Files
MinFt/Client/Assets/ScriptsTools/CampTool.cs
2026-04-27 12:07:32 +08:00

28 lines
618 B
C#

using System;
using UnityEngine;
[Serializable]
public class StepRootData
{
public Transform StepRoot;
public string newAniName;
public float timeAniOffset = 0.1f;
public AnimationClip ani;
public AudioClip audioClip;
}
[Serializable]
public class AudioChangeData
{
public AnimationClip ani;
public AudioClip audioClip;
}
public class CampTool : MonoBehaviour
{
public Transform dynamic;
public StepRootData[] steps;
public float targetLength = -1f;
public string folderPath = "Assets/AssetsPackage/art/testbuilding/test";
public AudioChangeData[] audioChangeDatas;
}