white" {}
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||||||
|
|
||||||
|
_SpecColor("Specular", Color) = (0.2, 0.2, 0.2)
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||||||
|
_SpecGlossMap("Specular", 2D) = "white" {}
|
||||||
|
|
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|
[ToggleOff] _SpecularHighlights("Specular Highlights", Float) = 1.0
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||||||
|
[ToggleOff] _EnvironmentReflections("Environment Reflections", Float) = 1.0
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||||||
|
|
||||||
|
_BumpScale("Scale", Float) = 1.0
|
||||||
|
_BumpMap("Normal Map", 2D) = "bump" {}
|
||||||
|
|
||||||
|
_Parallax("Scale", Range(0.005, 0.08)) = 0.005
|
||||||
|
_ParallaxMap("Height Map", 2D) = "black" {}
|
||||||
|
|
||||||
|
_OcclusionStrength("Strength", Range(0.0, 1.0)) = 1.0
|
||||||
|
_OcclusionMap("Occlusion", 2D) = "white" {}
|
||||||
|
|
||||||
|
[HDR] _EmissionColor("Color", Color) = (0,0,0)
|
||||||
|
_EmissionMap("Emission", 2D) = "white" {}
|
||||||
|
|
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|
_DetailMask("Detail Mask", 2D) = "white" {}
|
||||||
|
_DetailAlbedoMapScale("Scale", Range(0.0, 2.0)) = 1.0
|
||||||
|
_DetailAlbedoMap("Detail Albedo x2", 2D) = "linearGrey" {}
|
||||||
|
_DetailNormalMapScale("Scale", Range(0.0, 2.0)) = 1.0
|
||||||
|
[Normal] _DetailNormalMap("Normal Map", 2D) = "bump" {}
|
||||||
|
|
||||||
|
// SRP batching compatibility for Clear Coat (Not used in Lit)
|
||||||
|
[HideInInspector] _ClearCoatMask("_ClearCoatMask", Float) = 0.0
|
||||||
|
[HideInInspector] _ClearCoatSmoothness("_ClearCoatSmoothness", Float) = 0.0
|
||||||
|
|
||||||
|
// Blending state
|
||||||
|
_Surface("__surface", Float) = 0.0
|
||||||
|
_Blend("__blend", Float) = 0.0
|
||||||
|
_Cull("__cull", Float) = 2.0
|
||||||
|
[ToggleUI] _AlphaClip("__clip", Float) = 0.0
|
||||||
|
[HideInInspector] _SrcBlend("__src", Float) = 1.0
|
||||||
|
[HideInInspector] _DstBlend("__dst", Float) = 0.0
|
||||||
|
[HideInInspector] _SrcBlendAlpha("__srcA", Float) = 1.0
|
||||||
|
[HideInInspector] _DstBlendAlpha("__dstA", Float) = 0.0
|
||||||
|
[HideInInspector] _ZWrite("__zw", Float) = 1.0
|
||||||
|
[HideInInspector] _BlendModePreserveSpecular("_BlendModePreserveSpecular", Float) = 1.0
|
||||||
|
[HideInInspector] _AlphaToMask("__alphaToMask", Float) = 0.0
|
||||||
|
|
||||||
|
[ToggleUI] _ReceiveShadows("Receive Shadows", Float) = 1.0
|
||||||
|
// Editmode props
|
||||||
|
_QueueOffset("Queue offset", Float) = 0.0
|
||||||
|
|
||||||
|
// ObsoleteProperties
|
||||||
|
[HideInInspector] _MainTex("BaseMap", 2D) = "white" {}
|
||||||
|
[HideInInspector] _Color("Base Color", Color) = (1, 1, 1, 1)
|
||||||
|
[HideInInspector] _GlossMapScale("Smoothness", Float) = 0.0
|
||||||
|
[HideInInspector] _Glossiness("Smoothness", Float) = 0.0
|
||||||
|
[HideInInspector] _GlossyReflections("EnvironmentReflections", Float) = 0.0
|
||||||
|
|
||||||
|
[HideInInspector][NoScaleOffset]unity_Lightmaps("unity_Lightmaps", 2DArray) = "" {}
|
||||||
|
[HideInInspector][NoScaleOffset]unity_LightmapsInd("unity_LightmapsInd", 2DArray) = "" {}
|
||||||
|
[HideInInspector][NoScaleOffset]unity_ShadowMasks("unity_ShadowMasks", 2DArray) = "" {}
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
// Universal Pipeline tag is required. If Universal render pipeline is not set in the graphics settings
|
||||||
|
// this Subshader will fail. One can add a subshader below or fallback to Standard built-in to make this
|
||||||
|
// material work with both Universal Render Pipeline and Builtin Unity Pipeline
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"RenderType" = "Opaque"
|
||||||
|
"RenderPipeline" = "UniversalPipeline"
|
||||||
|
"UniversalMaterialType" = "Lit"
|
||||||
|
"IgnoreProjector" = "True"
|
||||||
|
}
|
||||||
|
LOD 300
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------
|
||||||
|
// Forward pass. Shades all light in a single pass. GI + emission + Fog
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
// Lightmode matches the ShaderPassName set in UniversalRenderPipeline.cs. SRPDefaultUnlit and passes with
|
||||||
|
// no LightMode tag are also rendered by Universal Render Pipeline
|
||||||
|
Name "ForwardLit"
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"LightMode" = "UniversalForward"
|
||||||
|
}
|
||||||
|
|
||||||
|
Stencil
|
||||||
|
{
|
||||||
|
Ref 2
|
||||||
|
Comp Always
|
||||||
|
Pass Replace
|
||||||
|
}
|
||||||
|
|
||||||
|
// -------------------------------------
|
||||||
|
// Render State Commands
|
||||||
|
Blend[_SrcBlend][_DstBlend], [_SrcBlendAlpha][_DstBlendAlpha]
|
||||||
|
ZWrite[_ZWrite]
|
||||||
|
Cull[_Cull]
|
||||||
|
AlphaToMask[_AlphaToMask]
|
||||||
|
|
||||||
|
HLSLPROGRAM
|
||||||
|
#pragma target 2.0
|
||||||
|
|
||||||
|
// -------------------------------------
|
||||||
|
// Shader Stages
|
||||||
|
#pragma vertex LitPassVertex
|
||||||
|
#pragma fragment LitPassFragment
|
||||||
|
|
||||||
|
// -------------------------------------
|
||||||
|
// Material Keywords
|
||||||
|
#pragma shader_feature_local _NORMALMAP
|
||||||
|
#pragma shader_feature_local _PARALLAXMAP
|
||||||
|
#pragma shader_feature_local _RECEIVE_SHADOWS_OFF
|
||||||
|
#pragma shader_feature_local _ _DETAIL_MULX2 _DETAIL_SCALED
|
||||||
|
#pragma shader_feature_local_fragment _SURFACE_TYPE_TRANSPARENT
|
||||||
|
#pragma shader_feature_local_fragment _ALPHATEST_ON
|
||||||
|
#pragma shader_feature_local_fragment _ _ALPHAPREMULTIPLY_ON _ALPHAMODULATE_ON
|
||||||
|
#pragma shader_feature_local_fragment _EMISSION
|
||||||
|
#pragma shader_feature_local_fragment _METALLICSPECGLOSSMAP
|
||||||
|
#pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
|
||||||
|
#pragma shader_feature_local_fragment _OCCLUSIONMAP
|
||||||
|
#pragma shader_feature_local_fragment _SPECULARHIGHLIGHTS_OFF
|
||||||
|
#pragma shader_feature_local_fragment _ENVIRONMENTREFLECTIONS_OFF
|
||||||
|
#pragma shader_feature_local_fragment _SPECULAR_SETUP
|
||||||
|
|
||||||
|
// -------------------------------------
|
||||||
|
// Universal Pipeline keywords
|
||||||
|
#pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
|
||||||
|
#pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS
|
||||||
|
#pragma multi_compile _ EVALUATE_SH_MIXED EVALUATE_SH_VERTEX
|
||||||
|
#pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS
|
||||||
|
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING
|
||||||
|
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION
|
||||||
|
#pragma multi_compile_fragment _ _SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH
|
||||||
|
#pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION
|
||||||
|
#pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3
|
||||||
|
#pragma multi_compile_fragment _ _LIGHT_COOKIES
|
||||||
|
#pragma multi_compile _ _LIGHT_LAYERS
|
||||||
|
#pragma multi_compile _ _FORWARD_PLUS
|
||||||
|
#include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl"
|
||||||
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl"
|
||||||
|
|
||||||
|
|
||||||
|
// -------------------------------------
|
||||||
|
// Unity defined keywords
|
||||||
|
#pragma multi_compile _ LIGHTMAP_SHADOW_MIXING
|
||||||
|
#pragma multi_compile _ SHADOWS_SHADOWMASK
|
||||||
|
#pragma multi_compile _ DIRLIGHTMAP_COMBINED
|
||||||
|
#pragma multi_compile _ LIGHTMAP_ON
|
||||||
|
#pragma multi_compile _ DYNAMICLIGHTMAP_ON
|
||||||
|
#pragma multi_compile_fragment _ LOD_FADE_CROSSFADE
|
||||||
|
#pragma multi_compile_fog
|
||||||
|
#pragma multi_compile_fragment _ DEBUG_DISPLAY
|
||||||
|
|
||||||
|
//--------------------------------------
|
||||||
|
// GPU Instancing
|
||||||
|
#pragma multi_compile_instancing
|
||||||
|
#pragma instancing_options renderinglayer
|
||||||
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl"
|
||||||
|
|
||||||
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl"
|
||||||
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/LitForwardPass.hlsl"
|
||||||
|
ENDHLSL
|
||||||
|
}
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
Name "ShadowCaster"
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"LightMode" = "ShadowCaster"
|
||||||
|
}
|
||||||
|
|
||||||
|
// -------------------------------------
|
||||||
|
// Render State Commands
|
||||||
|
ZWrite On
|
||||||
|
ZTest LEqual
|
||||||
|
ColorMask 0
|
||||||
|
Cull[_Cull]
|
||||||
|
|
||||||
|
HLSLPROGRAM
|
||||||
|
#pragma target 2.0
|
||||||
|
|
||||||
|
// -------------------------------------
|
||||||
|
// Shader Stages
|
||||||
|
#pragma vertex ShadowPassVertex
|
||||||
|
#pragma fragment ShadowPassFragment
|
||||||
|
|
||||||
|
// -------------------------------------
|
||||||
|
// Material Keywords
|
||||||
|
#pragma shader_feature_local _ALPHATEST_ON
|
||||||
|
#pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
|
||||||
|
|
||||||
|
//--------------------------------------
|
||||||
|
// GPU Instancing
|
||||||
|
#pragma multi_compile_instancing
|
||||||
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl"
|
||||||
|
|
||||||
|
// -------------------------------------
|
||||||
|
// Universal Pipeline keywords
|
||||||
|
|
||||||
|
// -------------------------------------
|
||||||
|
// Unity defined keywords
|
||||||
|
#pragma multi_compile_fragment _ LOD_FADE_CROSSFADE
|
||||||
|
|
||||||
|
// This is used during shadow map generation to differentiate between directional and punctual light shadows, as they use different formulas to apply Normal Bias
|
||||||
|
#pragma multi_compile_vertex _ _CASTING_PUNCTUAL_LIGHT_SHADOW
|
||||||
|
|
||||||
|
// -------------------------------------
|
||||||
|
// Includes
|
||||||
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl"
|
||||||
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/ShadowCasterPass.hlsl"
|
||||||
|
ENDHLSL
|
||||||
|
}
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
// Lightmode matches the ShaderPassName set in UniversalRenderPipeline.cs. SRPDefaultUnlit and passes with
|
||||||
|
// no LightMode tag are also rendered by Universal Render Pipeline
|
||||||
|
Name "GBuffer"
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"LightMode" = "UniversalGBuffer"
|
||||||
|
}
|
||||||
|
|
||||||
|
// -------------------------------------
|
||||||
|
// Render State Commands
|
||||||
|
ZWrite[_ZWrite]
|
||||||
|
ZTest LEqual
|
||||||
|
Cull[_Cull]
|
||||||
|
|
||||||
|
HLSLPROGRAM
|
||||||
|
#pragma target 4.5
|
||||||
|
|
||||||
|
// Deferred Rendering Path does not support the OpenGL-based graphics API:
|
||||||
|
// Desktop OpenGL, OpenGL ES 3.0, WebGL 2.0.
|
||||||
|
#pragma exclude_renderers gles3 glcore
|
||||||
|
|
||||||
|
// -------------------------------------
|
||||||
|
// Shader Stages
|
||||||
|
#pragma vertex LitGBufferPassVertex
|
||||||
|
#pragma fragment LitGBufferPassFragment
|
||||||
|
|
||||||
|
// -------------------------------------
|
||||||
|
// Material Keywords
|
||||||
|
#pragma shader_feature_local _NORMALMAP
|
||||||
|
#pragma shader_feature_local_fragment _ALPHATEST_ON
|
||||||
|
//#pragma shader_feature_local_fragment _ALPHAPREMULTIPLY_ON
|
||||||
|
#pragma shader_feature_local_fragment _EMISSION
|
||||||
|
#pragma shader_feature_local_fragment _METALLICSPECGLOSSMAP
|
||||||
|
#pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
|
||||||
|
#pragma shader_feature_local_fragment _OCCLUSIONMAP
|
||||||
|
#pragma shader_feature_local _PARALLAXMAP
|
||||||
|
#pragma shader_feature_local _ _DETAIL_MULX2 _DETAIL_SCALED
|
||||||
|
|
||||||
|
#pragma shader_feature_local_fragment _SPECULARHIGHLIGHTS_OFF
|
||||||
|
#pragma shader_feature_local_fragment _ENVIRONMENTREFLECTIONS_OFF
|
||||||
|
#pragma shader_feature_local_fragment _SPECULAR_SETUP
|
||||||
|
#pragma shader_feature_local _RECEIVE_SHADOWS_OFF
|
||||||
|
|
||||||
|
// -------------------------------------
|
||||||
|
// Universal Pipeline keywords
|
||||||
|
#pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
|
||||||
|
//#pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS
|
||||||
|
//#pragma multi_compile _ _ADDITIONAL_LIGHT_SHADOWS
|
||||||
|
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING
|
||||||
|
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION
|
||||||
|
#pragma multi_compile_fragment _ _SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH
|
||||||
|
#pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3
|
||||||
|
#pragma multi_compile_fragment _ _RENDER_PASS_ENABLED
|
||||||
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl"
|
||||||
|
|
||||||
|
// -------------------------------------
|
||||||
|
// Unity defined keywords
|
||||||
|
#pragma multi_compile _ LIGHTMAP_SHADOW_MIXING
|
||||||
|
#pragma multi_compile _ SHADOWS_SHADOWMASK
|
||||||
|
#pragma multi_compile _ DIRLIGHTMAP_COMBINED
|
||||||
|
#pragma multi_compile _ LIGHTMAP_ON
|
||||||
|
#pragma multi_compile _ DYNAMICLIGHTMAP_ON
|
||||||
|
#pragma multi_compile_fragment _ LOD_FADE_CROSSFADE
|
||||||
|
#pragma multi_compile_fragment _ _GBUFFER_NORMALS_OCT
|
||||||
|
|
||||||
|
//--------------------------------------
|
||||||
|
// GPU Instancing
|
||||||
|
#pragma multi_compile_instancing
|
||||||
|
#pragma instancing_options renderinglayer
|
||||||
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl"
|
||||||
|
|
||||||
|
// -------------------------------------
|
||||||
|
// Includes
|
||||||
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl"
|
||||||
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/LitGBufferPass.hlsl"
|
||||||
|
ENDHLSL
|
||||||
|
}
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
Name "DepthOnly"
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"LightMode" = "DepthOnly"
|
||||||
|
}
|
||||||
|
|
||||||
|
// -------------------------------------
|
||||||
|
// Render State Commands
|
||||||
|
ZWrite On
|
||||||
|
ColorMask R
|
||||||
|
Cull[_Cull]
|
||||||
|
|
||||||
|
HLSLPROGRAM
|
||||||
|
#pragma target 2.0
|
||||||
|
|
||||||
|
// -------------------------------------
|
||||||
|
// Shader Stages
|
||||||
|
#pragma vertex DepthOnlyVertex
|
||||||
|
#pragma fragment DepthOnlyFragment
|
||||||
|
|
||||||
|
// -------------------------------------
|
||||||
|
// Material Keywords
|
||||||
|
#pragma shader_feature_local _ALPHATEST_ON
|
||||||
|
#pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
|
||||||
|
|
||||||
|
// -------------------------------------
|
||||||
|
// Unity defined keywords
|
||||||
|
#pragma multi_compile_fragment _ LOD_FADE_CROSSFADE
|
||||||
|
|
||||||
|
//--------------------------------------
|
||||||
|
// GPU Instancing
|
||||||
|
#pragma multi_compile_instancing
|
||||||
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl"
|
||||||
|
|
||||||
|
// -------------------------------------
|
||||||
|
// Includes
|
||||||
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl"
|
||||||
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/DepthOnlyPass.hlsl"
|
||||||
|
ENDHLSL
|
||||||
|
}
|
||||||
|
|
||||||
|
// This pass is used when drawing to a _CameraNormalsTexture texture
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
Name "DepthNormals"
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"LightMode" = "DepthNormals"
|
||||||
|
}
|
||||||
|
|
||||||
|
// -------------------------------------
|
||||||
|
// Render State Commands
|
||||||
|
ZWrite On
|
||||||
|
Cull[_Cull]
|
||||||
|
|
||||||
|
HLSLPROGRAM
|
||||||
|
#pragma target 2.0
|
||||||
|
|
||||||
|
// -------------------------------------
|
||||||
|
// Shader Stages
|
||||||
|
#pragma vertex DepthNormalsVertex
|
||||||
|
#pragma fragment DepthNormalsFragment
|
||||||
|
|
||||||
|
// -------------------------------------
|
||||||
|
// Material Keywords
|
||||||
|
#pragma shader_feature_local _NORMALMAP
|
||||||
|
#pragma shader_feature_local _PARALLAXMAP
|
||||||
|
#pragma shader_feature_local _ _DETAIL_MULX2 _DETAIL_SCALED
|
||||||
|
#pragma shader_feature_local _ALPHATEST_ON
|
||||||
|
#pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
|
||||||
|
|
||||||
|
// -------------------------------------
|
||||||
|
// Unity defined keywords
|
||||||
|
#pragma multi_compile_fragment _ LOD_FADE_CROSSFADE
|
||||||
|
|
||||||
|
// -------------------------------------
|
||||||
|
// Universal Pipeline keywords
|
||||||
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl"
|
||||||
|
|
||||||
|
//--------------------------------------
|
||||||
|
// GPU Instancing
|
||||||
|
#pragma multi_compile_instancing
|
||||||
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl"
|
||||||
|
|
||||||
|
// -------------------------------------
|
||||||
|
// Includes
|
||||||
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl"
|
||||||
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/LitDepthNormalsPass.hlsl"
|
||||||
|
ENDHLSL
|
||||||
|
}
|
||||||
|
|
||||||
|
// This pass it not used during regular rendering, only for lightmap baking.
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
Name "Meta"
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"LightMode" = "Meta"
|
||||||
|
}
|
||||||
|
|
||||||
|
// -------------------------------------
|
||||||
|
// Render State Commands
|
||||||
|
Cull Off
|
||||||
|
|
||||||
|
HLSLPROGRAM
|
||||||
|
#pragma target 2.0
|
||||||
|
|
||||||
|
// -------------------------------------
|
||||||
|
// Shader Stages
|
||||||
|
#pragma vertex UniversalVertexMeta
|
||||||
|
#pragma fragment UniversalFragmentMetaLit
|
||||||
|
|
||||||
|
// -------------------------------------
|
||||||
|
// Material Keywords
|
||||||
|
#pragma shader_feature_local_fragment _SPECULAR_SETUP
|
||||||
|
#pragma shader_feature_local_fragment _EMISSION
|
||||||
|
#pragma shader_feature_local_fragment _METALLICSPECGLOSSMAP
|
||||||
|
#pragma shader_feature_local_fragment _ALPHATEST_ON
|
||||||
|
#pragma shader_feature_local_fragment _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
|
||||||
|
#pragma shader_feature_local _ _DETAIL_MULX2 _DETAIL_SCALED
|
||||||
|
#pragma shader_feature_local_fragment _SPECGLOSSMAP
|
||||||
|
#pragma shader_feature EDITOR_VISUALIZATION
|
||||||
|
|
||||||
|
// -------------------------------------
|
||||||
|
// Includes
|
||||||
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl"
|
||||||
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/LitMetaPass.hlsl"
|
||||||
|
|
||||||
|
ENDHLSL
|
||||||
|
}
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
Name "Universal2D"
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"LightMode" = "Universal2D"
|
||||||
|
}
|
||||||
|
|
||||||
|
// -------------------------------------
|
||||||
|
// Render State Commands
|
||||||
|
Blend[_SrcBlend][_DstBlend]
|
||||||
|
ZWrite[_ZWrite]
|
||||||
|
Cull[_Cull]
|
||||||
|
|
||||||
|
HLSLPROGRAM
|
||||||
|
#pragma target 2.0
|
||||||
|
|
||||||
|
// -------------------------------------
|
||||||
|
// Shader Stages
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
|
||||||
|
// -------------------------------------
|
||||||
|
// Material Keywords
|
||||||
|
#pragma shader_feature_local_fragment _ALPHATEST_ON
|
||||||
|
#pragma shader_feature_local_fragment _ALPHAPREMULTIPLY_ON
|
||||||
|
|
||||||
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl"
|
||||||
|
|
||||||
|
// -------------------------------------
|
||||||
|
// Includes
|
||||||
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl"
|
||||||
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/Utils/Universal2D.hlsl"
|
||||||
|
ENDHLSL
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
FallBack "Hidden/Universal Render Pipeline/FallbackError"
|
||||||
|
CustomEditor "UnityEditor.Rendering.Universal.ShaderGUI.LitShader"
|
||||||
|
}
|
||||||
9
Assets/Test/stencil/stencilLit.shader.meta
Normal file
9
Assets/Test/stencil/stencilLit.shader.meta
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a9160a213b1b4477da0d4299be97a83d
|
||||||
|
ShaderImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
defaultTextures: []
|
||||||
|
nonModifiableTextures: []
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
14
Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Outline.mat
Executable file → Normal file
14
Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Outline.mat
Executable file → Normal file
@@ -2,20 +2,25 @@
|
|||||||
%TAG !u! tag:unity3d.com,2011:
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
--- !u!21 &2100000
|
--- !u!21 &2100000
|
||||||
Material:
|
Material:
|
||||||
serializedVersion: 6
|
serializedVersion: 8
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_Name: LiberationSans SDF - Outline
|
m_Name: LiberationSans SDF - Outline
|
||||||
m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3}
|
m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3}
|
||||||
m_ShaderKeywords: OUTLINE_ON
|
m_Parent: {fileID: 0}
|
||||||
|
m_ModifiedSerializedProperties: 0
|
||||||
|
m_ValidKeywords:
|
||||||
|
- OUTLINE_ON
|
||||||
|
m_InvalidKeywords: []
|
||||||
m_LightmapFlags: 5
|
m_LightmapFlags: 5
|
||||||
m_EnableInstancingVariants: 0
|
m_EnableInstancingVariants: 0
|
||||||
m_DoubleSidedGI: 0
|
m_DoubleSidedGI: 0
|
||||||
m_CustomRenderQueue: -1
|
m_CustomRenderQueue: -1
|
||||||
stringTagMap: {}
|
stringTagMap: {}
|
||||||
disabledShaderPasses: []
|
disabledShaderPasses: []
|
||||||
|
m_LockedProperties:
|
||||||
m_SavedProperties:
|
m_SavedProperties:
|
||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
m_TexEnvs:
|
m_TexEnvs:
|
||||||
@@ -40,6 +45,7 @@ Material:
|
|||||||
m_Texture: {fileID: 0}
|
m_Texture: {fileID: 0}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Ints: []
|
||||||
m_Floats:
|
m_Floats:
|
||||||
- _Ambient: 0.5
|
- _Ambient: 0.5
|
||||||
- _Bevel: 0.5
|
- _Bevel: 0.5
|
||||||
@@ -50,6 +56,7 @@ Material:
|
|||||||
- _BumpFace: 0
|
- _BumpFace: 0
|
||||||
- _BumpOutline: 0
|
- _BumpOutline: 0
|
||||||
- _ColorMask: 15
|
- _ColorMask: 15
|
||||||
|
- _CullMode: 0
|
||||||
- _Diffuse: 0.5
|
- _Diffuse: 0.5
|
||||||
- _FaceDilate: 0.1
|
- _FaceDilate: 0.1
|
||||||
- _FaceUVSpeedX: 0
|
- _FaceUVSpeedX: 0
|
||||||
@@ -94,7 +101,7 @@ Material:
|
|||||||
m_Colors:
|
m_Colors:
|
||||||
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
|
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
|
||||||
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
|
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
|
||||||
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
|
- _FaceColor: {r: 0.8113208, g: 0.15690637, b: 0.5063302, a: 1}
|
||||||
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
|
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
|
||||||
- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
|
- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
|
||||||
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
@@ -102,3 +109,4 @@ Material:
|
|||||||
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
|
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
|
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
|
||||||
|
m_BuildTextureStacks: []
|
||||||
|
|||||||
@@ -1,46 +1,46 @@
|
|||||||
{
|
{
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.collab-proxy": "2.2.0",
|
"com.github.skistua.unity-vimeditor": "https://gitee.com/b166er/unity-vimeditor.git",
|
||||||
"com.unity.ide.rider": "3.0.26",
|
"com.unity.collab-proxy": "2.5.2",
|
||||||
"com.unity.ide.visualstudio": "2.0.22",
|
"com.unity.ide.rider": "3.0.36",
|
||||||
"com.unity.ide.vscode": "1.2.5",
|
"com.unity.ide.visualstudio": "2.0.22",
|
||||||
"com.unity.render-pipelines.universal": "14.0.9",
|
"com.unity.ide.vscode": "1.2.5",
|
||||||
"com.unity.test-framework": "1.1.33",
|
"com.unity.render-pipelines.universal": "14.0.11",
|
||||||
"com.unity.textmeshpro": "3.0.6",
|
"com.unity.test-framework": "1.1.33",
|
||||||
"com.unity.timeline": "1.7.6",
|
"com.unity.textmeshpro": "3.0.7",
|
||||||
"com.unity.ugui": "1.0.0",
|
"com.unity.timeline": "1.7.6",
|
||||||
"com.unity.visualscripting": "1.9.1",
|
"com.unity.ugui": "1.0.0",
|
||||||
"com.unity.modules.ai": "1.0.0",
|
"com.unity.visualscripting": "1.9.4",
|
||||||
"com.unity.modules.androidjni": "1.0.0",
|
"com.unity.modules.ai": "1.0.0",
|
||||||
"com.unity.modules.animation": "1.0.0",
|
"com.unity.modules.androidjni": "1.0.0",
|
||||||
"com.unity.modules.assetbundle": "1.0.0",
|
"com.unity.modules.animation": "1.0.0",
|
||||||
"com.unity.modules.audio": "1.0.0",
|
"com.unity.modules.assetbundle": "1.0.0",
|
||||||
"com.unity.modules.cloth": "1.0.0",
|
"com.unity.modules.audio": "1.0.0",
|
||||||
"com.unity.modules.director": "1.0.0",
|
"com.unity.modules.cloth": "1.0.0",
|
||||||
"com.unity.modules.imageconversion": "1.0.0",
|
"com.unity.modules.director": "1.0.0",
|
||||||
"com.unity.modules.imgui": "1.0.0",
|
"com.unity.modules.imageconversion": "1.0.0",
|
||||||
"com.unity.modules.jsonserialize": "1.0.0",
|
"com.unity.modules.imgui": "1.0.0",
|
||||||
"com.unity.modules.particlesystem": "1.0.0",
|
"com.unity.modules.jsonserialize": "1.0.0",
|
||||||
"com.unity.modules.physics": "1.0.0",
|
"com.unity.modules.particlesystem": "1.0.0",
|
||||||
"com.unity.modules.physics2d": "1.0.0",
|
"com.unity.modules.physics": "1.0.0",
|
||||||
"com.unity.modules.screencapture": "1.0.0",
|
"com.unity.modules.physics2d": "1.0.0",
|
||||||
"com.unity.modules.terrain": "1.0.0",
|
"com.unity.modules.screencapture": "1.0.0",
|
||||||
"com.unity.modules.terrainphysics": "1.0.0",
|
"com.unity.modules.terrain": "1.0.0",
|
||||||
"com.unity.modules.tilemap": "1.0.0",
|
"com.unity.modules.terrainphysics": "1.0.0",
|
||||||
"com.unity.modules.ui": "1.0.0",
|
"com.unity.modules.tilemap": "1.0.0",
|
||||||
"com.unity.modules.uielements": "1.0.0",
|
"com.unity.modules.ui": "1.0.0",
|
||||||
"com.unity.modules.umbra": "1.0.0",
|
"com.unity.modules.uielements": "1.0.0",
|
||||||
"com.unity.modules.unityanalytics": "1.0.0",
|
"com.unity.modules.umbra": "1.0.0",
|
||||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
"com.unity.modules.unityanalytics": "1.0.0",
|
||||||
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||||
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
||||||
"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
||||||
"com.unity.modules.unitywebrequestwww": "1.0.0",
|
"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
||||||
"com.unity.modules.vehicles": "1.0.0",
|
"com.unity.modules.unitywebrequestwww": "1.0.0",
|
||||||
"com.unity.modules.video": "1.0.0",
|
"com.unity.modules.vehicles": "1.0.0",
|
||||||
"com.unity.modules.vr": "1.0.0",
|
"com.unity.modules.video": "1.0.0",
|
||||||
"com.unity.modules.wind": "1.0.0",
|
"com.unity.modules.vr": "1.0.0",
|
||||||
"com.unity.modules.xr": "1.0.0",
|
"com.unity.modules.wind": "1.0.0",
|
||||||
"com.github.skistua.unity-vimeditor": "https://gitee.com/b166er/unity-vimeditor.git"
|
"com.unity.modules.xr": "1.0.0"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,16 +8,17 @@
|
|||||||
"hash": "3c423b8df140f6b9ae80a492177a1c4c83331811"
|
"hash": "3c423b8df140f6b9ae80a492177a1c4c83331811"
|
||||||
},
|
},
|
||||||
"com.unity.burst": {
|
"com.unity.burst": {
|
||||||
"version": "1.8.9",
|
"version": "1.8.18",
|
||||||
"depth": 1,
|
"depth": 1,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.mathematics": "1.2.1"
|
"com.unity.mathematics": "1.2.1",
|
||||||
|
"com.unity.modules.jsonserialize": "1.0.0"
|
||||||
},
|
},
|
||||||
"url": "https://packages.unity.cn"
|
"url": "https://packages.unity.cn"
|
||||||
},
|
},
|
||||||
"com.unity.collab-proxy": {
|
"com.unity.collab-proxy": {
|
||||||
"version": "2.2.0",
|
"version": "2.5.2",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {},
|
"dependencies": {},
|
||||||
@@ -31,7 +32,7 @@
|
|||||||
"url": "https://packages.unity.cn"
|
"url": "https://packages.unity.cn"
|
||||||
},
|
},
|
||||||
"com.unity.ide.rider": {
|
"com.unity.ide.rider": {
|
||||||
"version": "3.0.26",
|
"version": "3.0.36",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
@@ -63,7 +64,7 @@
|
|||||||
"url": "https://packages.unity.cn"
|
"url": "https://packages.unity.cn"
|
||||||
},
|
},
|
||||||
"com.unity.render-pipelines.core": {
|
"com.unity.render-pipelines.core": {
|
||||||
"version": "14.0.9",
|
"version": "14.0.11",
|
||||||
"depth": 1,
|
"depth": 1,
|
||||||
"source": "builtin",
|
"source": "builtin",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
@@ -74,14 +75,23 @@
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
"com.unity.render-pipelines.universal": {
|
"com.unity.render-pipelines.universal": {
|
||||||
"version": "14.0.9",
|
"version": "14.0.11",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
"source": "builtin",
|
"source": "builtin",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.mathematics": "1.2.1",
|
"com.unity.mathematics": "1.2.1",
|
||||||
"com.unity.burst": "1.8.9",
|
"com.unity.burst": "1.8.9",
|
||||||
"com.unity.render-pipelines.core": "14.0.9",
|
"com.unity.render-pipelines.core": "14.0.11",
|
||||||
"com.unity.shadergraph": "14.0.9"
|
"com.unity.shadergraph": "14.0.11",
|
||||||
|
"com.unity.render-pipelines.universal-config": "14.0.9"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.render-pipelines.universal-config": {
|
||||||
|
"version": "14.0.10",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.render-pipelines.core": "14.0.10"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"com.unity.searcher": {
|
"com.unity.searcher": {
|
||||||
@@ -92,11 +102,11 @@
|
|||||||
"url": "https://packages.unity.cn"
|
"url": "https://packages.unity.cn"
|
||||||
},
|
},
|
||||||
"com.unity.shadergraph": {
|
"com.unity.shadergraph": {
|
||||||
"version": "14.0.9",
|
"version": "14.0.11",
|
||||||
"depth": 1,
|
"depth": 1,
|
||||||
"source": "builtin",
|
"source": "builtin",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.render-pipelines.core": "14.0.9",
|
"com.unity.render-pipelines.core": "14.0.11",
|
||||||
"com.unity.searcher": "4.9.2"
|
"com.unity.searcher": "4.9.2"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -112,7 +122,7 @@
|
|||||||
"url": "https://packages.unity.cn"
|
"url": "https://packages.unity.cn"
|
||||||
},
|
},
|
||||||
"com.unity.textmeshpro": {
|
"com.unity.textmeshpro": {
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--- !u!114 &8498174157611730267
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version: 7
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8
Packages/zzwater/Mats/water_plant.mat.meta
Normal file
8
Packages/zzwater/Mats/water_plant.mat.meta
Normal file
@@ -0,0 +1,8 @@
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18
Packages/zzwater/Mods/water_mesh_l.zwatermesh.meta
Normal file
18
Packages/zzwater/Mods/water_mesh_l.zwatermesh.meta
Normal file
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0
Packages/zzwater/Mods/water_mesh_m.zwatermesh
Normal file
0
Packages/zzwater/Mods/water_mesh_m.zwatermesh
Normal file
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user