52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using asap.core;
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namespace game
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{
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public class AggUserService : PlayFabUserService
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{
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public override async Task<ELoginStep> Login(Action<int> progress, bool tryLoginByToken = true)
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{
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if (IsLogin)
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{
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progress?.Invoke(3);
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return ELoginStep.Done;
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}
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UnityEngine.Debug.Log("AggUserService Login - Anonymous");
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if (string.IsNullOrEmpty(CustomId))
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{
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CustomId = UnityEngine.SystemInfo.deviceUniqueIdentifier;
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}
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var step = await base.Login(step => progress?.Invoke(step + 1));
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if (step != ELoginStep.Done)
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{
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return step;
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}
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GEvent.SetProps(new Dictionary<string, object>(){
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{"pf_id", UserId},
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{"CreateTime",CreateTime.ToLocalTime().ToString("yyyy-MM-dd HH:mm:ss")}
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});
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GEvent.SetUserProps(new Dictionary<string, object>(){
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{"pf_id", UserId},
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{"CreateTime",CreateTime.ToString("yyyy-MM-dd HH:mm:ss")}
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});
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GEvent.OnLogin(UserId, CustomId);
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return step;
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}
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public override void Logout()
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{
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base.Logout();
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}
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}
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}
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