先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
35 lines
1.0 KiB
C#
35 lines
1.0 KiB
C#
using UnityEngine;
|
|
using PlayFab;
|
|
|
|
#if UNITY_5_3_OR_NEWER
|
|
[CreateAssetMenu(fileName = "PlayFabSharedSettings", menuName = "PlayFab/CreateSharedSettings", order = 1)]
|
|
#endif
|
|
public class PlayFabSharedSettings : ScriptableObject
|
|
{
|
|
public string TitleId;
|
|
|
|
internal string VerticalName = null;
|
|
#if ENABLE_PLAYFABSERVER_API || ENABLE_PLAYFABADMIN_API || UNITY_EDITOR || ENABLE_PLAYFAB_SECRETKEY
|
|
public string DeveloperSecretKey;
|
|
#endif
|
|
public string ProductionEnvironmentUrl = "";
|
|
|
|
#if UNITY_2017_2_OR_NEWER
|
|
public WebRequestType RequestType = WebRequestType.UnityWebRequest;
|
|
#else
|
|
public WebRequestType RequestType = WebRequestType.UnityWww;
|
|
#endif
|
|
|
|
public bool DisableDeviceInfo;
|
|
public bool DisableFocusTimeCollection;
|
|
|
|
public int RequestTimeout = 2000;
|
|
public bool RequestKeepAlive = true;
|
|
|
|
public PlayFabLogLevel LogLevel = PlayFabLogLevel.Warning | PlayFabLogLevel.Error;
|
|
public string LoggerHost = "";
|
|
public int LoggerPort = 0;
|
|
public bool EnableRealTimeLogging = false;
|
|
public int LogCapLimit = 30;
|
|
}
|