Files
MinFt/Client/Assets/Scripts/Tables/Freeze.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

118 lines
3.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg
{
/// <summary>
/// 冻结,技能结束后结束
/// </summary>
public sealed partial class Freeze : FishSpSkillLabel
{
public Freeze(JSONNode _json) : base(_json)
{
{ if(!_json["ClickCount"].IsNumber) { throw new SerializationException(); } ClickCount = _json["ClickCount"]; }
{ if(!_json["FxScreen"].IsString) { throw new SerializationException(); } FxScreen = _json["FxScreen"]; }
{ if(!_json["FxBtn"].IsString) { throw new SerializationException(); } FxBtn = _json["FxBtn"]; }
{ if(!_json["FxClick"].IsString) { throw new SerializationException(); } FxClick = _json["FxClick"]; }
{ if(!_json["FxBreak"].IsString) { throw new SerializationException(); } FxBreak = _json["FxBreak"]; }
{ if(!_json["AudioScreen"].IsString) { throw new SerializationException(); } AudioScreen = _json["AudioScreen"]; }
{ if(!_json["AudioClick"].IsString) { throw new SerializationException(); } AudioClick = _json["AudioClick"]; }
{ if(!_json["AudioBreak"].IsString) { throw new SerializationException(); } AudioBreak = _json["AudioBreak"]; }
PostInit();
}
public Freeze(int ClickCount, string FxScreen, string FxBtn, string FxClick, string FxBreak, string AudioScreen, string AudioClick, string AudioBreak ) : base()
{
this.ClickCount = ClickCount;
this.FxScreen = FxScreen;
this.FxBtn = FxBtn;
this.FxClick = FxClick;
this.FxBreak = FxBreak;
this.AudioScreen = AudioScreen;
this.AudioClick = AudioClick;
this.AudioBreak = AudioBreak;
PostInit();
}
public static Freeze DeserializeFreeze(JSONNode _json)
{
return new Freeze(_json);
}
/// <summary>
/// 解锁需要的点击次数
/// </summary>
public int ClickCount { get; private set; }
/// <summary>
/// 全屏特效
/// </summary>
public string FxScreen { get; private set; }
/// <summary>
/// 按钮处特效
/// </summary>
public string FxBtn { get; private set; }
/// <summary>
/// 点击时,按钮处的特效
/// </summary>
public string FxClick { get; private set; }
/// <summary>
/// 到达解锁需要的点击次数时,全屏的特效
/// </summary>
public string FxBreak { get; private set; }
/// <summary>
/// 全屏音效
/// </summary>
public string AudioScreen { get; private set; }
/// <summary>
/// 点击时,按钮处的音效
/// </summary>
public string AudioClick { get; private set; }
/// <summary>
/// 到达解锁需要的点击次数时,全屏的音效
/// </summary>
public string AudioBreak { get; private set; }
public const int __ID__ = 2112431799;
public override int GetTypeId() => __ID__;
public override void Resolve(Dictionary<string, object> _tables)
{
base.Resolve(_tables);
PostResolve();
}
public override void TranslateText(System.Func<string, string, string> translator)
{
base.TranslateText(translator);
}
public override string ToString()
{
return "{ "
+ "ClickCount:" + ClickCount + ","
+ "FxScreen:" + FxScreen + ","
+ "FxBtn:" + FxBtn + ","
+ "FxClick:" + FxClick + ","
+ "FxBreak:" + FxBreak + ","
+ "AudioScreen:" + AudioScreen + ","
+ "AudioClick:" + AudioClick + ","
+ "AudioBreak:" + AudioBreak + ","
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}