Files
MinFt/Client/LocalPackages/PlayFabSDK/Shared/Models/PlayFabSharedSettings.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

35 lines
1.0 KiB
C#

using UnityEngine;
using PlayFab;
#if UNITY_5_3_OR_NEWER
[CreateAssetMenu(fileName = "PlayFabSharedSettings", menuName = "PlayFab/CreateSharedSettings", order = 1)]
#endif
public class PlayFabSharedSettings : ScriptableObject
{
public string TitleId;
internal string VerticalName = null;
#if ENABLE_PLAYFABSERVER_API || ENABLE_PLAYFABADMIN_API || UNITY_EDITOR || ENABLE_PLAYFAB_SECRETKEY
public string DeveloperSecretKey;
#endif
public string ProductionEnvironmentUrl = "";
#if UNITY_2017_2_OR_NEWER
public WebRequestType RequestType = WebRequestType.UnityWebRequest;
#else
public WebRequestType RequestType = WebRequestType.UnityWww;
#endif
public bool DisableDeviceInfo;
public bool DisableFocusTimeCollection;
public int RequestTimeout = 2000;
public bool RequestKeepAlive = true;
public PlayFabLogLevel LogLevel = PlayFabLogLevel.Warning | PlayFabLogLevel.Error;
public string LoggerHost = "";
public int LoggerPort = 0;
public bool EnableRealTimeLogging = false;
public int LogCapLimit = 30;
}