[A] stencil blure
This commit is contained in:
14
Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Outline.mat
Executable file → Normal file
14
Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Outline.mat
Executable file → Normal file
@@ -2,20 +2,25 @@
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 6
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: LiberationSans SDF - Outline
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m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3}
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m_ShaderKeywords: OUTLINE_ON
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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- OUTLINE_ON
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m_InvalidKeywords: []
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m_LightmapFlags: 5
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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@@ -40,6 +45,7 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _Ambient: 0.5
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- _Bevel: 0.5
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@@ -50,6 +56,7 @@ Material:
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- _BumpFace: 0
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- _BumpOutline: 0
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- _ColorMask: 15
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- _CullMode: 0
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- _Diffuse: 0.5
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- _FaceDilate: 0.1
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- _FaceUVSpeedX: 0
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@@ -94,7 +101,7 @@ Material:
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m_Colors:
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- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
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- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
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- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
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- _FaceColor: {r: 0.8113208, g: 0.15690637, b: 0.5063302, a: 1}
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- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
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- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
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- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
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@@ -102,3 +109,4 @@ Material:
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- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
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- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
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m_BuildTextureStacks: []
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