Files
MinFt/Client/Assets/ABPackage/pkgFirstPackage/Hand/HandComponent.prefab
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

644 lines
17 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &859976095579551551
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 8568542046922887664}
m_Layer: 0
m_Name: HandComponent
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &8568542046922887664
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 859976095579551551}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 194901968304149115}
- {fileID: 5734122138096470505}
- {fileID: 8574077063263576917}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &943771580766431892
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3716754589447042904}
- component: {fileID: 880861277822521955}
- component: {fileID: 1105918461284963133}
m_Layer: 0
m_Name: LeftElbowDirection
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &3716754589447042904
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 943771580766431892}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0.5, y: 0.5, z: -0.2}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 194901968304149115}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &880861277822521955
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 943771580766431892}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: df32d4aa770f98d439ee9b5784c253f7, type: 3}
m_Name:
m_EditorClassIdentifier:
RightStateDic:
- state: 6
time: 0.2
pos: {x: -0.5, y: 0.5, z: -0.2}
- state: 0
time: 0.1
pos: {x: -0.5, y: 0.5, z: -0.2}
- state: 1
time: 0.05
pos: {x: -0.6, y: 0.25, z: -0.4}
- state: 2
time: 0.2
pos: {x: -0.435, y: 0.25, z: -0.2}
- state: 4
time: 0.2
pos: {x: -0.5, y: 0.25, z: -0.1}
- state: 5
time: 0.05
pos: {x: -0.5, y: 0.25, z: -0.1}
curERightState: 0
--- !u!114 &1105918461284963133
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 943771580766431892}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c5460e27361bef643b2d3d9a357d7eef, type: 3}
m_Name:
m_EditorClassIdentifier:
ShootStateDic:
- state: 0
time: 0
pos: {x: -0.4, y: 0.5, z: -0.2}
- state: 2
time: 0.2
pos: {x: -0.7, y: 0.4, z: -0.2}
- state: 3
time: 0.2
pos: {x: -0.4, y: 0.5, z: -0.2}
- state: 7
time: 0.15
pos: {x: -0.75, y: 0.25, z: -0.5}
- state: 5
time: 0.15
pos: {x: -0.75, y: 0.25, z: -0.5}
curEShootState: 0
--- !u!1 &1199501847050803943
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3579927474132691742}
- component: {fileID: 5590259105031519839}
- component: {fileID: 7101563856581148989}
m_Layer: 0
m_Name: RightElbowDirection
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &3579927474132691742
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1199501847050803943}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0.75, y: 0.3, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 194901968304149115}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &5590259105031519839
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1199501847050803943}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: df32d4aa770f98d439ee9b5784c253f7, type: 3}
m_Name:
m_EditorClassIdentifier:
RightStateDic:
- state: 6
time: 0.05
pos: {x: 0.75, y: 0.3, z: 0}
- state: 0
time: 0.05
pos: {x: 0.75, y: 0.3, z: 0}
- state: 1
time: 0.05
pos: {x: 0.5, y: 0, z: -0.175}
- state: 2
time: 0.1
pos: {x: 0.65, y: -0.15, z: -0.175}
- state: 4
time: 0.1
pos: {x: 0.5, y: -0.25, z: 0}
- state: 8
time: 0.05
pos: {x: 0.5, y: 0, z: 0}
- state: 9
time: 0.05
pos: {x: 0.6, y: 0.3, z: 0.25}
- state: 5
time: 0.05
pos: {x: 0.5, y: -0.25, z: 0}
curERightState: 0
--- !u!114 &7101563856581148989
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1199501847050803943}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c5460e27361bef643b2d3d9a357d7eef, type: 3}
m_Name:
m_EditorClassIdentifier:
ShootStateDic:
- state: 0
time: 0
pos: {x: 0.75, y: 0.5, z: 0.25}
- state: 2
time: 0.2
pos: {x: 0.75, y: 1, z: -0.2}
- state: 3
time: 0.2
pos: {x: 0.75, y: 0.5, z: 0.25}
- state: 7
time: 0.15
pos: {x: 0.7, y: 0.25, z: -0.5}
- state: 5
time: 0.15
pos: {x: 0.7, y: 0.25, z: -0.5}
curEShootState: 0
--- !u!1 &3855095141540343556
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5642098076131525420}
- component: {fileID: 8735374840116481320}
- component: {fileID: 1758574028478246576}
m_Layer: 0
m_Name: LeftShoulderDirection
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5642098076131525420
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3855095141540343556}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -0.5, y: 0.75, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8574077063263576917}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &8735374840116481320
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3855095141540343556}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: df32d4aa770f98d439ee9b5784c253f7, type: 3}
m_Name:
m_EditorClassIdentifier:
RightStateDic:
- state: 6
time: 0
pos: {x: -0.5, y: 0.75, z: 0}
- state: 0
time: 0
pos: {x: -0.5, y: 0.75, z: 0}
- state: 1
time: 0.1
pos: {x: -0.5, y: 0.85, z: -0.2}
- state: 2
time: 0.1
pos: {x: -0.5, y: 0.75, z: -0.2}
- state: 3
time: 0.05
pos: {x: -0.5, y: 0.75, z: -0.5}
- state: 10
time: 0.05
pos: {x: -0.5, y: 0.75, z: -0.35}
- state: 4
time: 0.1
pos: {x: -0.5, y: 0.65, z: -0.125}
- state: 9
time: 0.1
pos: {x: -0.5, y: 0.65, z: 0}
- state: 8
time: 0.1
pos: {x: -0.5, y: 0.65, z: -0.15}
- state: 5
time: 0.05
pos: {x: -0.5, y: 0.65, z: -0.125}
curERightState: 0
--- !u!114 &1758574028478246576
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3855095141540343556}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c5460e27361bef643b2d3d9a357d7eef, type: 3}
m_Name:
m_EditorClassIdentifier:
ShootStateDic:
- state: 0
time: 0
pos: {x: -0.5, y: 0.75, z: 0}
- state: 2
time: 0.1
pos: {x: -0.5, y: 0.75, z: 0}
- state: 3
time: 0.1
pos: {x: -0.5, y: 0.75, z: 0}
- state: 4
time: 0.1
pos: {x: -0.5, y: 0.75, z: 0}
- state: 7
time: 0.1
pos: {x: -0.5, y: 0.75, z: -0.2}
- state: 5
time: 0.1
pos: {x: -0.5, y: 0.75, z: -0.2}
curEShootState: 0
--- !u!1 &5827721399574040583
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 194901968304149115}
m_Layer: 0
m_Name: Elbow
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &194901968304149115
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5827721399574040583}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 3716754589447042904}
- {fileID: 3579927474132691742}
m_Father: {fileID: 8568542046922887664}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &5853660356362010410
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5734122138096470505}
m_Layer: 0
m_Name: Bip
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5734122138096470505
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5853660356362010410}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 2490698344180902077}
m_Father: {fileID: 8568542046922887664}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &6770648403482945497
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7189804380328175103}
- component: {fileID: 4955884129241746895}
- component: {fileID: 1931001547601247632}
m_Layer: 0
m_Name: RightShoulderDirection
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &7189804380328175103
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6770648403482945497}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0.5, y: 0.75, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8574077063263576917}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &4955884129241746895
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6770648403482945497}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: df32d4aa770f98d439ee9b5784c253f7, type: 3}
m_Name:
m_EditorClassIdentifier:
RightStateDic:
- state: 6
time: 0
pos: {x: 0.5, y: 0.75, z: 0}
- state: 0
time: 0
pos: {x: 0.5, y: 0.75, z: 0}
- state: 1
time: 0.1
pos: {x: 0.5, y: 0.75, z: -0.1}
- state: 2
time: 0.1
pos: {x: 0.5, y: 0.75, z: -0.2}
- state: 3
time: 0.05
pos: {x: 0.5, y: 0.75, z: -0.5}
- state: 10
time: 0.05
pos: {x: 0.5, y: 0.75, z: -0.35}
- state: 4
time: 0.1
pos: {x: 0.5, y: 0.65, z: -0.125}
- state: 9
time: 0.1
pos: {x: 0.5, y: 0.65, z: 0}
- state: 8
time: 0.1
pos: {x: 0.5, y: 0.65, z: -0.15}
- state: 5
time: 0.05
pos: {x: 0.5, y: 0.65, z: -0.125}
curERightState: 0
--- !u!114 &1931001547601247632
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6770648403482945497}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c5460e27361bef643b2d3d9a357d7eef, type: 3}
m_Name:
m_EditorClassIdentifier:
ShootStateDic:
- state: 0
time: 0
pos: {x: 0.5, y: 0.75, z: 0}
- state: 2
time: 0.1
pos: {x: 0.5, y: 0.75, z: -0.1}
- state: 3
time: 0.1
pos: {x: 0.5, y: 0.75, z: 0}
- state: 4
time: 0.1
pos: {x: 0.5, y: 0.75, z: 0}
- state: 7
time: 0.1
pos: {x: 0.5, y: 0.75, z: -0.2}
- state: 5
time: 0.1
pos: {x: 0.5, y: 0.75, z: -0.2}
curEShootState: 0
--- !u!1 &6942378985556044870
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 8574077063263576917}
m_Layer: 0
m_Name: Shoulder
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &8574077063263576917
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6942378985556044870}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 5642098076131525420}
- {fileID: 7189804380328175103}
m_Father: {fileID: 8568542046922887664}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &8569353997906329570
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2490698344180902077}
- component: {fileID: 3259320955589906136}
- component: {fileID: 7642671539315960625}
m_Layer: 0
m_Name: BipPos
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &2490698344180902077
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8569353997906329570}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 5734122138096470505}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &3259320955589906136
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8569353997906329570}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: df32d4aa770f98d439ee9b5784c253f7, type: 3}
m_Name:
m_EditorClassIdentifier:
RightStateDic:
- state: 6
time: 0.1
pos: {x: 0, y: 0, z: 0}
- state: 0
time: 0.1
pos: {x: 0, y: 0, z: 0}
- state: 1
time: 0.1
pos: {x: 0, y: 0, z: 0}
- state: 2
time: 0.25
pos: {x: 0, y: 0, z: 0.1}
- state: 3
time: 0
pos: {x: 0, y: -0.05, z: -0.25}
- state: 10
time: 0
pos: {x: 0, y: -0.05, z: -0.25}
- state: 4
time: 0.3
pos: {x: 0, y: 0, z: -0.1}
- state: 8
time: 0.05
pos: {x: 0, y: 0, z: -0.15}
- state: 9
time: 0.05
pos: {x: 0, y: 0, z: 0}
- state: 5
time: 0.15
pos: {x: 0, y: 0, z: -0.3}
curERightState: 0
--- !u!114 &7642671539315960625
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8569353997906329570}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c5460e27361bef643b2d3d9a357d7eef, type: 3}
m_Name:
m_EditorClassIdentifier:
ShootStateDic:
- state: 0
time: 0
pos: {x: 0, y: 0, z: 0}
- state: 6
time: 0.4
pos: {x: 0, y: 0, z: -0.2}
curEShootState: 0