先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
36 lines
695 B
C#
36 lines
695 B
C#
using UnityEngine;
|
|
using System.Collections;
|
|
|
|
namespace RootMotion
|
|
{
|
|
|
|
/// <summary>
|
|
/// The base abstract Singleton class.
|
|
/// </summary>
|
|
public abstract class Singleton<T> : MonoBehaviour where T : Singleton<T>
|
|
{
|
|
|
|
private static T sInstance = null;
|
|
|
|
public static T instance
|
|
{
|
|
get
|
|
{
|
|
return sInstance;
|
|
}
|
|
}
|
|
|
|
public static void Clear()
|
|
{
|
|
sInstance = null;
|
|
}
|
|
|
|
protected virtual void Awake()
|
|
{
|
|
if (sInstance != null) Debug.LogError(name + "error: already initialized", this);
|
|
|
|
sInstance = (T)this;
|
|
}
|
|
}
|
|
}
|