[A] wave foam

This commit is contained in:
2024-07-23 01:51:03 +08:00
parent cdfd57714e
commit 0795d82cea
10 changed files with 1059 additions and 33 deletions

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@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 6dae9b46c2add4940867c806b0665857
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}

View File

@@ -107,14 +107,14 @@ Material:
- _GlossyReflections: 0 - _GlossyReflections: 0
- _HorizonDistance: 26.6 - _HorizonDistance: 26.6
- _InterscetionSpeed: 1 - _InterscetionSpeed: 1
- _IntersectionClipping: 0.735 - _IntersectionClipping: 0.407
- _IntersectionDurationMulti: 1 - _IntersectionDurationMulti: 1
- _IntersectionDurationMulti1: 3.45 - _IntersectionDurationMulti1: 2.53
- _IntersectionDurationMulti2: 1.45 - _IntersectionDurationMulti2: 0.83
- _IntersectionFalloff: 0.451 - _IntersectionFalloff: 0.73
- _IntersectionLength: 1.43 - _IntersectionLength: 2.03
- _IntersectionSpeed: -0.21 - _IntersectionSpeed: 0.2
- _IntersectionTiling: 1.27 - _IntersectionTiling: 0.82
- _Metallic: 0 - _Metallic: 0
- _OcclusionStrength: 1 - _OcclusionStrength: 1
- _Parallax: 0.005 - _Parallax: 0.005
@@ -133,31 +133,37 @@ Material:
- _Surface: 0 - _Surface: 0
- _TessMax: 15 - _TessMax: 15
- _TessMin: 0 - _TessMin: 0
- _TessValue: 19.2 - _TessValue: 16
- _TranslucencyCurvatureMask: 0.708 - _TranslucencyCurvatureMask: 0.708
- _TranslucencyExp: 10 - _TranslucencyExp: 10
- _TranslucencyReflectionMask: 0.764 - _TranslucencyReflectionMask: 0.764
- _TranslucencyStrength: 0.7 - _TranslucencyStrength: 0.7
- _TranslucencyStrengthDirect: 0.443 - _TranslucencyStrengthDirect: 0.443
- _WaveCount: 3 - _WaveCount: 2
- _WaveDistance: 0.764 - _WaveDistance: 0.808
- _WaveHeight: 0.17 - _WaveFoamBaseLvl: -2.66
- _WaveFoamClipping: 0.328
- _WaveFoamExp: 5
- _WaveFoamLength: 1
- _WaveHeight: 0.23
- _WaveMesureMax: -2.51
- _WaveMesureMin: -2.68
- _WaveNormalStr: 0.2 - _WaveNormalStr: 0.2
- _WaveSpeed: 1.2 - _WaveSpeed: 1
- _WaveSteepness: 3.76 - _WaveSteepness: 3.65
- _WorkflowMode: 1 - _WorkflowMode: 1
- _ZWrite: 1 - _ZWrite: 1
m_Colors: m_Colors:
- _BaseColor: {r: 0.01619794, g: 0.20062576, b: 0.26415092, a: 0.9490196} - _BaseColor: {r: 0.01619794, g: 0.20062576, b: 0.26415092, a: 0.9490196}
- _Color: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1}
- _Direction: {r: 1, g: 1, b: 0, a: 0} - _Direction: {r: 0.66, g: -1, b: 0, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _HorizonColor: {r: 0.09376113, g: 0.10980392, b: 0.32156864, a: 1} - _HorizonColor: {r: 0.09376113, g: 0.10980392, b: 0.32156864, a: 1}
- _IntersectionColor: {r: 1, g: 1, b: 1, a: 1} - _IntersectionColor: {r: 0.9622642, g: 0.9577252, b: 0.9577252, a: 1}
- _ShallowColor: {r: 0.105882354, g: 0.4117647, b: 0.62352943, a: 0.9372549} - _ShallowColor: {r: 0.105882354, g: 0.4117647, b: 0.62352943, a: 0.9372549}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _WaveDirection: {r: 1, g: 1, b: 1, a: 2} - _WaveDirection: {r: 1, g: 1, b: 1, a: 2}
- _WaveFadeDistance: {r: 0, g: 200, b: 0, a: 0} - _WaveFadeDistance: {r: 100, g: 200, b: 0, a: 0}
m_BuildTextureStacks: [] m_BuildTextureStacks: []
--- !u!114 &1635733923474585344 --- !u!114 &1635733923474585344
MonoBehaviour: MonoBehaviour:

View File

@@ -34,8 +34,8 @@ TextureImporter:
maxTextureSize: 2048 maxTextureSize: 2048
textureSettings: textureSettings:
serializedVersion: 2 serializedVersion: 2
filterMode: 1 filterMode: 0
aniso: 1 aniso: 3
mipBias: 0 mipBias: 0
wrapU: 0 wrapU: 0
wrapV: 0 wrapV: 0

View File

@@ -96,23 +96,34 @@ float4 ForwardPassFragment(Varyings input) : SV_Target
water.alpha *= water.edgeFade; water.alpha *= water.edgeFade;
// Wave Mesure
float waveMesure = (positionWS.y - _WaveMesureMin) / (_WaveMesureMax - _WaveMesureMin);
float2 nUV = positionWS.xz * _IntersectionTiling;
float foamTexNoise = SAMPLE_TEXTURE2D(_IntersectionNoise, sampler_IntersectionNoise, nUV + TIME_VERTEX/_IntersectionTiling * _IntersectionSpeed).r;
// remap wave from [_WaveFoamClipping,1] to [0,1]
float waveFoamNoise = (waveMesure - _WaveFoamClipping) / (1 - _WaveFoamClipping) * foamTexNoise;
//return float4(waveFoamNoise.xxx, 1);
/* ======== /* ========
// Intercection // Intercection
=========== */ =========== */
float interSecGradient = 1-saturate(exp(scene.verticalDepth) / _IntersectionLength); float interSecGradient = 1-saturate(exp(scene.verticalDepth) / _IntersectionLength);
float sine1 = sin(_TimeParameters.x * _IntersectionDurationMulti1 + positionWS.x - interSecGradient ); float intersecMesure = waveMesure * interSecGradient;
float sine2 = sin(_TimeParameters.x * _IntersectionDurationMulti2 + positionWS.z - interSecGradient );
float sine = sine1 * sine2 * interSecGradient;
float2 nUV = positionWS.xz * _IntersectionTiling;
float dist = saturate(interSecGradient / _IntersectionFalloff); float dist = saturate(interSecGradient / _IntersectionFalloff);
float noise = SAMPLE_TEXTURE2D(_IntersectionNoise, sampler_IntersectionNoise, nUV + TIME_VERTEX/_IntersectionTiling * _IntersectionSpeed).r; float inersecNoise = saturate(foamTexNoise + intersecMesure) * dist + dist;
noise = saturate(noise + sine) * dist + dist; inersecNoise = smoothstep(_IntersectionClipping, 1, inersecNoise);
noise = smoothstep(_IntersectionClipping, 1, noise);
//noise = step(_IntersectionClipping, noise);
float noise = saturate(inersecNoise + waveFoamNoise);
water.albedo.rgb = lerp(water.albedo.rgb, _IntersectionColor.rgb, noise); water.albedo.rgb = lerp(water.albedo.rgb, _IntersectionColor.rgb, noise);
water.alpha = saturate(water.alpha + interSecGradient); water.alpha = saturate(water.alpha + interSecGradient);
@@ -131,7 +142,7 @@ float4 ForwardPassFragment(Varyings input) : SV_Target
float cosTheta = saturate(dot(normalWS, viewDir)); float cosTheta = saturate(dot(normalWS, viewDir));
water.reflectionMask = pow(max(0.0, 1.000293 - cosTheta), _ReflectionFresnel) * _ReflectionStrength; water.reflectionMask = pow(max(0.0, 1.000293 - cosTheta), _ReflectionFresnel) * _ReflectionStrength;
water.albedo = lerp(water.albedo, water.reflections.rgb, water.reflectionMask); water.albedo = lerp(water.albedo, water.reflections.rgb, water.reflectionMask - noise);
// =================== Make ApplyLight simple ========================= // =================== Make ApplyLight simple =========================

View File

@@ -39,8 +39,12 @@ CBUFFER_START(UnityPerMaterial)
half _IntersectionSpeed; half _IntersectionSpeed;
half _IntersectionClipping; half _IntersectionClipping;
half _IntersectionFalloff; half _IntersectionFalloff;
half _IntersectionDurationMulti1;
half _IntersectionDurationMulti2; // Wave foam
half _WaveMesureMin;
half _WaveMesureMax;
half _WaveFoamClipping;
//Waves //Waves

View File

@@ -28,10 +28,13 @@ Shader "zzwater/ocean"
_IntersectionSpeed("Intersection Speed Multi", Float) = 1 _IntersectionSpeed("Intersection Speed Multi", Float) = 1
_IntersectionClipping("Cutoff", Range(0.01, 1)) = 0.5 _IntersectionClipping("Cutoff", Range(0.01, 1)) = 0.5
_IntersectionFalloff("Falloff", Range(0.01 , 1)) = 0.5 _IntersectionFalloff("Falloff", Range(0.01 , 1)) = 0.5
_IntersectionDurationMulti1("Intersection Duration Multi 1", Range(0.01, 10)) = 0.5
_IntersectionDurationMulti2("Intersection Duration Multi 2", Range(0.01, 10)) = 0.5
_IntersectionLength("Intersection Distance", Range(0.01 , 5)) = 2 _IntersectionLength("Intersection Distance", Range(0.01 , 5)) = 2
// Wave foam
_WaveMesureMin("Wave Mesure Min", float) = 0
_WaveMesureMax("Wave Mesure Max", float) = 0.3
_WaveFoamClipping("Wave Cutoff", Range(0.01,1)) = 1
//waves //waves
_WaveSpeed("Speed", Float) = 2 _WaveSpeed("Speed", Float) = 2

View File

@@ -34,10 +34,13 @@ Shader "zzwater/ocean_tess"
_IntersectionSpeed("Intersection Speed Multi", Float) = 1 _IntersectionSpeed("Intersection Speed Multi", Float) = 1
_IntersectionClipping("Cutoff", Range(0.01, 1)) = 0.5 _IntersectionClipping("Cutoff", Range(0.01, 1)) = 0.5
_IntersectionFalloff("Falloff", Range(0.01 , 1)) = 0.5 _IntersectionFalloff("Falloff", Range(0.01 , 1)) = 0.5
_IntersectionDurationMulti1("Intersection Duration Multi 1", Range(0.01, 10)) = 0.5
_IntersectionDurationMulti2("Intersection Duration Multi 2", Range(0.01, 10)) = 0.5
_IntersectionLength("Intersection Distance", Range(0.01 , 5)) = 2 _IntersectionLength("Intersection Distance", Range(0.01 , 5)) = 2
// Wave foam
_WaveMesureMin("Wave Mesure Min", float) = 0
_WaveMesureMax("Wave Mesure Max", float) = 0.3
_WaveFoamClipping("Wave Cutoff", Range(0.01,1)) = 1
//waves //waves
_WaveSpeed("Speed", Float) = 2 _WaveSpeed("Speed", Float) = 2