Files
MinFt/Client/Assets/Scripts/UIExtend/Component/ComponentExtensions.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

17 lines
479 B
C#

namespace UIExtend.Component
{
/// <summary>
/// Component 扩展方法 - SetActive
/// </summary>
public static class ComponentExtensions
{
/// <summary>
/// 显示/隐藏组件所在的GameObject
/// </summary>
public static void SetActive(this UnityEngine.Component component, bool active)
{
if (component && component.gameObject)
component.gameObject.SetActive(active);
}
}
}