Files
MinFt/Client/Assets/Scripts/InfiniteBuilding/BlockDeathNotifier.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

18 lines
433 B
C#

using asap.core;
using UnityEngine;
public class BlockDeathNotifier : MonoBehaviour
{
private EventAggregator _eventAggregator;
public void Init(EventAggregator e)
{
_eventAggregator = e;
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.TryGetComponent(out Block b))
_eventAggregator.Publish(new EventInfiniteBuildingBlockDeath(b.State));
}
}