Files
tysdk-intergration/sdk-intergration/Assets/Editor/ProjectAutoSetting.cs
2025-08-16 16:41:23 +08:00

69 lines
2.3 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.IO;
[InitializeOnLoad]
public static class ProjectAutoSetting
{
static ProjectAutoSetting()
{
OnAutoSetting();
}
static void OnAutoSetting()
{
if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.Android)
{
OnAndroid();
}
}
static void OnAndroid()
{
string path = "./KeyStore/android.json"; //自己的路径
string jsonContent = File.ReadAllText(path); // 读取 JSON 文件内容
if (!string.IsNullOrEmpty(jsonContent))
{
AndroidJson dynamicObject = JsonUtility.FromJson<AndroidJson>(jsonContent);
PlayerSettings.Android.useCustomKeystore = true;
if (dynamicObject != null)
{
PlayerSettings.Android.keystoreName = "./KeyStore/" + dynamicObject.keystoreName;
PlayerSettings.Android.keyaliasName = dynamicObject.keyaliasName;
PlayerSettings.keystorePass = Environment.GetEnvironmentVariable("BAMBOO_PW");
PlayerSettings.keyaliasPass = Environment.GetEnvironmentVariable("BAMBOO_PW");
PlayerSettings.SetApplicationIdentifier(BuildTargetGroup.Android, dynamicObject.applicationIdentifier);
PlayerSettings.companyName = dynamicObject.companyName;
PlayerSettings.productName = dynamicObject.productName;
}
}
string outPath = "./" + PlayerSettings.productName + "_" + System.DateTime.Now.ToString("yyyyMMddHHmm");
EditorUserBuildSettings.SetBuildLocation(BuildTarget.Android, outPath);
}
// static void OnIOS()
// {
// PlayerSettings.applicationIdentifier = "aaa";
// PlayerSettings.bundleVersion = "1.9.115";
// PlayerSettings.iOS.applicationDisplayName = "aaa";
// PlayerSettings.iOS.targetOSVersionString = "8";
// PlayerSettings.iOS.buildNumber = System.DateTime.Now.ToString("yyyyMMddHHmm");
// PlayerSettings.iOS.sdkVersion = iOSSdkVersion.DeviceSDK;
// }
private class AndroidJson
{
public string keystoreName;
public string keyaliasName;
public string applicationIdentifier;
public string companyName;
public string productName;
}
}