90 lines
2.9 KiB
C#
90 lines
2.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Bright.Serialization;
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using System.Collections.Generic;
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using SimpleJSON;
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namespace cfg
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{
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public sealed partial class TbFishMutant
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{
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private readonly FishMutant _data;
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public TbFishMutant(JSONNode _json)
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{
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if(!_json.IsArray)
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{
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throw new SerializationException();
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}
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if (_json.Count != 1) throw new SerializationException("table mode=one, but size != 1");
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_data = FishMutant.DeserializeFishMutant(_json[0]);
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PostInit();
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}
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/// <summary>
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/// 变异的材质
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/// </summary>
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public string Material => _data.Material;
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/// <summary>
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/// 左眼特效
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/// </summary>
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public string FxLeftEye => _data.FxLeftEye;
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/// <summary>
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/// 右眼特效
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/// </summary>
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public string FxRightEye => _data.FxRightEye;
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/// <summary>
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/// 每种品质的鱼变异的概率
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/// </summary>
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public System.Collections.Generic.List<float> MutantProb => _data.MutantProb;
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/// <summary>
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/// 钓起的时候的额外奖励<br/>对应Drop表主键<br/>积分,钞票
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/// </summary>
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public System.Collections.Generic.List<int> ExtraReward => _data.ExtraReward;
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/// <summary>
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/// 钓鱼、游弋时模型放大倍率<br/>额外乘以这个倍率
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/// </summary>
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public System.Collections.Generic.List<float> FishingScale => _data.FishingScale;
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/// <summary>
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/// 水族箱模型放大倍率<br/>额外乘以这个倍率
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/// </summary>
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public System.Collections.Generic.List<float> AquariumScale => _data.AquariumScale;
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/// <summary>
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/// 钓鱼时,鱼眼特效的总倍率
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/// </summary>
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public System.Collections.Generic.List<float> FxFishingScale => _data.FxFishingScale;
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/// <summary>
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/// 水族箱时,鱼眼特效的总倍率<br/>注意需要乘以鱼的成熟缩放
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/// </summary>
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public System.Collections.Generic.List<float> FxAquariumScale => _data.FxAquariumScale;
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/// <summary>
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/// 钓鱼时,如下属性会以加法方式提高:<br/>力量,速度,警惕,血量,逃跑速度,技能蓄力速度,逃跑触发血量
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/// </summary>
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public System.Collections.Generic.List<System.Collections.Generic.List<float>> FishingExtraParam => _data.FishingExtraParam;
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public void Resolve(Dictionary<string, object> _tables)
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{
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_data.Resolve(_tables);
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PostResolve();
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}
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public void TranslateText(System.Func<string, string, string> translator)
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{
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_data.TranslateText(translator);
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}
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partial void PostInit();
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partial void PostResolve();
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}
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} |