先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
36 lines
1000 B
C#
36 lines
1000 B
C#
// for uGUI(from 4.6)
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#if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
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using System; // require keep for Windows Universal App
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace UniRx.Triggers
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{
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[DisallowMultipleComponent]
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public class ObservablePointerExitTrigger : ObservableTriggerBase, IEventSystemHandler, IPointerExitHandler
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{
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Subject<PointerEventData> onPointerExit;
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void IPointerExitHandler.OnPointerExit(PointerEventData eventData)
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{
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if (onPointerExit != null) onPointerExit.OnNext(eventData);
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}
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public IObservable<PointerEventData> OnPointerExitAsObservable()
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{
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return onPointerExit ?? (onPointerExit = new Subject<PointerEventData>());
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}
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protected override void RaiseOnCompletedOnDestroy()
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{
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if (onPointerExit != null)
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{
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onPointerExit.OnCompleted();
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}
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}
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}
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}
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#endif |