Files
MinFt/Client/Assets/Scripts/Tools/MoveMainCameraToThisLocation.cs
2026-04-27 12:07:32 +08:00

47 lines
1.2 KiB
C#

using asap.core;
using game;
using GameCore;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoveMainCameraToThisLocation : MonoBehaviour
{
[SerializeField]
public bool m_IsSolo = true;
private Vector3 originalLocalScale;
private Quaternion originalRotation;
private Vector3 originalPosition;
void Awake()
{
if (m_IsSolo)
{
Camera camera = this.transform.GetComponent<Camera>();
camera.tag = "MainCamera";
}
else
{
Camera main = Camera.main;
main.transform.localScale = originalLocalScale = this.transform.localScale;
main.transform.rotation = originalRotation = this.transform.rotation;
main.transform.position = originalPosition = this.transform.position;
gameObject.SetActive(false);
}
}
private void OnDestroy()
{
Camera cameraMain = Camera.main;
if (cameraMain != null)
{
cameraMain.transform.localScale = originalLocalScale;
cameraMain.transform.rotation = originalRotation;
cameraMain.transform.position = originalPosition;
}
}
}