Files
MinFt/Client/Assets/Scripts/Aquarium/UI/SellingPopupItem.cs
2026-04-27 12:07:32 +08:00

199 lines
7.0 KiB
C#

using asap.core;
using cfg;
using GameCore;
using System;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class SellingPopupItem : MonoBehaviour
{
public Button btn_toggle;
public GameObject checkmark;
public GameObject icon_hurt;
public GameObject icon_killed;
public Image bar;
public Image bar_hurt;
public Image icon_fish;
public GameObject done;
public Image icon_rate;
public TMP_Text text_time;
public GameObject recoverting;
public TMP_Text text_time2;
public GameObject text_max;
public TMP_Text text_cash;
public GameObject killed;
public TMP_Text text_killed;
public AquariumSlotData slotData;
AquariumFish aquariumFish;
DateTime StartTime;
float injuryH;
float baseRewardCount;
float allRewardCount;
float WeightIncEvent;
AquariumManager AM;
AquariumResultData aquariumResultDatas;
[NonSerialized]
public bool isMax;
private void Awake()
{
btn_toggle.onClick.AddListener(Click);
}
void Click()
{
if (aquariumResultDatas != null && aquariumResultDatas.IsResult())
{
ToastPanel.Show(LocalizationMgr.GetText("UI_ToastPanel_97"));
return;
}
checkmark.SetActive(!checkmark.activeSelf);
}
public bool IsSell()
{
return aquariumResultDatas == null || checkmark.activeSelf && !aquariumResultDatas.IsResult();
}
public void SetData(AquariumSlotData slotData)
{
AM = GContext.container.Resolve<AquariumManager>();
aquariumResultDatas = AM.data.aquariumResultDatas[slotData.index];
this.slotData = slotData;
aquariumFish = GContext.container.Resolve<Tables>().TbAquariumFish.GetOrDefault(slotData.aquariumFishID);
StartTime = slotData.FishHatchTime();
injuryH = slotData.injuryGrowthTime;
Item item = GContext.container.Resolve<Tables>().TbItem.GetOrDefault(slotData.fishItemID);
PlayerFishData.SetFishIcon(icon_fish, item);//鱼头像
GContext.container.Resolve<IUIService>().SetImageSprite(icon_rate, $"icon_fish_rate_tag_{item.Quality}");
PlayerData playerData = GContext.container.Resolve<PlayerData>();
var weight = GContext.container.Resolve<AquariumManager>().GetWeightMag();
WeightIncEvent = (1 + weight[slotData.aquariumFishID - 1]) * (1 + playerData.benefitsCashMag) * (1 + playerData.benefitsAquariumCashMag);
//金币显示
baseRewardCount = slotData.allCash;
allRewardCount = 0;
int fishQ = slotData.fishMQ;
for (int i = 0; i < fishQ; i++)
{
if (slotData.mutants > i)
{
allRewardCount += baseRewardCount * WeightIncEvent * (1 + aquariumFish.MutantExtraSoldReward) * (1 + aquariumFish.MutantGrowthExtraSoldReward);
}
else
{
allRewardCount += baseRewardCount * WeightIncEvent * (1 + aquariumFish.GrowthExtraSoldReward);
}
}
UpdateBar(ZZTimeHelper.UtcNow());
}
public void UpdateBar(DateTime dateTime)
{
//正常的成长进度 自然时间+加速成长 - 全部恢复时间
float normalH = (float)(dateTime - StartTime).TotalHours + slotData.accelerationGrowth - slotData.allRecoveryTime;
//受伤时的成长进度
//受伤时的成长进度大于正常的成长进度
float timeProgress;
float barProgress;
bar_hurt.gameObject.SetActive(false);
icon_hurt.gameObject.SetActive(false);
text_time.gameObject.SetActive(true);
text_max.gameObject.SetActive(false);
text_time.gameObject.SetActive(true);
recoverting.gameObject.SetActive(false);
isMax = false;
timeProgress = normalH / slotData.growthTime;
bar.gameObject.SetActive(true);
if (aquariumResultDatas.IsResult())
{
bar.gameObject.SetActive(false);
done.SetActive(true);
killed.SetActive(true);
text_time.gameObject.SetActive(false);
AquariumResultData aquariumResultDatas = AM.data.aquariumResultDatas[slotData.index];
text_killed.text = LocalizationMgr.GetFormatTextValue("UI_AquariumPanel_42", aquariumResultDatas.displayName);
}
else
{
bar.fillAmount = 1;
if (injuryH > normalH)
{
text_time.gameObject.SetActive(false);
recoverting.gameObject.SetActive(true);
bar.gameObject.SetActive(false);
bar_hurt.gameObject.SetActive(true);
icon_hurt.gameObject.SetActive(true);
bar_hurt.fillAmount = (injuryH - normalH) / slotData.recoveryTime;
barProgress = injuryH / slotData.growthTime;
if (barProgress > 1)
{
timeProgress = 1 - ((injuryH - normalH) / slotData.growthTime);
}
int timeRemaining = (int)((injuryH - normalH) * 3600);
TimeSpan timeSpan = new TimeSpan(0, 0, timeRemaining);
text_time2.text = ConvertTools.ConvertTime2(timeSpan);
if (timeProgress < 0)
{
timeProgress = 0;
}
}
else if (normalH >= slotData.growthTime)
{
text_time.gameObject.SetActive(false);
text_max.gameObject.SetActive(true);
timeProgress = 1;
barProgress = 1;
isMax = true;
}
else
{
barProgress = normalH / slotData.growthTime;
bar.fillAmount = barProgress;
}
if (timeProgress < 1)
{
int timeRemaining = (int)(slotData.growthTime * (1 - timeProgress) * 3600);
TimeSpan timeSpan = new TimeSpan(0, 0, timeRemaining);
text_time.text = ConvertTools.ConvertTime2(timeSpan);
}
}
float rewardProgress = timeProgress;// normalH / slotData.growthTime;
if (rewardProgress > 1)
{
rewardProgress = 1;
}
//金币显示
int fishQ = slotData.fishMQ;
if (injuryH > normalH)
{
fishQ -= GContext.container.Resolve<AquariumManager>().data.aquariumHurtDatas[slotData.index].fishLQ;
if (fishQ <= 0)
{
fishQ = 1;
}
}
float rewardCount = 0;
for (int i = 0; i < fishQ; i++)
{
if (slotData.mutants > i)
{
rewardCount += baseRewardCount * (1 + aquariumFish.MutantExtraSoldReward) * (1 + aquariumFish.MutantGrowthExtraSoldReward * rewardProgress) * WeightIncEvent;
}
else
{
rewardCount += baseRewardCount * (1 + aquariumFish.GrowthExtraSoldReward * rewardProgress) * WeightIncEvent;
}
}
text_cash.text = $"{ConvertTools.GetNumberString2((int)(rewardCount))}/{ConvertTools.GetNumberString2((int)allRewardCount)}";
}
}