先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
41 lines
1.0 KiB
C#
41 lines
1.0 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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[RequireComponent(typeof(RectTransform), typeof(TrailRenderer))]
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public class ScreenSpaceTrail : MonoBehaviour
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{
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private RectTransform rectTransform;
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private TrailRenderer trail;
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private Camera uiCamera;
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void Start()
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{
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rectTransform = GetComponent<RectTransform>();
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trail = GetComponent<TrailRenderer>();
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uiCamera = GetComponentInParent<Canvas>().worldCamera;
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}
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void Update()
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{
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UpdateTrailPosition();
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}
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void UpdateTrailPosition()
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{
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// 将UI坐标转换为世界坐标
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Vector3 screenPos = RectTransformUtility.WorldToScreenPoint(
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uiCamera,
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rectTransform.position);
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// 设置Z值在相机近裁剪面稍前方
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Vector3 worldPos = uiCamera.ScreenToWorldPoint(
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new Vector3(screenPos.x, screenPos.y, uiCamera.nearClipPlane + 0.1f));
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transform.position = worldPos;
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}
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public void ClearTrail()
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{
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trail.Clear();
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}
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} |