Files
MinFt/Client/Assets/Scripts/Tables/TbFishMutant.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

90 lines
2.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg
{
public sealed partial class TbFishMutant
{
private readonly FishMutant _data;
public TbFishMutant(JSONNode _json)
{
if(!_json.IsArray)
{
throw new SerializationException();
}
if (_json.Count != 1) throw new SerializationException("table mode=one, but size != 1");
_data = FishMutant.DeserializeFishMutant(_json[0]);
PostInit();
}
/// <summary>
/// 变异的材质
/// </summary>
public string Material => _data.Material;
/// <summary>
/// 左眼特效
/// </summary>
public string FxLeftEye => _data.FxLeftEye;
/// <summary>
/// 右眼特效
/// </summary>
public string FxRightEye => _data.FxRightEye;
/// <summary>
/// 每种品质的鱼变异的概率
/// </summary>
public System.Collections.Generic.List<float> MutantProb => _data.MutantProb;
/// <summary>
/// 钓起的时候的额外奖励<br/>对应Drop表主键<br/>积分,钞票
/// </summary>
public System.Collections.Generic.List<int> ExtraReward => _data.ExtraReward;
/// <summary>
/// 钓鱼、游弋时模型放大倍率<br/>额外乘以这个倍率
/// </summary>
public System.Collections.Generic.List<float> FishingScale => _data.FishingScale;
/// <summary>
/// 水族箱模型放大倍率<br/>额外乘以这个倍率
/// </summary>
public System.Collections.Generic.List<float> AquariumScale => _data.AquariumScale;
/// <summary>
/// 钓鱼时,鱼眼特效的总倍率
/// </summary>
public System.Collections.Generic.List<float> FxFishingScale => _data.FxFishingScale;
/// <summary>
/// 水族箱时,鱼眼特效的总倍率<br/>注意需要乘以鱼的成熟缩放
/// </summary>
public System.Collections.Generic.List<float> FxAquariumScale => _data.FxAquariumScale;
/// <summary>
/// 钓鱼时,如下属性会以加法方式提高:<br/>力量,速度,警惕,血量,逃跑速度,技能蓄力速度,逃跑触发血量
/// </summary>
public System.Collections.Generic.List<System.Collections.Generic.List<float>> FishingExtraParam => _data.FishingExtraParam;
public void Resolve(Dictionary<string, object> _tables)
{
_data.Resolve(_tables);
PostResolve();
}
public void TranslateText(System.Func<string, string, string> translator)
{
_data.TranslateText(translator);
}
partial void PostInit();
partial void PostResolve();
}
}