Files
MinFt/Client/LocalPackages/FinalIK/Runtime/Shared Scripts/TriggerEventBroadcaster.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

26 lines
717 B
C#

using UnityEngine;
using System.Collections;
namespace RootMotion {
/// <summary>
/// Forwards collider OnTrigger.. events.
/// </summary>
public class TriggerEventBroadcaster : MonoBehaviour {
public GameObject target;
void OnTriggerEnter(Collider collider) {
if (target != null) target.SendMessage("OnTriggerEnter", collider, SendMessageOptions.DontRequireReceiver);
}
void OnTriggerStay(Collider collider) {
if (target != null) target.SendMessage("OnTriggerStay", collider, SendMessageOptions.DontRequireReceiver);
}
void OnTriggerExit(Collider collider) {
if (target != null) target.SendMessage("OnTriggerExit", collider, SendMessageOptions.DontRequireReceiver);
}
}
}