先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
36 lines
1.0 KiB
C#
36 lines
1.0 KiB
C#
// for uGUI(from 4.6)
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#if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
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using System; // require keep for Windows Universal App
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace UniRx.Triggers
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{
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[DisallowMultipleComponent]
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public class ObservableUpdateSelectedTrigger : ObservableTriggerBase, IEventSystemHandler, IUpdateSelectedHandler
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{
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Subject<BaseEventData> onUpdateSelected;
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void IUpdateSelectedHandler.OnUpdateSelected(BaseEventData eventData)
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{
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if (onUpdateSelected != null) onUpdateSelected.OnNext(eventData);
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}
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public IObservable<BaseEventData> OnUpdateSelectedAsObservable()
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{
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return onUpdateSelected ?? (onUpdateSelected = new Subject<BaseEventData>());
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}
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protected override void RaiseOnCompletedOnDestroy()
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{
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if (onUpdateSelected != null)
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{
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onUpdateSelected.OnCompleted();
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}
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}
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}
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}
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#endif |