先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
using asap.core;
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using TMPro;
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using UnityEngine;
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using UniRx;
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using cfg;
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using System;
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using GameCore;
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using DG.Tweening;
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public class UIResourceBar : MonoBehaviour
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{
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public int ItemId;
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public TMP_Text text_resource;
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int curResource;
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Item item;
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IDisposable _disposable;
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private void OnEnable()
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{
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item = GContext.container.Resolve<Tables>().TbItem.GetOrDefault(ItemId);
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if (item != null)
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{
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curResource = (int)GContext.container.Resolve<PlayerItemData>().GetItemCount(item);
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text_resource.text = curResource.ToString();
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_disposable = GContext.OnEvent<ResAddEvent>().Where(x => x.id == ItemId).Subscribe(x =>
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{
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ResourceAdd();
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});
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}
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}
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void ResourceAdd()
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{
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DOTween.Kill("UIResourceBar" + ItemId);
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text_resource.text = ConvertTools.GetNumberString2(curResource);
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var EndResource = (int)GContext.container.Resolve<PlayerItemData>().GetItemCount(item);
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DOTween.To(() => curResource, x => curResource = x, EndResource, 1f).OnUpdate(() =>
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{
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text_resource.text = ConvertTools.GetNumberString2(curResource);
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}).SetId("UIResourceBar" + ItemId);
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}
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private void OnDisable()
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{
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_disposable?.Dispose();
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_disposable = null;
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}
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}
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