先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
48 lines
1.0 KiB
C#
48 lines
1.0 KiB
C#
using System;
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using GameCore;
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using UnityEngine;
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public class FishingNoticePopupPanel : MonoBehaviour
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{
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public enum NoticeType
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{
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RECONNECTED,
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UPDATE,
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MAINTENANCE,
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}
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static FishingNoticePopupPanel _instance;
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public FishingNoticePopupPanel Show(NoticeType type = NoticeType.RECONNECTED)
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{
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ShowInit();
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_instance.transform.SetAsLastSibling();
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_instance.ShowNotice(type);
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return _instance;
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}
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private static async void ShowInit()
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{
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if (_instance == null)
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{
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GameObject loading = await UIManager.Instance.GetUIAsync(UITypes.FishingNoticePopupPanel);
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if (loading != null)
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{
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_instance = loading.GetComponent<FishingNoticePopupPanel>();
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}
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}
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}
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public GameObject[] noticeList;
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public Action OnOkButtonClick;
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void ShowNotice(NoticeType type)
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{
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for (int i = 0; i < noticeList.Length; i++)
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{
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noticeList[i].SetActive(i == (int)type);
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}
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}
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}
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