Files
MinFt/Client/Assets/Scripts/Others/ImageMatPropChange.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

31 lines
530 B
C#

using UnityEngine;
using UnityEngine.UI;
public class ImageMatPropChange : MonoBehaviour
{
[SerializeField]
private Image image;
private Material mat;
[SerializeField]
private string propName = "_Color";
private int propID = Shader.PropertyToID("_Color");
void Start()
{
propID = Shader.PropertyToID(propName);
mat = image?.material;
}
void OnEnable()
{
mat?.SetFloat(propID, 1);
}
void OnDisable()
{
mat?.SetFloat(propID, 0);
}
}