先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
110 lines
2.6 KiB
C#
110 lines
2.6 KiB
C#
using cfg;
|
||
public enum SpKillType
|
||
{
|
||
None,
|
||
Corrupt,
|
||
ElectricShock,
|
||
SuperDash,
|
||
DirtyStuck,
|
||
}
|
||
|
||
public class BarTarget
|
||
{
|
||
public float CorruptSpeed;
|
||
public float ClearSpeed;
|
||
public float CorruptMaxPercent;
|
||
public float CorruptBarIncPercent;
|
||
public float CorruptBarDecPercent;
|
||
public string fx_target_bar_bg;
|
||
public string fx_target_bar;
|
||
public string fx_target_bar_highlight;
|
||
public string bar_target;
|
||
public string highlight;
|
||
public string fxScreenWarning;
|
||
}
|
||
|
||
|
||
public interface IFishSpSkillData
|
||
{
|
||
public FishSkill fishSkill { get; set; }
|
||
|
||
public SpKillType Type { set; get; }
|
||
|
||
public int StopCount { set; get; }
|
||
public bool InProgress { set; get; }
|
||
public bool End { set; get; }
|
||
public void StartSkill(FishSpSkillLabel fishSpSkill);
|
||
|
||
public void RefreshSkill(FishSpSkillLabel fishSpSkill);
|
||
|
||
public void EndSkill();
|
||
|
||
/// <summary>
|
||
/// 跳跃时鱼身上动画
|
||
/// </summary>
|
||
/// <returns></returns>
|
||
public string FxFishJump();
|
||
|
||
/// <summary>
|
||
/// 鱼起跳的时候,立刻在水面处挂上一个特效
|
||
/// </summary>
|
||
public string FxFishJumpWater();
|
||
/// <summary>
|
||
/// 鱼起跳的时候,立刻在Root处挂上一个特效
|
||
/// </summary>
|
||
public string FxFishStruggle();
|
||
/// <summary>
|
||
/// 鱼在释放技能的时候,在Head处的特效
|
||
/// </summary>
|
||
public string FxFishSkillAppend();
|
||
/// <summary>
|
||
/// 替换跳跃入水出水动画
|
||
/// </summary>
|
||
/// <returns></returns>
|
||
public string FxWater();
|
||
public string FxWaterSplash();
|
||
|
||
/// <summary>
|
||
/// 与释放技能时的全屏特效
|
||
/// </summary>
|
||
/// <returns></returns>
|
||
|
||
public string FxScreen();
|
||
/// <summary>
|
||
/// 与释放技能时的进度条特效
|
||
/// </summary>
|
||
/// <returns></returns>
|
||
public string FxBar();
|
||
/// <summary>
|
||
/// 鱼头像特效
|
||
/// </summary>
|
||
/// <returns></returns>
|
||
public string FxFishIcon();
|
||
/// <summary>
|
||
/// 释放技能时进度条指针特效
|
||
/// </summary>
|
||
/// <returns></returns>
|
||
public string FxProgressInc();
|
||
|
||
/// <summary>
|
||
/// 鱼释放技能时音效
|
||
/// </summary>
|
||
/// <returns></returns>
|
||
public string AudioScreen();
|
||
/// <summary>
|
||
/// 结算界面音效
|
||
/// </summary>
|
||
/// <returns></returns>
|
||
public string AudioRewardFish();
|
||
|
||
/// <summary>
|
||
/// 进度条特效相关
|
||
/// </summary>
|
||
/// <returns></returns>
|
||
public BarTarget GetBarTarget();
|
||
public string FxDash();
|
||
public string DashPerformanceFx();
|
||
public string DashWaterFx();
|
||
|
||
}
|