[M] foam add color

This commit is contained in:
2024-07-22 15:28:47 +08:00
parent b8d536dbc6
commit cdfd57714e
2 changed files with 5 additions and 5 deletions

View File

@@ -107,11 +107,11 @@ Material:
- _GlossyReflections: 0
- _HorizonDistance: 26.6
- _InterscetionSpeed: 1
- _IntersectionClipping: 0.741
- _IntersectionClipping: 0.735
- _IntersectionDurationMulti: 1
- _IntersectionDurationMulti1: 3.45
- _IntersectionDurationMulti2: 1.45
- _IntersectionFalloff: 0.5
- _IntersectionFalloff: 0.451
- _IntersectionLength: 1.43
- _IntersectionSpeed: -0.21
- _IntersectionTiling: 1.27

View File

@@ -111,10 +111,10 @@ float4 ForwardPassFragment(Varyings input) : SV_Target
float noise = SAMPLE_TEXTURE2D(_IntersectionNoise, sampler_IntersectionNoise, nUV + TIME_VERTEX/_IntersectionTiling * _IntersectionSpeed).r;
noise = saturate(noise + sine) * dist + dist;
//noise = smoothstep(_IntersectionClipping, 1, noise);
noise = step(_IntersectionClipping, noise);
noise = smoothstep(_IntersectionClipping, 1, noise);
//noise = step(_IntersectionClipping, noise);
//water.albedo.rgb = lerp(water.albedo.rgb, _IntersectionColor.rgb, noise);
water.albedo.rgb = lerp(water.albedo.rgb, _IntersectionColor.rgb, noise);
water.alpha = saturate(water.alpha + interSecGradient);