Files
MinFt/Client/Assets/Scripts/UI/Guidance/GuidanceDefineSetting.cs
2026-04-27 12:07:32 +08:00

68 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AddressableAssets;
[Serializable]
public class GuidanceDefine
{
public string Description;
public string panelName;
public string buttonPath;
public string popupNode;
public string[] highlightedNode;
public AssetReferenceT<AudioClip> assetReference;
[Header("Mask")]
public MaskType maskType;
public HollowedType hollowedType;
public float maskRadius;
public float maskDelayed;
public bool maskScale = true;
[Header("TextBox")]
public TextBoxType textBoxType;
public Vector2 pos;
public string anchorPath;
public float textDelayed;
public string textContent;
[Header("Finger")]
public bool isFinger = true;
public FingerType fingerType;
public float holdTime;
public float fingerRotate;
public float fingerDelayed;
[Header("Complete")]
public CompleteType completeType;
public string completeTypeParameter;
public bool isDelayedClick;
public float clickDelayed;
public bool isOutHide;
public float outHideDelayed;
public bool isAutoNext = true;
public string hideRootPath;
public bool endAutoShow = true;
public string showRootPath;
public bool isKey;
public int JumpIndex;
}
[Serializable]
public class GuidanceGroupDefine
{
public string Description;
public GroupName groupName;
public GuideTriggerConditions TriggerConditionsType;
public string TriggerConditionsParameter;
public GuidanceDefine[] guidanceDefines;
}
public class GuidanceDefineSetting : ScriptableObject
{
public float duration = 0.3f;
public int MaxClickNum = 5;
public float ShowSkipTimer = 5f;
public List<GroupName> SkipGroupNames = new List<GroupName>();
public int SkipLevel = 40;
public GuidanceGroupDefine[] guidanceGroupDefines;
}