96 lines
1.9 KiB
Plaintext
96 lines
1.9 KiB
Plaintext
# This .gitignore file should be placed at the root of your Unity project directory
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#
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# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
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#
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Uu]ser[Ss]ettings/
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/[Bb]in/
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/SerializedBuildInfo/
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# MemoryCaptures can get excessive in size.
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# They also could contain extremely sensitive data
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/[Mm]emoryCaptures/
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# Asset meta data should only be ignored when the corresponding asset is also ignored
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!/[Aa]ssets/**/*.meta
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/AssetsBammbooooooGameShare.PNG
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# /[Aa]ssets/AssetStoreTools*
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# Autogenerated Jetbrains Rider plugin
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/[Aa]ssets/Plugins/Editor/JetBrains*
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# Visual Studio cache directory
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.vs/
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# Gradle cache directory
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.gradle/
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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.consulo/
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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*.opendb
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*.VC.db
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.vsconfig
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# Unity3D generated meta files
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*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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# Unity3D generated file on crash reports
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sysinfo.txt
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# Builds
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*.apk
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*.unitypackage
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# Crashlytics generated file
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crashlytics-build.properties
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# ignore Test Scripts & resources in test folder
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/[Aa]ssets/[Tt]emp[Tt]est/
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/[Aa]ssets/[Tt]emp[Tt]est
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/[Aa]ssets/[Tt]emp[Tt]est.meta
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# ignore build info from reporter
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/[Aa]ssets/StreamingAssets/build_info/
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/[Aa]ssets/StreamingAssets/build_info
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/[Aa]ssets/StreamingAssets/build_info.meta
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## ignore generated playfab async scripts
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#/LocalPackages/asap.playfab.async/Runtime/Gen.meta
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#/LocalPackages/asap.playfab.async/Runtime/Gen/
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#/LocalPackages/asap.playfab.async/Runtime/Gen
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# ignore core source code
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/LocalPackages/GameCore/
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/LocalPackages/asap.core/
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# HybridCLR Temp project
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/HybridCLRData/StrippedAOTDllsTempProj
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/Assets/StreamingAssets/*.bundle
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/Assets/StreamingAssets/*.bundle.meta
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