- Add PlayFabSDK as local package dependency - Add PlayFabTool.cs for PlayFab API integration - Implement LoginBySns method in TYSdkFacade - Add Android SNS login support in SDKManager and UnityBridgeFunc - Add Build Android With Debug menu option - Improve exception handling and timeout management 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
19 lines
1.0 KiB
C#
19 lines
1.0 KiB
C#
#if !DISABLE_PLAYFABENTITY_API
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using PlayFab.AuthenticationModels;
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namespace PlayFab.Events
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{
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public partial class PlayFabEvents
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{
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public event PlayFabRequestEvent<AuthenticateCustomIdRequest> OnAuthenticationAuthenticateGameServerWithCustomIdRequestEvent;
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public event PlayFabResultEvent<AuthenticateCustomIdResult> OnAuthenticationAuthenticateGameServerWithCustomIdResultEvent;
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public event PlayFabRequestEvent<DeleteRequest> OnAuthenticationDeleteRequestEvent;
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public event PlayFabResultEvent<EmptyResponse> OnAuthenticationDeleteResultEvent;
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public event PlayFabRequestEvent<GetEntityTokenRequest> OnAuthenticationGetEntityTokenRequestEvent;
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public event PlayFabResultEvent<GetEntityTokenResponse> OnAuthenticationGetEntityTokenResultEvent;
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public event PlayFabRequestEvent<ValidateEntityTokenRequest> OnAuthenticationValidateEntityTokenRequestEvent;
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public event PlayFabResultEvent<ValidateEntityTokenResponse> OnAuthenticationValidateEntityTokenResultEvent;
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}
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}
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#endif
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