Files
MinFt/Client/Assets/Scripts/UI/FishingTarget/target_reward_bar_2.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

40 lines
1.2 KiB
C#

using GameCore;
using System.Collections.Generic;
public class target_reward_bar_2 : target_reward_bar
{
public RewardItemNew reward1;
public RewardItemNew reward21;
public RewardItemNew reward22;
private void Awake()
{
reward1.btn_click.onClick.AddListener(() => OnClickReward(0));
reward21.btn_click.onClick.AddListener(() => OnClickReward(1));
reward22.btn_click.onClick.AddListener(() => OnClickReward(1));
}
public override void SetReceived1(bool received)
{
reward1.SetReceived(received);
reward1.btn_click.enabled = false;
}
public override void SetReceived2(bool received)
{
reward21.SetReceived(received);
reward21.btn_click.enabled = false;
reward22.SetReceived(received);
reward22.btn_click.enabled = false;
}
public override void SetReward(List<ItemData> datas1, List<ItemData> datas2)
{
reward1.SetData(datas1[0], forceLight: true);
reward1.id = 0;
reward21.SetData(datas2[0], forceLight: true);
reward21.id = 0;
reward22.SetData(datas2[1], forceLight: true);
reward22.id = 0;
}
}