先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
53 lines
1.3 KiB
C#
53 lines
1.3 KiB
C#
namespace ThinkingSDK.PC.Config
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{
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public class ThinkingSDKPublicConfig
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{
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// Whether to print log
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bool isPrintLog;
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// sdk version
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string version = "1.0";
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// sdk name
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string name = "Unity";
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private static readonly ThinkingSDKPublicConfig config = null;
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static ThinkingSDKPublicConfig()
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{
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config = new ThinkingSDKPublicConfig();
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}
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private static ThinkingSDKPublicConfig GetConfig()
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{
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return config;
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}
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public ThinkingSDKPublicConfig()
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{
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isPrintLog = false;
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}
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public static void SetIsPrintLog(bool isPrint)
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{
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GetConfig().isPrintLog = isPrint;
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}
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public static bool IsPrintLog()
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{
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return GetConfig().isPrintLog;
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}
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public static void SetVersion(string libVersion)
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{
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GetConfig().version = libVersion;
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}
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public static void SetName(string libName)
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{
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GetConfig().name = libName;
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}
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public static string Version()
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{
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return GetConfig().version;
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}
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public static string Name()
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{
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return GetConfig().name;
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}
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}
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}
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