先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
51 lines
1.1 KiB
C#
51 lines
1.1 KiB
C#
using UnityEngine;
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namespace ThinkingData.Analytics.Utils
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{
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public class TDLog
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{
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private static bool enableLog;
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public static void EnableLog(bool enabled)
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{
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enableLog = enabled;
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}
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public static bool GetEnable()
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{
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return enableLog;
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}
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public static void i(string message)
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{
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if (enableLog)
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{
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Debug.Log("[ThinkingData] Info: " + message);
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}
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}
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public static void d(string message)
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{
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if (enableLog)
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{
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Debug.Log("[ThinkingData] Debug: " + message);
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}
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}
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public static void e(string message)
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{
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if (enableLog)
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{
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Debug.LogError("[ThinkingData] Error: " + message);
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}
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}
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public static void w(string message)
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{
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if (enableLog)
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{
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Debug.LogWarning("[ThinkingData] Warning: " + message);
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}
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}
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}
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} |