47 lines
1.2 KiB
C#
47 lines
1.2 KiB
C#
using asap.core;
|
|
using game;
|
|
using GameCore;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class MoveMainCameraToThisLocation : MonoBehaviour
|
|
{
|
|
[SerializeField]
|
|
public bool m_IsSolo = true;
|
|
|
|
private Vector3 originalLocalScale;
|
|
private Quaternion originalRotation;
|
|
private Vector3 originalPosition;
|
|
|
|
void Awake()
|
|
{
|
|
if (m_IsSolo)
|
|
{
|
|
Camera camera = this.transform.GetComponent<Camera>();
|
|
camera.tag = "MainCamera";
|
|
}
|
|
else
|
|
{
|
|
Camera main = Camera.main;
|
|
main.transform.localScale = originalLocalScale = this.transform.localScale;
|
|
main.transform.rotation = originalRotation = this.transform.rotation;
|
|
main.transform.position = originalPosition = this.transform.position;
|
|
|
|
gameObject.SetActive(false);
|
|
}
|
|
|
|
}
|
|
|
|
private void OnDestroy()
|
|
{
|
|
Camera cameraMain = Camera.main;
|
|
if (cameraMain != null)
|
|
{
|
|
cameraMain.transform.localScale = originalLocalScale;
|
|
cameraMain.transform.rotation = originalRotation;
|
|
cameraMain.transform.position = originalPosition;
|
|
}
|
|
}
|
|
}
|