先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
45 lines
1.1 KiB
C#
45 lines
1.1 KiB
C#
#if UNITY_EDITOR || UNITY_IOS
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using UnityEngine;
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namespace NativeGalleryNamespace
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{
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public class NGMediaSaveCallbackiOS : MonoBehaviour
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{
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private static NGMediaSaveCallbackiOS instance;
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private NativeGallery.MediaSaveCallback callback;
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public static void Initialize( NativeGallery.MediaSaveCallback callback )
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{
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if( instance == null )
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{
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instance = new GameObject( "NGMediaSaveCallbackiOS" ).AddComponent<NGMediaSaveCallbackiOS>();
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DontDestroyOnLoad( instance.gameObject );
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}
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else if( instance.callback != null )
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instance.callback( false, null );
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instance.callback = callback;
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}
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[UnityEngine.Scripting.Preserve]
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public void OnMediaSaveCompleted( string message )
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{
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NativeGallery.MediaSaveCallback _callback = callback;
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callback = null;
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if( _callback != null )
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_callback( true, null );
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}
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[UnityEngine.Scripting.Preserve]
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public void OnMediaSaveFailed( string error )
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{
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NativeGallery.MediaSaveCallback _callback = callback;
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callback = null;
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if( _callback != null )
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_callback( false, null );
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}
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}
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}
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#endif |