[M] add fswave FSBlur Test scripts
This commit is contained in:
@@ -1,17 +0,0 @@
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using UnityEditor;
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using zzwater;
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public class SRPTest
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{
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[MenuItem("SRPTest/Active wave")]
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static void AciveWave()
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{
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URPHelper.RendererFeatureSetActive (true, "FullScreenPassRendererFeature");
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}
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[MenuItem("SRPTest/Deactivate wave")]
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static void DeactivateWave()
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{
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URPHelper.RendererFeatureSetActive (false, "FullScreenPassRendererFeature");
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 79ed5f89bd7986e4484c1319e5aafadc
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,5 +1,25 @@
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%YAML 1.1
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &-8667348071685768688
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 6d613f08f173d4dd895bb07b3230baa9, type: 3}
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m_Name: FSBlur
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m_EditorClassIdentifier:
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m_Active: 0
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injectionPoint: 600
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fetchColorBuffer: 1
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requirements: 0
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passMaterial: {fileID: 2100000, guid: d910087229da1db42a2a4d8f24e7c20c, type: 2}
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passIndex: 0
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bindDepthStencilAttachment: 0
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m_Version: 1
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--- !u!114 &11400000
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--- !u!114 &11400000
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -16,8 +36,10 @@ MonoBehaviour:
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debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7,
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debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7,
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type: 3}
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type: 3}
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hdrDebugViewPS: {fileID: 4800000, guid: 573620ae32aec764abd4d728906d2587, type: 3}
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hdrDebugViewPS: {fileID: 4800000, guid: 573620ae32aec764abd4d728906d2587, type: 3}
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m_RendererFeatures: []
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m_RendererFeatures:
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m_RendererFeatureMap:
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- {fileID: 6810086802740779712}
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- {fileID: -8667348071685768688}
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m_RendererFeatureMap: c09af09edd49825e10ba80b2d964b787
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m_UseNativeRenderPass: 0
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m_UseNativeRenderPass: 0
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postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2}
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postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2}
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xrSystemData: {fileID: 11400000, guid: 60e1133243b97e347b653163a8c01b64, type: 2}
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xrSystemData: {fileID: 11400000, guid: 60e1133243b97e347b653163a8c01b64, type: 2}
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@@ -60,3 +82,24 @@ MonoBehaviour:
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m_CopyDepthMode: 0
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m_CopyDepthMode: 0
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m_AccurateGbufferNormals: 0
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m_AccurateGbufferNormals: 0
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m_IntermediateTextureMode: 1
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m_IntermediateTextureMode: 1
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--- !u!114 &6810086802740779712
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 6d613f08f173d4dd895bb07b3230baa9, type: 3}
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m_Name: FSWave
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m_EditorClassIdentifier:
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m_Active: 0
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injectionPoint: 600
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fetchColorBuffer: 1
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requirements: 0
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passMaterial: {fileID: -876546973899608171, guid: 0eed213bde3da224ab7e57ef6ec91ed5,
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type: 3}
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passIndex: 0
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bindDepthStencilAttachment: 0
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m_Version: 1
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30
Assets/Test/Scripts/RendererFeatureToggle.cs
Normal file
30
Assets/Test/Scripts/RendererFeatureToggle.cs
Normal file
@@ -0,0 +1,30 @@
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using UnityEngine;
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using zzwater;
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public class RendererFeatureToggle : MonoBehaviour
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{
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void OnGUI()
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{
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GUILayout.Label("W Toggle FSWave");
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GUILayout.Label("B Toggle FSBlur");
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}
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void Update()
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{
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if (Input.GetKeyUp(KeyCode.W))
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{
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ToggleRendererFeature("FSWave");
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}
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if(Input.GetKeyUp(KeyCode.B))
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{
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ToggleRendererFeature("FSBlur");
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}
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}
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private void ToggleRendererFeature(string featureName)
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{
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var feature = URPHelper.FindAndCacheRendererFeature(featureName);
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feature?.SetActive(!feature.isActive);
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}
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}
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: d44a821c64507624e88e7f1240c5cefe
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guid: ebe6847dadb94f545ba84ecdc50f5b2e
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MonoImporter:
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MonoImporter:
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externalObjects: {}
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externalObjects: {}
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serializedVersion: 2
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serializedVersion: 2
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@@ -1,18 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TestOnRenderImage : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@@ -147,7 +147,7 @@ Transform:
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m_GameObject: {fileID: 796612278}
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m_GameObject: {fileID: 796612278}
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serializedVersion: 2
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: -0.725, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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@@ -171,6 +171,7 @@ GameObject:
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- component: {fileID: 850493788}
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- component: {fileID: 850493788}
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- component: {fileID: 850493787}
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- component: {fileID: 850493787}
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- component: {fileID: 850493790}
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- component: {fileID: 850493790}
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- component: {fileID: 850493791}
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m_Layer: 0
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m_Layer: 0
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m_Name: Main Camera
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m_Name: Main Camera
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m_TagString: MainCamera
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m_TagString: MainCamera
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@@ -218,7 +219,7 @@ Camera:
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width: 1
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width: 1
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height: 1
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height: 1
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near clip plane: 0.3
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near clip plane: 0.3
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far clip plane: 1000
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far clip plane: 100
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field of view: 60
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field of view: 60
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orthographic: 0
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orthographic: 0
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orthographic size: 5
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orthographic size: 5
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@@ -245,13 +246,13 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 850493786}
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m_GameObject: {fileID: 850493786}
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serializedVersion: 2
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serializedVersion: 2
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m_LocalRotation: {x: 0.00034918755, y: 0.9996229, z: -0.022804288, w: 0.015295088}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -0.124184564, y: 0.5519303, z: 0.9334965}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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||||||
--- !u!114 &850493790
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--- !u!114 &850493790
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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||||||
@@ -296,6 +297,18 @@ MonoBehaviour:
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m_MipBias: 0
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m_MipBias: 0
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m_VarianceClampScale: 0.9
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m_VarianceClampScale: 0.9
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m_ContrastAdaptiveSharpening: 0
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m_ContrastAdaptiveSharpening: 0
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||||||
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--- !u!114 &850493791
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||||||
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 850493786}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: ebe6847dadb94f545ba84ecdc50f5b2e, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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||||||
--- !u!1 &999887970
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--- !u!1 &999887970
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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||||||
@@ -372,13 +385,13 @@ Transform:
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|||||||
m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 999887970}
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m_GameObject: {fileID: 999887970}
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||||||
serializedVersion: 2
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serializedVersion: 2
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||||||
m_LocalRotation: {x: 1, y: 0, z: 0, w: 0}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -0.041160904, y: 0.48424995, z: -1.147}
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m_LocalPosition: {x: 0, y: 0, z: 7}
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m_LocalScale: {x: 3, y: 3, z: 2.0165}
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m_LocalScale: {x: 10, y: 10, z: 2.0165}
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||||||
m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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||||||
m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 180, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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||||||
--- !u!1 &1031976958
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--- !u!1 &1031976958
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -417,7 +430,7 @@ MeshRenderer:
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m_RenderingLayerMask: 1
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m_RenderingLayerMask: 1
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||||||
m_RendererPriority: 0
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m_RendererPriority: 0
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||||||
m_Materials:
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m_Materials:
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- {fileID: 2100000, guid: b65ac35274b604b168f0b6ec6085ba2e, type: 2}
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- {fileID: 2100000, guid: 2194e0d71139943b4bd966de690495f4, type: 2}
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||||||
m_StaticBatchInfo:
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m_StaticBatchInfo:
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||||||
firstSubMesh: 0
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firstSubMesh: 0
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||||||
subMeshCount: 0
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subMeshCount: 0
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@@ -455,13 +468,13 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1031976958}
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m_GameObject: {fileID: 1031976958}
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serializedVersion: 2
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serializedVersion: 2
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||||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: 0, y: 1, z: 0, w: 0}
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||||||
m_LocalPosition: {x: -0.345, y: 0.117, z: -0.109}
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m_LocalPosition: {x: -0.57, y: -0.7, z: 6.29}
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||||||
m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 2.5733, y: 2.5733, z: 2.5733}
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||||||
m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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||||||
m_Children: []
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m_Children: []
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m_Father: {fileID: 796612279}
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m_Father: {fileID: 796612279}
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||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0}
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||||||
--- !u!1 &1264153883
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--- !u!1 &1264153883
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||||||
GameObject:
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GameObject:
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||||||
m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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||||||
@@ -500,7 +513,7 @@ MeshRenderer:
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|||||||
m_RenderingLayerMask: 1
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m_RenderingLayerMask: 1
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||||||
m_RendererPriority: 0
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m_RendererPriority: 0
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||||||
m_Materials:
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m_Materials:
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||||||
- {fileID: 2100000, guid: b65ac35274b604b168f0b6ec6085ba2e, type: 2}
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- {fileID: 2100000, guid: 2194e0d71139943b4bd966de690495f4, type: 2}
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||||||
m_StaticBatchInfo:
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m_StaticBatchInfo:
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firstSubMesh: 0
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firstSubMesh: 0
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subMeshCount: 0
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subMeshCount: 0
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@@ -538,13 +551,13 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1264153883}
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m_GameObject: {fileID: 1264153883}
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serializedVersion: 2
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serializedVersion: 2
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||||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: 0, y: 1, z: 0, w: 0}
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||||||
m_LocalPosition: {x: -0.138, y: 0.332, z: -0.169}
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m_LocalPosition: {x: -0.01, y: 0.332, z: 6.63}
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||||||
m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 2.5733, y: 2.5733, z: 2.5733}
|
||||||
m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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||||||
m_Children: []
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m_Children: []
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m_Father: {fileID: 796612279}
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m_Father: {fileID: 796612279}
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||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0}
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||||||
--- !u!1 &1508057664
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--- !u!1 &1508057664
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||||||
GameObject:
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GameObject:
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||||||
m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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||||||
@@ -583,7 +596,7 @@ MeshRenderer:
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|||||||
m_RenderingLayerMask: 1
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m_RenderingLayerMask: 1
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||||||
m_RendererPriority: 0
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m_RendererPriority: 0
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||||||
m_Materials:
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m_Materials:
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||||||
- {fileID: 2100000, guid: b65ac35274b604b168f0b6ec6085ba2e, type: 2}
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- {fileID: 2100000, guid: 2194e0d71139943b4bd966de690495f4, type: 2}
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||||||
m_StaticBatchInfo:
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m_StaticBatchInfo:
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||||||
firstSubMesh: 0
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firstSubMesh: 0
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||||||
subMeshCount: 0
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subMeshCount: 0
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||||||
@@ -621,13 +634,13 @@ Transform:
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m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1508057664}
|
m_GameObject: {fileID: 1508057664}
|
||||||
serializedVersion: 2
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serializedVersion: 2
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||||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: 0, y: 1, z: 0, w: 0}
|
||||||
m_LocalPosition: {x: -0.124, y: 0.117, z: 0.171}
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m_LocalPosition: {x: 0.72, y: 0.117, z: 6.24}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 2.5733, y: 2.5733, z: 2.5733}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 796612279}
|
m_Father: {fileID: 796612279}
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0}
|
||||||
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|||||||
74
Packages/zzwater/shaders/FSBlur.shader
Normal file
74
Packages/zzwater/shaders/FSBlur.shader
Normal file
@@ -0,0 +1,74 @@
|
|||||||
|
Shader "zzwater/FSBlur"
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
Properties
|
||||||
|
{
|
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|
_MainTex ("Texture", 2D) = "white" {}
|
||||||
|
_DepthThreshold ("Depth Threshold", Range(0, 200)) = 50
|
||||||
|
//_BlurRadius ("Blur Radius", Range(1, 10)) = 3
|
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|
}
|
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|
|
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|
SubShader
|
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|
{
|
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|
Tags { "RenderType"="Opaque" "RenderPipeline" = "UniversalPipeline"}
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|
LOD 100
|
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|
ZWrite Off Cull Off
|
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|
Pass
|
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|
{
|
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|
Name "FSBlur"
|
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|
|
||||||
|
HLSLPROGRAM
|
||||||
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
||||||
|
|
||||||
|
// The Blit.hlsl file provides the vertex shader (Vert),
|
||||||
|
// the input structure (Attributes) and the output structure (Varyings)
|
||||||
|
#include "Packages/com.unity.render-pipelines.core/Runtime/Utilities/Blit.hlsl"
|
||||||
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareDepthTexture.hlsl"
|
||||||
|
|
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|
#pragma vertex Vert
|
||||||
|
#pragma fragment frag
|
||||||
|
|
||||||
|
|
||||||
|
float _DepthThreshold;
|
||||||
|
SAMPLER(sampler_BlitTexture);
|
||||||
|
float4 _BlitTexture_TexelSize;
|
||||||
|
|
||||||
|
|
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|
half4 frag (Varyings input) : SV_Target
|
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|
{
|
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|
// Sample depth
|
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|
float deviceDepth = SampleSceneDepth(input.texcoord);
|
||||||
|
float linearDepth = LinearEyeDepth(deviceDepth, _ZBufferParams);
|
||||||
|
float _BlurRadius = 3;
|
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|
|
||||||
|
// Original color
|
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|
half4 originalColor = SAMPLE_TEXTURE2D(_BlitTexture, sampler_BlitTexture, input.texcoord);
|
||||||
|
|
||||||
|
// If depth is less than threshold, return original color
|
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|
if (linearDepth < _DepthThreshold)
|
||||||
|
return originalColor;
|
||||||
|
|
||||||
|
// Simple box blur (much faster than Gaussian)
|
||||||
|
half4 blurredColor = half4(0, 0, 0, 0);
|
||||||
|
int samples = 0;
|
||||||
|
|
||||||
|
// Use fixed radius for simplicity
|
||||||
|
for (int x = -_BlurRadius; x <= _BlurRadius; x++)
|
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|
{
|
||||||
|
for (int y = -_BlurRadius; y <= _BlurRadius; y++)
|
||||||
|
{
|
||||||
|
float2 offset = float2(x, y) * _BlitTexture_TexelSize;
|
||||||
|
blurredColor += SAMPLE_TEXTURE2D(_BlitTexture, sampler_BlitTexture, input.texcoord + offset);
|
||||||
|
samples++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Average the samples
|
||||||
|
return blurredColor / samples;
|
||||||
|
|
||||||
|
}
|
||||||
|
ENDHLSL
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
9
Packages/zzwater/shaders/FSBlur.shader.meta
Normal file
9
Packages/zzwater/shaders/FSBlur.shader.meta
Normal file
@@ -0,0 +1,9 @@
|
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|
fileFormatVersion: 2
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guid: 4cb3a33af23f76541a3829b6fe8b4bed
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ShaderImporter:
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externalObjects: {}
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defaultTextures: []
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nonModifiableTextures: []
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userData:
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|
assetBundleName:
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|
assetBundleVariant:
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537
Packages/zzwater/shaders/FSWave.shadergraph
Normal file
537
Packages/zzwater/shaders/FSWave.shadergraph
Normal file
@@ -0,0 +1,537 @@
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"x": 0.0,
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"y": 200.0
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"m_SerializedMesh": "{\"mesh\":{\"instanceID\":0}}",
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"m_Guid": ""
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|
},
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|
"preventRotation": false
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|
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|
"m_Path": "zzwater",
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|
"m_GraphPrecision": 1,
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|
"m_PreviewMode": 2,
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{
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"m_Type": "UnityEditor.ShaderGraph.CategoryData",
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{
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"m_SGVersion": 0,
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"m_Type": "UnityEditor.Rendering.Fullscreen.ShaderGraph.FullscreenData",
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"m_ObjectId": "3cec1ba0bc4c4781ad9b8bf02a2920b1",
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|
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|
"m_EnableStencil": false,
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|
"m_StencilReference": 0,
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"m_StencilReadMask": 255,
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"m_StencilWriteMask": 255,
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"m_StencilCompareFunction": 8,
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|
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"m_StencilDepthFailOperation": 0,
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"m_DepthWrite": false,
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{
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10
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10
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Reference in New Issue
Block a user