47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
using asap.core;
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using System;
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using UnityEngine;
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using UnityEngine.UI;
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public class RodBagItem : MonoBehaviour
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{
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public RodItem rodItem;
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public Button btn_item;
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public GameObject equipped;
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public GameObject redpoint;
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public Action<RodBagItem> onClick;
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public bool isUp;
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public RodItemData data => rodItem?.data;
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private void Reset()
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{
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btn_item = GetComponent<Button>();
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rodItem = transform.Find("rod").GetComponent<RodItem>();
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equipped = transform.Find("rod/equipped").gameObject;
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redpoint = transform.Find("rod/redpoint").gameObject;
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}
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private void Start()
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{
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btn_item.onClick.AddListener(OnBtnItem);
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}
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void OnBtnItem()
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{
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onClick?.Invoke(this);
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}
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public void Init(RodItemData _data, bool isUp)
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{
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rodItem.Init(_data);
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equipped.SetActive(false);
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redpoint.SetActive(isUp);
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this.isUp = isUp;
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}
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public void SetEquipped(bool isUpLevel)
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{
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equipped.SetActive(true);
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//if (isUpLevel)
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//{
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// isUp = true;
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// redpoint.SetActive(isUpLevel);
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//}
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}
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}
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