先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
using System.Collections.Generic;
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using ThinkingSDK.PC.Constant;
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using ThinkingSDK.PC.Time;
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namespace ThinkingSDK.PC.DataModel
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{
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public class ThinkingSDKUserData:ThinkingSDKBaseData
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{
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public ThinkingSDKUserData(ThinkingSDKTimeInter time,string eventType, Dictionary<string,object> properties)
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{
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this.SetEventType(eventType);
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this.SetTime(time);
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this.SetBaseData(null);
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this.SetProperties(properties);
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}
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override public Dictionary<string, object> ToDictionary()
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{
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Dictionary<string, object> data = new Dictionary<string, object>();
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data[ThinkingSDKConstant.TYPE] = GetDataType();
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data[ThinkingSDKConstant.TIME] = EventTime().GetTime(null);
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data[ThinkingSDKConstant.DISTINCT_ID] = DistinctID();
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if (!string.IsNullOrEmpty(AccountID()))
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{
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data[ThinkingSDKConstant.ACCOUNT_ID] = AccountID();
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}
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data[ThinkingSDKConstant.UUID] = UUID();
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data[ThinkingSDKConstant.PROPERTIES] = Properties();
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return data;
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}
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}
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}
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