Files
MinFt/Client/Assets/Scripts/UI/Home/BeilvItem.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

27 lines
755 B
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class BeilvItem : MonoBehaviour
{
public Button btn;
public GameObject bg_normal;
public GameObject bg_selected;
public GameObject bg_gray;
public TMP_Text text_beilv;
public bool isLock = true;
public bool isShow = false;
public int beilvIndex;
public int beilv;
private void Reset()
{
btn = GetComponent<Button>();
bg_normal = transform.Find("bg_normal").gameObject;
bg_selected = transform.Find("bg_selected").gameObject;
bg_gray = transform.Find("bg_gray").gameObject;
text_beilv = transform.Find("text_beilv").GetComponent<TMP_Text>();
}
}