先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
27 lines
755 B
C#
27 lines
755 B
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class BeilvItem : MonoBehaviour
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{
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public Button btn;
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public GameObject bg_normal;
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public GameObject bg_selected;
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public GameObject bg_gray;
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public TMP_Text text_beilv;
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public bool isLock = true;
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public bool isShow = false;
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public int beilvIndex;
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public int beilv;
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private void Reset()
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{
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btn = GetComponent<Button>();
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bg_normal = transform.Find("bg_normal").gameObject;
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bg_selected = transform.Find("bg_selected").gameObject;
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bg_gray = transform.Find("bg_gray").gameObject;
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text_beilv = transform.Find("text_beilv").GetComponent<TMP_Text>();
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}
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}
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