先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
31 lines
779 B
C#
31 lines
779 B
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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namespace UniRx.Diagnostics
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{
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public class ObservableLogger : IObservable<LogEntry>
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{
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static readonly Subject<LogEntry> logPublisher = new Subject<LogEntry>();
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public static readonly ObservableLogger Listener = new ObservableLogger();
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private ObservableLogger()
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{
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}
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public static Action<LogEntry> RegisterLogger(Logger logger)
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{
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if (logger.Name == null) throw new ArgumentNullException("logger.Name is null");
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return logPublisher.OnNext;
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}
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public IDisposable Subscribe(IObserver<LogEntry> observer)
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{
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return logPublisher.Subscribe(observer);
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}
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}
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} |