先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
26 lines
717 B
C#
26 lines
717 B
C#
using UnityEngine;
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using System.Collections;
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namespace RootMotion {
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/// <summary>
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/// Forwards collider OnTrigger.. events.
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/// </summary>
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public class TriggerEventBroadcaster : MonoBehaviour {
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public GameObject target;
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void OnTriggerEnter(Collider collider) {
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if (target != null) target.SendMessage("OnTriggerEnter", collider, SendMessageOptions.DontRequireReceiver);
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}
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void OnTriggerStay(Collider collider) {
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if (target != null) target.SendMessage("OnTriggerStay", collider, SendMessageOptions.DontRequireReceiver);
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}
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void OnTriggerExit(Collider collider) {
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if (target != null) target.SendMessage("OnTriggerExit", collider, SendMessageOptions.DontRequireReceiver);
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}
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}
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}
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