Files
MinFt/Client/LocalPackages/com.neuecc.unirx/Scripts/UnityEngineBridge/Triggers/ObservablePointerExitTrigger.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

36 lines
1000 B
C#

// for uGUI(from 4.6)
#if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
using System; // require keep for Windows Universal App
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Triggers
{
[DisallowMultipleComponent]
public class ObservablePointerExitTrigger : ObservableTriggerBase, IEventSystemHandler, IPointerExitHandler
{
Subject<PointerEventData> onPointerExit;
void IPointerExitHandler.OnPointerExit(PointerEventData eventData)
{
if (onPointerExit != null) onPointerExit.OnNext(eventData);
}
public IObservable<PointerEventData> OnPointerExitAsObservable()
{
return onPointerExit ?? (onPointerExit = new Subject<PointerEventData>());
}
protected override void RaiseOnCompletedOnDestroy()
{
if (onPointerExit != null)
{
onPointerExit.OnCompleted();
}
}
}
}
#endif