Files
MinFt/Client/Assets/Scripts/UI/Appearance/AppearanceBtn.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

31 lines
827 B
C#

using asap.core;
using GameCore;
using UnityEngine;
using UnityEngine.UI;
public enum AppearanceOpenType
{
HomePanel,
FishingRodPanel,
//AppearancePanel
}
public class AppearanceBtn : MonoBehaviour
{
Button btn_appearance;
private void Awake()
{
btn_appearance = GetComponent<Button>();
}
private void Start()
{
btn_appearance.onClick.AddListener(async () =>
{
var go = await UIManager.Instance.ShowUI(UITypes.AppearancePanel);
AppearancePanel appearancePanel = go.GetComponent<AppearancePanel>();
appearancePanel.appearanceOpenType = AppearanceOpenType.HomePanel;
GContext.Publish(new HideHomePanelEvent() { IsHideMap = false });
GContext.Publish(new MapShowEvent() { isShow = true });
});
}
}